View Full Version : Blood in the bad lands, sieges and cavalry

27-07-2014, 21:41
Quicky: I've read my BitBL rules last week, and it states that all unit kinds can occupy the castle sections (bar flyers, iirc).
First, that means that, say, cavalry can man walls, right?
Second, how does that mesh with assaulting buildings? Iirc, cavalry are not allowed to assault buildings?

28-07-2014, 00:39
Cav can assault buildings, they just dismount when forming a assault party, meaning no mount attacks and less armour save due to being unmounted.

28-07-2014, 18:22
Also, no lance or spear bonus. Also, Devastating Charge won't work.

29-07-2014, 05:52
Would devastating charge not work? Its on the riders profile and only requires charging.

30-07-2014, 12:56
Would devastating charge not work? Its on the riders profile and only requires charging.

Pg 128 "It's hard to maintain the impetus of a charge in a confined area, so models assaulting a building lose all chargeing bonuses. This means, for example, that they do not receive the normal +1 combat result, gain no bonuses from lances and similar weapons, and do not make impact hits."

Basically the combat starts without anyone counting as charging.

30-07-2014, 19:17

We're running that campaign as well and had to apply some house ruling over it as the sieges were ambiguous. It states that any unit can garrison any section, so technically you can put cavalry and monstrous cavalry in there, even chariots or random movers (like the abo or steam tank). Thus we decided that this will override the rule that only some unit types can attack it. you still lose any charge benefits though, and combat resolution is based purely on kills +1 for each defended section next to the one attacked.

We just let go and anyone can assault/defend mounted, counting x2 in case of cavalry and x3 in case of monstruous, x5 for monsters. The random movers can move from a section of the fortress to another section if they have at least 1 dice to move, and for the base to base contact, you're only in b2b with 1 model from the other unit chosen by the defender (so for example a unit champion can soak up a breath attack).