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The Emperor
01-04-2014, 07:14
Either in Codex: Astra Militarum or a Dataslate?

190518

Sir Didymus
01-04-2014, 07:24
Nope, noone does.

Such a diverse bunch of great minis deserve rules in a different game format, where they each can shine.

The Emperor
01-04-2014, 07:25
Nope, noone does.

Such a diverse bunch of great minis deserve rules in a different game format, where they each can shine.

Clearly someone does, since I'm posting this thread. :p

And as there is no other game, 40k would do just fine. I liked their old rules with sub-units and all that. It was pretty neat. :) And there's no reason they can't come back with a similar rule. That and, if they're available as an Elites choice, then a player could take them in a Kill Team game.

Camman1984
01-04-2014, 09:37
A thousand times yes! My LFGS let me fudge the rules for kill team to allow me to field them as veterans with equiptment as modelled. They are such a fun characterful squad, never really worked as a competitive choice but in skirmish games and for 'forging a narrative' they are cool.

spaint2k
01-04-2014, 10:25
You could probably just use the rules from the 3rd edition codex. It's not like the game is fundamentally much different now than then.

Lion Iron Smith
01-04-2014, 10:33
I do love this unit too like Camman1984. I really hope the last chancers will not gonna be squeezed out the army and will still have official rules.

For those who need the current set of rules, I can MP them.

Born Again
01-04-2014, 10:34
^^ Agreed, if something such as a special character hasn't been updated to new rules, then the old ones should be perfectly valid so long as you ok it with your opponent. Of course, in the interest of fairness you may need to either jiggle points costs, or make sure you use the corresponding codex's wargear rules and weapon profiles for them.

MajorWesJanson
01-04-2014, 10:51
Not as individual models, no.

That said, I'd like to see Schaffer return as a character with rules. Same with Gaunt. Both have models.

T10
01-04-2014, 10:54
They should of course have their own Apocalypse formation.

-T10

AndrewGPaul
01-04-2014, 11:08
Having quick shufti at the old 3rd edition rules, they'd do fine as a Kill Team. Several of the special rules can be replaced with rules straight out the rulebook now, anyway.

To me, they're what a "Veteran Squad" should be - not just ten guys with three meltaguns, but a squad of "characters", like the cast of a war movie. Not sure which one is on the last mission before going home, or which one will pass round the photo of his wife and baby back home before getting killed halfway through. :)

On a similar note, I'd like to see an Assassins dataslate - but with a special mission for the Assassin to complete. Something like killing an enemy character, keeping an objective clear of enemies, or wiping out or routing an enemy unit. Make the Assassin be there for his own reasons, not just as part of the army. You could also have the "lone Vindicare against an entire army" scenario from the 3rd edition Codex: Assassins.

Voss
01-04-2014, 14:15
Clearly someone does, since I'm posting this thread. :p

Nope, I'm with Didymus. A single excessively detailed squad has no place in 40k, either rules-wise or background-wise. The point of guard is faceless idiots dying in droves for the Emperor, not an individual focus on misfits, criminals and renegades. What you want is to go watch A-team re-runs, or bad Vietnam movies.

Theocracity
01-04-2014, 15:17
Inquisitor or another sort of 40K-based skirmish game might work for them.

Beppo1234
01-04-2014, 15:18
Not as individual models, no.

That said, I'd like to see Schaffer return as a character with rules. Same with Gaunt. Both have models.

this and...


They should of course have their own Apocalypse formation.

-T10

this would probably be the best approach, and maybe give Schaffer the 'Squad Leader Upgrade' treatment. Ie. Buy Schaffer as an upgrade squad leader which turns them into the Last Chancers/Penal Legion. Same for Gaunt.

MajorWesJanson
01-04-2014, 15:50
this and...



this would probably be the best approach, and maybe give Schaffer the 'Squad Leader Upgrade' treatment. Ie. Buy Schaffer as an upgrade squad leader which turns them into the Last Chancers/Penal Legion. Same for Gaunt.

Schaffer as an upgrade to the Penal squad overseer would make sense.

Caunt I picture as a Lord commissar with a camo cloak, his power sword, and the ability to give an order or two a turn like a company commander.

hazmiter
01-04-2014, 15:57
Dont forget Cain!!!! Shaefer needs his sidekick!!!!
And yes yes yes!!! Gaunt needs to return to the fields of war!

omegoku
01-04-2014, 16:30
Bah, the WD rules were better.
Then they were all independent characters with unique rules, Ox could move and shoot his heavy bolter, and if brains died, he went berserk and doubled his strength (and toughness possibly)
Great models and great fun. Never had a real chance of winning vs 1000 points of anything though

Necrontyr
01-04-2014, 16:32
I use their old White Dwarf rules and run them for Kill Team. They're still super fun!

The Emperor
01-04-2014, 17:00
I wouldn't mind similar rules to what they had in the second 3rd edition codex. Start with Colonel Schaeffer, add a squad of 4-20 Last Chancers with BS 4, A 2, Ld 8, Infiltrate, and Deep Strike, give them the ability to select any combination of weapons, and give them their Sub-Unit rule which lets them break up into a maximum of five Sub-Units. That way a player could recreate the existing Last Chancers or make up their own with their own unique equipment. And because of the Sub-Unit rule you can mix and match wargear as you can equip some for melee combat, some with heavy weapons, and throw in a lone sniper or two, and they can operate in smaller teams. That'd make for a really fun Elite unit.

Lord Damocles
01-04-2014, 18:57
The 3.5 Last Chancers were a nightmare, and bizarely unfluffy - dirt cheap deep striking Demo Charges? Yes please!


At the scale of a standard 40K game they don't really need special rules beyond standard infantry units.

ashc
01-04-2014, 19:06
I use their old White Dwarf rules and run them for Kill Team. They're still super fun!

These were their best rules.

I still have the unit somewhere...

ashc
01-04-2014, 19:07
I use their old White Dwarf rules and run them for Kill Team. They're still super fun!

These were their best rules.

I still have the unit somewhere...

The Emperor
01-04-2014, 19:09
The 3.5 Last Chancers were a nightmare, and bizarely unfluffy - dirt cheap deep striking Demo Charges? Yes please!

Well, the Demo Charge guy cost 26 points for a T3, 5+ Save model. What's unfluffy about that, though? They grav-chute into the war zone, just like many other Imperial Guard units.


At the scale of a standard 40K game they don't really need special rules beyond standard infantry units.

Well, yeah, they do. Otherwise how do you get a 12-man squad led by a Colonel which has two heavy weapons, a special weapon, a sniper, and a couple of melee specialists who're tasked to accomplish missions which normal infantry are incapable of performing? Even if that squad were legal by any rules, there's no way it could function in game. It has to have some means of dividing itself up, like the Combat Squad or Sub-Unit rule.


These were their best rules.

I still have the unit somewhere...

Do you remember the White Dwarf issue? I wonder if I have it...

ashc
01-04-2014, 19:11
i want to say 240? 242?

carldooley
01-04-2014, 19:35
I hope not. Otherwise, people may realize that I use the models for other stuff. Ox for Harker, Shiv for Marbo, etc.

Menthak
01-04-2014, 20:50
You could always just make your own house rules?

Necrontyr
01-04-2014, 21:59
I actually converted the WD rules to 6th edition for use in HoR Kill Team. I can send them to anyone if they're interested.

Here's the original rules from WD 240:
http://redelf.narod.ru/w40k/ig/ig_lastchancers.html

Chumbalaya
02-04-2014, 13:52
Considering that we're in the age of $50 "Codices" for 2-3 units, a Last Chancers Codex would be a tremendous comparative value.

Sotek
11-06-2014, 17:06
Having quick shufti at the old 3rd edition rules, they'd do fine as a Kill Team. Several of the special rules can be replaced with rules straight out the rulebook now, anyway.

To me, they're what a "Veteran Squad" should be - not just ten guys with three meltaguns, but a squad of "characters", like the cast of a war movie. Not sure which one is on the last mission before going home, or which one will pass round the photo of his wife and baby back home before getting killed halfway through. :)

On a similar note, I'd like to see an Assassins dataslate - but with a special mission for the Assassin to complete. Something like killing an enemy character, keeping an objective clear of enemies, or wiping out or routing an enemy unit. Make the Assassin be there for his own reasons, not just as part of the army. You could also have the "lone Vindicare against an entire army" scenario from the 3rd edition Codex: Assassins.

I loved that scenario. Thankfully with the 'unbound' rules I don't need an inquisitor + a random grey knight unit in order to slap in an assassin!

Gungo
11-06-2014, 21:42
Considering that we're in the age of $50 "Codices" for 2-3 units, a Last Chancers Codex would be a tremendous comparative value.
With penal legions completely removed from the book I doubt we will ever see them however. I would of loved a penal legion plastic box with tons of bits and rules to make them with various gear. Basically a true penal legion box w multiple heads and various armour and gear. Included In the box would be options for Schaefer.

the point being it would be bits for people to make various regiments. Maybe you can make catachan sergeant model, a vostryon flamer. A Elysian grav gunner , a Dkok sniper, a steel legion melta gunner, a praetorian plasma gunner, Cadian priest. etc
that box would sell like hot cakes. If they did it so it included options that were missing from older armies as well and provided rules to make it a penal squad.

ehlijen
11-06-2014, 23:26
Isn't this exactly what the unbound rules are for? Grab a vet squad and a CCS, slap random upgrades on whichever model you please, call it unbound and go.

The only hurdle, really is that the codex doesn't give us points costs for single guardsmen, but squad cost/squad member number should be close enough for an unbound game.

sicarius68
12-06-2014, 04:55
That's sounds good what could be cool to is have gaunt


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Ambience 327
12-06-2014, 15:27
Isn't this exactly what the unbound rules are for? Grab a vet squad and a CCS, slap random upgrades on whichever model you please, call it unbound and go.

The only hurdle, really is that the codex doesn't give us points costs for single guardsmen, but squad cost/squad member number should be close enough for an unbound game.

I don't think Unbound means what you think it means. It doesn't give you permission to just slap anything on anything - you are still bound by unit selection rules, just not Force Organization charts. (Of course, with opponent's permission, you can house rule just about anything, but that isn't covered by Unbound.)