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View Full Version : Scum, Subs, and Muties - New Sourcebook



van helser
14-08-2014, 10:21
I have written a new sourcebook detailing the ne'er'do'wells of the 41st millennium. It details scum characters, including thieves and reclaimators, as well as providing rules for the insane, abhumans, False Men and new mutations.


Part 1, detailing scum can be found here (http://www.mediafire.com/view/nimr0rbe7685i54/Scum.pdf) and Part 2, detailing the others can be found here (http://www.mediafire.com/view/6rbbglhenjaa247/Scum_II.pdf).


Hopefully some of these nefarious no-gooders will find a way into your games.


Tell me what you think.


Ruaridh

Nymie_the_Pooh
14-08-2014, 17:52
Thanks for this. I tend to prefer the game at this power level over the course of a campaign than Eldar and Space Marines which I tend to restrict to one offs. I think I can get some mileage out of the work you did.

Aschen Grey
15-08-2014, 15:50
Very good, I particularly like the look of compact weapons and the haywire wand.