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Kroxhandler
12-06-2006, 12:39
Wood Elves(Psychodelica) vs. Lizardmen(Kroxhandler).
Border Patrol rules, 500 pts.

Lists
Wood Elves(Approximately, finer details to be added later):
1 Spellsinger(Elf steed) 102 pts
5 Glade Riders(Champion) 448 pts
5 Scouts 85 pts
10 Glade Guards(Standard) 132 pts
The Spellsinger swapped for the standard spell, Treesinging.

Lizardmen(Sacred Host of Huanchi):
1 Skink Priest(lvl.2, Lore of Shadows) 100 pts 'Kennie'
13 Skink Skirmishers(Javelins&Shields) 78 pts 'Alpha'
13 Skink Skirmishers(Javelins&Shields) 78 pts 'Bravo'
10 Skink Skirmishers(Scouts, Blowpipes) 70 pts 'Charlie'
3 Kroxigors 174 pts 'Snap, Crackle & Pop' ;)

Total: 500 pts, US:46, PD/DD: 4/3
The Priest got Pelt of Midnight and Steed of Shadows. Not bad.


Terrain: (Pictures to be posted later on)
We had a mutual friend set the terrain, with the Wood Elves placing an additional forest according to their special rules. Lizardmen won who get to pick a side and chose the less obstructed one(north).

A rather flat and open north end of the table, 35"x35" btw, with a river and 2 small forests on the opposing side. The river flowed across the southwest part with the mandatory forest towards the center of the table. On the southeast side was the second forest, about halfway from the south DZ and the middle of the table, leaving a medium gap between the two forests as well as between the second forest and east table edge.

Deployment:(Yet again I promise more pictures later on)
Lizardmen won the coin-toss on who gets to choose who deploys first and went for it. Even though the Elves managed to finish their deployment first the Lizardmen won the right to put down scouts first.

From left to right(Lizardmen):
Skink scouts(Charlie), Kroxigors, Priest(Kennie), Skinks#2(Bravo), Skinks#1(Alpha).
The scouting skinks chose to creep up on the elves from the river bed, staying within the water for added protection.

Wood Elves:
Glade Guards, Scouts, Glade Riders.
The Scouts emerged from the woods on the east side.

Lizardmen won turn 1 despite Elves being quicker to deploy on a 6 to 1 D6 roll.

Lz T1:
Both Alpha and Bravo moved forward full ahead, with the Kroxigors passing between them. The Priest went along behind Bravo and the Scouts simply inched forward, following the river. Pelt of Midnight is cast on a roll of 8 but dispelled on a 12. Charlie tries to fill the Guards with darts, causing 2 Elves to keel over.

WE T1:
The Scouts advanced to the edge of the forest to get a clear view of the horde of skinks running towards them. The Riders goes around the east forest(with the Scouts in) and the Guards simply wheel a bit to get a better angle towards the skinks nearby. Treesinging, trying to move the east forest ahead, is cast on 7 yet dispelled on a 12. Shooting should be what the Elves do best, this how it went:
The Guards shoot at the scouting Skinks, causing 3 kills.
The Scouts shoot at Alpha, doing 4 hits, 2 kills.
The Riders also shoots at Alpha, trying to get that extra kill needed to force a panic-test. 2 Lousy hits turns into 0(!) wounds, most likely saving Alpha.
Charlie passes its panic-test.

Lz T2:
The Kroxigors charge through the units of Skinks at the Scouts at the edge of the forest. At this point I forget about their 'Cause Fear' special rule, something our mutual friend(also audience for the battle) reminds me of. The Elves fail their fear-test and flees a measly 2" further into the forest. As I manage to slip yet another important piece of information from my mind, namely difficult terrain, the Kroxigors reach the Scouts and squash them. The end up only 3" from the Glade Riders flank, with the forest obscuring the view. The Riders pass their panic-test on a snake-eyes, clearly determined not to be rattled by the death of mere 5 Scouts.
Alpha moves around the forest to meet the Riders while Bravo takes the other way to face the Guards. Charlie stays put since they already are within range.
Again Pelt of Midnight is cast, this time on 14, and yet again it is dispelled, on 14 of course. No magic yet.
Alpha throws their Javelins at the Riders, scoring 4 kills.
Bravo does the same against the Guards, killing an entire 6(4 poisoned!) Elves.
Charlie fills one Guard with darts.
Both units of Elves pass their panic-test.

WE T2:
The Riders double back and join the Guards who are slowly retreating. Treesinging is cast on 5 and dispelled on 15(!). Still no magic done this game. The Guards and Riders shoot at Bravo in the middle of the table, causing a collective 3 hits and 2 wounds. One kill from a panic-test.

Lz T3:
Both Alpha and Bravo close in on the remaining Elves, the Kroxigors hopelessly entangled in the forest and trying to manoeuvre out of there. Charlie sneaks a bit closer up the river. Pelt of Midnight, cast on Bravo, results in a miscast(Whoho! Finally something happening), which prevents the Priest from casting any more spells this turn(Awww). Alpha lobs Javelins at the Riders, now down to 2 models(Spellsinger + Champion). Since I forgot to randomize the hits between them we decided all hits went to the Champion, killing him/her 3 times over. Bravo and Charlie tries to take a bite out the remaining Guards, scoring 1 kill, leaving a single Guard standing.
Both the Spellsinger and the lone Guard fail their panic-test and flee off the table, leaving the Lizardmen somewhat confounded.

Winner: Lizardmen, most likely a Massacre. The elves didn't manage to get a single VP(all units above 50%, general alive and kicking) while the Lz got 799 VP(2 quarters claimed).

Synopsis:
While forgetting about both fear and difficult terrain when charging with the Kroxigors I'd say this victory rests on bad rolls from the Wood Elves. Fleeing 2", failing 2 panic-tests and being unable to cause that extra wound that would panic the Skinks off the table made all the difference. Scouting Skinks with blowpipes hiding in water(or forests) are a pain to get rid off and considering the amount of damage they can do to the rather unprotected Elves they should be a priority. The size of the table and terrain also worked to the Lizardmens advantage as there was no space left for the Elves to retreat to. Had there been an extra 12" on the flank for the Riders to put between them and the skink horde the battle might have gone differently. Even with M6 the skinks can't catch up to the elven steeds, who would allow the Elves to pelt away at the chasing skinks. Javelins worked wonders as they hit on 4+( no long range or moving penalty for thrown weapons), also I was very lucky with poison. I usually am, though my usual tendency to pass 6+ saves was missing.
Army composition was also crucial, Dryads would have mauled the Skinks into oblivion, most likely by just causing fear on the charge. Even against the Kroxigors a unit of Dryads would have a good chance of coming out on top. A lvl.1 Spellsinger was also a bit of a waste of points( as was obviously a lvl.2 Priest) as the basic 2 dispel dice negates most spells cast. An army consisting of 2 units of Glade Riders and 1 unit of Dryads would have been very effective against this Skink horde. A more effective lizardmen army would probably have Terradons instead of Kroxigors and maybe a Skink Chief(with Stegadon Helm) instead of a Priest.

Fluffy details:
Kennie happens to be my oldest skink model who I usually field as a Priest and is often the first to blame when the magic goes wrong. Kennie also has the honour of being painted in only a blue base colour, clearly marking it for some special fate :eek:. With this in mind I made up some background about a rumoured curse and persuaded my opponent to agree to the following special rules:
Marked by ?: Kennie may not scout, anyone spots a blue skink trying to sneak up on you!
Bad luck: Kenie may not join units, no one wants a wandering bad-luck charm anywhere near them.

The unit of Kroxigors was also fluffed out a bit, the three were brothers named Snap, Crackle and Pop. A tear-filled story about three very close brothers, still a bit young and playful. The following special rule was agreed upon:
Armed Brothers: There exists no conception of a world without their two brothers in either of their tiny little brains, causing them severe distress if they should lose one of them. If any of the Kroxigors is killed, by magic, shooting or in close combat, then the remaining one or two has to take an additional Leadership test. This is made after all other tests like panic or break tests. Should they fail they stand gawking and flailing their arms around trying to cope with the traumatic incident.WS1, no striking back and not moving an inch from the spot seems reasonable. On a successful roll they cope well enough to grip their great weapons a bit tighter and lust for payback. They then have the Hatred special rule against the unit responsible for the death of their brother.
Thankfully we had 3 Trolls to act as proxies for the Kroxigors, I still have buy some( and then assemble, and paint, and base and....)

All of the participants in this Lizardmen border patrol were still a bit green, this was most likely their first real combat experience. The units of Skinks were named (by themselves) after listening to countless tales of conquest by the Saurus back home. Every one of them considered themselves the Lustrian equivalent of Rambo, eager to prove their worth and impress their older peers. Unfortunately this kind of unwarranted success will most likely do nothing but bolster their ego, making them likely to figure in future battles.

Kennie still hasn't been able to counter the vicious slander, having achieved nothing but a miscast during the whole battle.

Psychodelica
13-06-2006, 04:02
Well, here comes the correct WE army list. (Yepp, you flunked it, but you flunked it good)

Spellsinger: 102p.
11 Glade guards with full command: 156p.
5 Glade riders with full command: 156p
5 Scouts: 85p
= 499p

Pics will be added as soon as I get the chance to upload them to Kroxhandlers' server. That is of course including the essential pic of "cat on table" ;)

Goq Gar
13-06-2006, 04:41
... wow, skinks actually did something! (lolzorz)

As a lizardmen player, I would have suggested nothing more than what he took. And one question... Why is there no record of the skink priest actually casting any spells? Im assuming he didnt spend 3 turns doing nothing...

One last thing, cudos to your enemy from me :P

Kroxhandler
14-06-2006, 21:57
Oh, thanks for the army update. Forgot to get the list in all the excitement.

The skink priest did try to cast Pelt of Midnight once each turn, just didn't specifically say it. Rest assured that each casting of spells from the Lizardmen side was done by Kenny, the out-of-luck priest.

jimmysnz
15-06-2006, 01:22
Very cool battle report. I like your special rules as well.

I think in the rematch that a unit of dryads are a must for the wood elves, and perhaps an alter noble, as this would be much more usefull than the spell singer (as you found out).

Psychodelica
17-06-2006, 00:34
Very cool battle report. I like your special rules as well.

I think in the rematch that a unit of dryads are a must for the wood elves, and perhaps an alter noble, as this would be much more usefull than the spell singer (as you found out).

Thanks for the tip! :) There will be 1000p re-match later next week, I'll definetly add a unit of Dryads to the list, and possibly a unit of wardancers.

Kroxhandler
17-06-2006, 02:21
Thanks for the tip! :) There will be 1000p re-match later next week, I'll definetly add a unit of Dryads to the list, and possibly a unit of wardancers.

Hmm....Wardancers you say...interesting *rubs hands together and laughs manically*. Just posted my list for 1000pts :http://www.warseer.com/forums/showthread.php?t=39313
No, really. Not very optimized against Dryads but hopefully fun to play with and against.

Kroxhandler
21-06-2006, 01:56
Well, here's the promised pics:

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_32358b3e.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/32358b3e.jpg)
Whenever you set the table, using a soft tablecloth especially, you can expect to have a cat take up the space in the middle as soon as you turn around.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_d08fe58f.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/d08fe58f.jpg)
The terrain, two forests and a river.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_22d3801c.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/22d3801c.jpg)
Overall deployment, don't miss the scouting skinks in the river on the right side of the picture. The elves are clearly outnumbered, which could be expected against a skink horde.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_d1f517fa.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/d1f517fa.jpg)
Deployment on the Lizardmen side. The three Kroxigors to the left, Bravo(blue) and Alpha(red) next. Kenny is the clear blue skink hiding behind Bravo, close to the Kroxigors.

Kroxhandler
21-06-2006, 02:06
more pics...

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_9f1c4230.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/9f1c4230.jpg)
Closeup on Snap, Crackle and Pop, the three Kroxigors Brothers. Due to not being ready yet they could not appear in this battle, instead three Trolls filled in.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_6005050a.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/6005050a.jpg)
Wood elf deployment. Scouts hiding in woods, Glade Riders with Spellsinger, Glade Guards.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_ee417ef2.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/ee417ef2.jpg)
Lizardmen turn 1. Everyone just moves forward.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_858cc4ca.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/858cc4ca.jpg)
Wood elves turn 1. Some slight wheeling from the Guards and some rather aggressive use of Glade Riders.

Kroxhandler
21-06-2006, 02:10
Last pics:

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_9510186f.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/9510186f.jpg)
Lizardmen turn 2. WE Scouts have been routed, Skinks closing in.

http://s75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/th_1e5bab88.jpg (http://i75.photobucket.com/albums/i287/azrael_photo/Lz%20vs%20WE%20060611/1e5bab88.jpg)
Lizardmen turn 3. Looking kinda desperate with only a small handful of elves left.

All pictures done by Psychodelica.

Fred_Scuttle
21-06-2006, 15:08
Thanks for the report - Damn Cats!!