PDA

View Full Version : Does anyone else really miss Gorkamorka?



NatBrannigan
19-11-2014, 22:21
Howdy all,

I had a pang of nostalgia recently for the long departed Gorkamorka. I loved that game! My club got into it big time and I'd jump at the chance to play again!

Ah the memories! My Yoof who conspired to lose a body part each game. My mates stretch truck that looked like something made by Clarkson and the Top Gear team. The race scenario where all the terrain moved down the table each turn. I've got no idea where my mob went but if anyone in and around York (U.K.) wanted to start a campaign i'd be all over it.

Or... is it just me?

docdoom77
19-11-2014, 22:46
It was charming, but got old quickly. LOVE the models though. I still have a ton in my Ork Army. Better than the hunched hulking brutes of today, but more muscular than the weedy, yet awesome and charming 2nd edition guys. Actually, the 2nd edition metals with plastic Gorak-morka arms is the best of both worlds. I have a few of those in my army too.

Harwammer
19-11-2014, 22:51
I'd totally be in if I didn't live in Nottingham... perhaps we can meet half way at the sheffield gaming centre or something!

NatBrannigan
20-11-2014, 10:13
Or maybe get a semi regular meeting with a group at warhammer world or something... Play 3 or 4 games, sort out injuries / upgrades etc over a few beers afterwards and then you'd have a couple of months to get the changes converted before the next meet. Sounds easy enough to do if interest can be drummed up.

AndrewGPaul
20-11-2014, 10:35
It was charming, but got old quickly. LOVE the models though. I still have a ton in my Ork Army. Better than the hunched hulking brutes of today, but more muscular than the weedy, yet awesome and charming 2nd edition guys. Actually, the 2nd edition metals with plastic Gorak-morka arms is the best of both worlds. I have a few of those in my army too.

I liked the miniatures, and some of the concept (I've got a vague feeling that it evolved from an attempt to update Dark Future and bring it into the 40k setting). However, when it came out, none of my friends were fans of Orks, and as teenagers, getting past that was difficult, mentally. :) Add to that the stripping back of the Ork background, and it seemed a little bland. I think if it had had all six Ork clans, then there would have been more meat to get hold of (matching Necromunda's six Houses). Once Digganob came out, I picked up a Mutie mob, but they sidestepped half the rules in the game, so I didn't hold onto them long.

Someone once explained the difference between Necromnda and Gorkamorka as being that in Necromunda it was really hard to hit anyone, but if you hit, the target would likely go down. By contrast in Gorkamorka, it was really easy to hit someone, but they were more likely to simply avoid being wounded.

With the new Ork models (especially some of Forge World's vehicles), I could see myself getting back into it, but the vehicle rules would need overhauling; it would seem odd to me to have these jalopies "rocketing" around the board when they don't even move their own length in a turn. :)

Flamekebab
20-11-2014, 12:08
Or maybe get a semi regular meeting with a group at warhammer world or something... Play 3 or 4 games, sort out injuries / upgrades etc over a few beers afterwards and then you'd have a couple of months to get the changes converted before the next meet. Sounds easy enough to do if interest can be drummed up.
At the moment we have a few meet ups but I'm sure plenty of folks would love to make it a more regular thing. The most recent one was at the start of November at Warhammer World (http://gorkamorka.co.uk/news/q4-2014-gorkamorka-meet/). There's a report here (http://gaming.yaktribe.org/community/threads/gorkamorka-autumn-bash-iii-on-off-campaign-at-warhammer-world.3142/) too. I've not been able to go so far sadly but it seems like they're having a good time. Details are often posted on the GoMo Facebook group (https://www.facebook.com/groups/2266343908/).


I think if it had had all six Ork clans, then there would have been more meat to get hold of (matching Necromunda's six Houses).
This may be an unpopular opinion but I've never really understood the appeal of the clans. The houses in Necromunda make a lot more sense to me - humans do that sort of thing (historically). I don't really feel the difference in character between the different Ork clans is as relatable, I guess. In an army I can sort of see it (different clans bringing different things to the table to counter another force's various strengths) but when it's one mob against another I don't feel like there's really scope for the concept to really come to life. That's just me though and there's rules to play as them (http://gorkamorka.co.uk/experimental/orktober-user-contribs-ork-klan-rules/) :)


Once Digganob came out, I picked up a Mutie mob, but they sidestepped half the rules in the game, so I didn't hold onto them long.
Sounds like they weren't for you. I enjoy playing as them for how different they are from the other mobs. I haven't had a go at Diggas yet but I've played against them plenty (and Muties). Lots of fun!


but the vehicle rules would need overhauling; it would seem odd to me to have these jalopies "rocketing" around the board when they don't even move their own length in a turn. :)Does that mean you want them to move more slowly..?
I love the way the vehicle rules work - throw some chaos in there! :D

NatBrannigan
20-11-2014, 14:41
Just been browsing though the Forgeworld ork stuff and it's fantastic! Almost a shame it's so good as the insane conversions you saw when all you could really get was the truck that came in the Gorkamorka box were fantastic. Love the Chinork as well, don't think you could use that in your mob but i might pick one up just because.

I'll deffo have to check out the links you posted when i'm home FlameKebab. Dead keen to find a group that's still playing.

Flamekebab
20-11-2014, 14:46
Love the Chinork as well, don't think you could use that in your mob but i might pick one up just because.
The rules are coming ;) It might take a few years but lots of the ground work is done.

NatBrannigan
20-11-2014, 15:25
Are these house rules that your group are making? Altering / improving the original book? Or is there some poor forgotten sod at GW HQ who still looks after the specialist games?

Flamekebab
20-11-2014, 15:40
Are these house rules that your group are making?
I don't know about "our group" but they're unofficial. I've got a whole load of flyer rules written by a nice chap named Dmitri (from the Facebook group). When we've next got time and the right frame of mind I want to review them with some of the tUGS guys. There's also some other rules to be polished up and released (specifically for koptas). There's been talk of putting together an Ork faction that specialises in airborne stuff and it'll probably be built from those rules (which is why we encourage people to release rules under Creative Commons - that way new stuff can be built on top of the original work).


Altering / improving the original book?
Generally speaking we try to never alter the original books. Unlike Necromunda there's only one edition of Gorkamorka so we try to treat its rule set as immutable. That way any new stuff written for it can be played with the original books rather than having to track down whichever compatible rule set they were created for. The FAQ (http://gaming.yaktribe.org/community/threads/gorkamorka-faq.2168/) isn't finished but I don't think we ever actively contradict what the book says.

Eventually we'd like to gather together a whole load of resources and release them as an additional expansion book. The main problem there is that the size format of the original books seems rather obscure! (If anyone knows the correct term for the size of book Da Roolz/Da Uvver Book/Digganob are do let me know!)


Or is there some poor forgotten sod at GW HQ who still looks after the specialist games?
I love the notion of some GW staffer in a broom cupboard somewhere that is still on the payroll but assumed to have died years ago. His emails go unanswered as his address isn't on the updated internal approved address list and so get filtered out. His PDFs still get uploaded to the web server for distribution but GW have long since moved to a different server, forgetting the old one, so no one sees his updates.

GarDakka
20-11-2014, 17:56
I don't miss Gorkamorka because I never played it.

But I have arranged to have a game in the new year. I guess that's the beauty of the games club I go to, OOP has no influence on the games we play. :)

AndrewGPaul
20-11-2014, 18:02
This may be an unpopular opinion but I've never really understood the appeal of the clans. The houses in Necromunda make a lot more sense to me - humans do that sort of thing (historically). I don't really feel the difference in character between the different Ork clans is as relatable, I guess. In an army I can sort of see it (different clans bringing different things to the table to counter another force's various strengths) but when it's one mob against another I don't feel like there's really scope for the concept to really come to life. That's just me though and there's rules to play as them (http://gorkamorka.co.uk/experimental/orktober-user-contribs-ork-klan-rules/) :)

The clans can be as varied as the Houses in Necromunda. After all, in Necromunda the differences boil down to which Skill category every model can choose from (Cawdor = Ferocity, Escher = Agility, Delaque = Shooting + Stealth, Goliath = Muscle, Orlock = Shooting, Van Saar = Shooting + Techno). For the Ork Clans, you could have Goffs = Ferocity, Evil Suns = Driving, Deff Skulls = Dakka, Blood Axes = Cunnin', Bad Moons = Odd* and Snake Bites = Muscle*

* those two don't exactly fit. Bad Moons' defining feature was being richer, and Snake Bites were conservatives; You could perhaps keep them for the expansion and give them boarboys and small squiggoths instead of bikers and trukks (although they do also use vehicles). Anyway, that's only using the rules as presented; if they'd gone for the clans properly, the charts would no doubt have been different. Some sort of version of Necromunda's House Weapons List would also have helped distinguish them a bit more.

THe appeal for me, though was mostly visual. With Gorkamorka, and moreso in 3rd edition 40k, the Orks lost a lot of their variety, and all looked the same - green skin in brown and black clothing driving rusty metal vehicles. :)

[quote]Does that mean you want them to move more slowly..?

The exact opposite, in fact.


I love the way the vehicle rules work - throw some chaos in there! :D

That's true. The more vehicular violence the better.

NatBrannigan
21-11-2014, 10:44
Had a look at the tUGS website and like what I saw! I'll have to get a bit involved there and keep an eye out for the next event I think. I was supposed to be starting an imperial guard army next but I think... even if it's just to stick in a cabinet somewhere, I'll have to get a mob going first. Da Waspz, Float lik' a jumpin' Squig ,sting lik' wen I pee.

I remember the vehicles being plenty fast enough as long as you didn't mind innevitiably spinning out in the most inconvinient place possible trying to move that extra couple of inches in true Ork fashion!

Flamekebab
21-11-2014, 11:12
The clans can be as varied as the Houses in Necromunda. After all, in Necromunda the differences boil down to which Skill category every model can choose from (Cawdor = Ferocity, Escher = Agility, Delaque = Shooting + Stealth, Goliath = Muscle, Orlock = Shooting, Van Saar = Shooting + Techno). For the Ork Clans, you could have Goffs = Ferocity, Evil Suns = Driving, Deff Skulls = Dakka, Blood Axes = Cunnin', Bad Moons = Odd* and Snake Bites = Muscle*

* those two don't exactly fit. Bad Moons' defining feature was being richer, and Snake Bites were conservatives; You could perhaps keep them for the expansion and give them boarboys and small squiggoths instead of bikers and trukks (although they do also use vehicles). Anyway, that's only using the rules as presented; if they'd gone for the clans properly, the charts would no doubt have been different. Some sort of version of Necromunda's House Weapons List would also have helped distinguish them a bit more.
I wasn't really talking about implementation. As you said, the difference between the Necromunda houses in rule terms isn't all that massive. I was talking about the character aspect. I find it much easier to appreciate the differences between the human factions in Necromunda because of the historical side. Two houses, both alike in dignity, and so on. Goliaths aside I'd love to play any of the houses but the same can't really be said of the Ork klans. Sure, the rules might be a bit different, but I don't really feel the character of them comes across. Orks don't really feel nuanced enough for me to be able to invest in squabbles and rivalries between houses.

In Necromunda the shady Delaques holding up their end of the deal only to be double-crossed themselves by those arrogant Escher ladies - that's a drama I can appreciate and get involved in. Orks bicker and fight in a hilarious way that doesn't really encourage me to care about different clans beyond their place in building an adaptable army, if that makes sense?

That reminds me, at some point we need to finish the Snortas mob listing. It's kinda incomplete!


THe appeal for me, though was mostly visual. With Gorkamorka, and moreso in 3rd edition 40k, the Orks lost a lot of their variety, and all looked the same - green skin in brown and black clothing driving rusty metal vehicles. :)That's a shame - the new aesthetic is what drew me to them. I love the ramshackle look and immediately fell in love with it. I don't like the style of the Tau though, if it's any consolation?



Had a look at the tUGS website and like what I saw! I'll have to get a bit involved there and keep an eye out for the next event I think. I was supposed to be starting an imperial guard army next but I think... even if it's just to stick in a cabinet somewhere, I'll have to get a mob going first. Da Waspz, Float lik' a jumpin' Squig ,sting lik' wen I pee.

Do it! The world needs more Gorkamorka mobs :)


I remember the vehicles being plenty fast enough as long as you didn't mind innevitiably spinning out in the most inconvinient place possible trying to move that extra couple of inches in true Ork fashion!
The way thrusting works means that most vehicles can, at least in principle, travel a long distance each turn. Five or six inches on gas engines and then up to 6" per thrust (with a turn at the end of each thrust). Thrust rolls are on 2+, then 3+, then 4+. After that all thrusts were at 4+. As long as you're feeling lucky it's quite feasible to go 36" in a single turn! Bikes don't even have to test for the first thrust. VROOOM!

AndrewGPaul
21-11-2014, 11:29
Orks bicker and fight in a hilarious way that doesn't really encourage me to care about different clans beyond their place in building an adaptable army, if that makes sense?

I disagree, but I can understand your point.

That reminds me, at some point we need to finish the Snortas mob listing. It's kinda incomplete!


That's a shame - the new aesthetic is what drew me to them. I love the ramshackle look and immediately fell in love with it. I don't like the style of the Tau though, if it's any consolation?

I like the ramshackle look, I just missed the variety; in 2nd edition you had Goffs in blacks, whites and reds with checker patterns and big, imposing armour. Evil Suns in bright reds with yellow accents, OTT hairdos and bright, loud, fast vehicles and plenty of Meks. Bad Moons with plenty of kustom-weapons, mega-armour and expensive gear all in yellows, trailed by hordes of Gretchin servants. Death Skulls in blues with an odd assortment of stolen equipment, no two alike. Blood Axes in crude copies of Imperial equipment and uniform styles, even Human and Ogryn "mercenaries" and advisors (often Imperial troops sowing discord amongst the Orks). Snake Bites with Runtherds, Boarboys and more "straightforward" Orky weaponry. The Freebooterz mobs were those traits turned up to 11 until the rest of the Orks got sick of them; Speed Freeks were too racing-obsessed even for Evil Suns, even the other Death Skulls got sick of the Lootas nicking all their stuff and even the richest Bad Moon boss thought Flash Gits (of which Badrukk was only one example) were gaudy show-offs.

Then along came Gorkamorka and 3rd edition and that all vanished overnight; just Orks in natural colours with a yellow, black or red accent here and there. Thankfully it's getting back to how it was in the latest Codex; look at all the vehicles and walkers in reds, yellows and blacks. The actual miniatures are still all the same (especially the Nobs and oddboys), so it's not as good as it was.

You know how now everyone complains about fifteen nearly-identical flavours of Space Marine? in 1st edition it was like that for Orks. Everyone else had a 10-page army list in a book compiling White Dwarf articles. Orks had about 700 pages across three dedicated books, one complete book of which was nothing but background. Granted, half of the rest of it was random chart after random chart (and some charts made you roll on a second and even third chart) making the whole edifice nearly unplayable, but never mind. :)


The way thrusting works means that most vehicles can, at least in principle, travel a long distance each turn. Five or six inches on gas engines and then up to 6" per thrust (with a turn at the end of each thrust). Thrust rolls are on 2+, then 3+, then 4+. After that all thrusts were at 4+. As long as you're feeling lucky it's quite feasible to go 36" in a single turn! Bikes don't even have to test for the first thrust. VROOOM!

Ah, faster than I remember, then. I'd be tempted to bump the initial, basic move up to 8" or 10", simply because the new trukks are more than 6" long ;)

Flamekebab
21-11-2014, 18:13
I disagree, but I can understand your point.
Cheers :)
It's just my opinion and lots of people see it your way so I'm glad clans rules exist even if I've no plans on using them myself. Plenty of other choices for folks that want other Ork mobs anyway (and more to come!).


I like the ramshackle look, I just missed the variety; in 2nd edition you had Goffs in blacks, whites and reds with checker patterns and big, imposing armour. Evil Suns in bright reds with yellow accents, OTT hairdos and bright, loud, fast vehicles and plenty of Meks. Bad Moons with plenty of kustom-weapons, mega-armour and expensive gear all in yellows, trailed by hordes of Gretchin servants. Death Skulls in blues with an odd assortment of stolen equipment, no two alike. Blood Axes in crude copies of Imperial equipment and uniform styles, even Human and Ogryn "mercenaries" and advisors (often Imperial troops sowing discord amongst the Orks). Snake Bites with Runtherds, Boarboys and more "straightforward" Orky weaponry. The Freebooterz mobs were those traits turned up to 11 until the rest of the Orks got sick of them; Speed Freeks were too racing-obsessed even for Evil Suns, even the other Death Skulls got sick of the Lootas nicking all their stuff and even the richest Bad Moon boss thought Flash Gits (of which Badrukk was only one example) were gaudy show-offs.I see where you're coming from but feel a bit differently when it comes to scale. In an army the variety is most definitely a good thing (and as you said it's making a return at last :D ). In individual mobs I feel like there's enough room for me to be creative already, although playing a Freebooter mob does sound rather appealing!


The actual miniatures are still all the same (especially the Nobs and oddboys), so it's not as good as it was.Does the addition of all the third party stuff help at all? There's a fair bit of variety out there now on the miniature front, I'd say (only in the last few years, mind you).


Ah, faster than I remember, then. I'd be tempted to bump the initial, basic move up to 8" or 10", simply because the new trukks are more than 6" long ;)
Ah, but that would make all smaller vehicles much faster (and they're already pretty zippy!). You can either have a large troop capacity or a nimble vehicle, not both! :evilgrin:

NatBrannigan
24-11-2014, 11:57
Really have to start a mob ready for your next Warhammer World meet up... Scrolled through the alternate companies listed at gorkamorka.co.uk and the bits they sell are brilliant. Probably get the GW Ork Boyz and Truck as a starter with a Track from Forge world as well.

Are people finding the new Bulky Orks a pain to play with compared to the old skinny ones? FlameKebab, are you guys using the newer round bases on your models or are you making rugby ball shaped ones similar to the original Gorkamorka models?

Flamekebab
24-11-2014, 12:16
Really have to start a mob ready for your next Warhammer World meet up...
Do it! The more people are interested the more often they can happen :)

Scrolled through the alternate companies listed at gorkamorka.co.uk and the bits they sell are brilliant. Probably get the GW Ork Boyz and Truck as a starter with a Track from Forge world as well.
I've compiled an even bigger list here (http://www.reddit.com/r/Gorkamorka/wiki/models). It may take you a while to get through it and it nearly killed me when I compiled it in one sitting!


Are people finding the new Bulky Orks a pain to play with compared to the old skinny ones?
Personally I love the bulkier new style and haven't really seen anyone bother with the tiny old models. Well, the chunky metals from back then make an appearance as they're a lot closer to the modern style and size.


Flamekebab, are you guys using the newer round bases on your models or are you making rugby ball shaped ones similar to the original Gorkamorka models?
A mixture. Some people use the modern round bases, some use smaller coins (prevents toppling too), others favour custom-sized ones using plasticard. I cut mine to be as small as reasonably possible and save the round bases for Necromunda. I've never understood why anyone uses round bases with rectangular crew beds! ;)

In 40K I can understand the base thing as it's part of the rules but it's not in GoMo and so anything will do. Mine end up much larger than the rugby-ball shaped bases GoMo used and often wider than the round 40K ones. They're just not as long and interlock more nicely when riding vehicles:
203593

Hmm, apparently WarSeer doesn't support embedding images properly. Sorry about that.

NatBrannigan
24-11-2014, 13:58
Maybe I'll use some spare fantasy bases then, see if they slot nicley into the trucks and tracks I've got my eye on.

How our the staff at Warhammer World when it comes to you using non GW minis? I know they can be a bit rediculous about it at Local stores. At the Staines Store i once saw a 15 year old kid nearly in tears because his beautifully painted new space marines, that used chapter approved heads, were banned from the store! I get not letting people who have spent little to no money at Games Workshop not use the store to play but that was stupid... Never went there again.

NatBrannigan
24-11-2014, 16:49
Thanks for the link to your list'O'parts FlameKebab, exhausting stuff by the looks of it but some of the parts and vehicles are mouthwatering! I especially like the Puppets of War Ork Bus. May well end up being bought and painted a Garish Yellow school bus colour.

What caught my eye most was a seperate list for Freebooters though... Is that just in case you want your Ork piratey or have you come up with a Freebooters list that's useable in your group?

Flamekebab
24-11-2014, 17:50
How our the staff at Warhammer World when it comes to you using non GW minis?
I'm afraid I can't answer that one. I've not been able to make it to any of the meetups so far :(


Thanks for the link to your list'O'parts Flamekebab, exhausting stuff by the looks of it but some of the parts and vehicles are mouthwatering!
No problem! Let me know if there's anything new to add to it :)


What caught my eye most was a separate list for Freebooters though... Is that just in case you want your Ork piratey or have you come up with a Freebooters list that's useable in your group?
The rules for Freebooter mobs (http://gorkamorka.co.uk/modelling/avast-maties-freebootaz-in-gorkamorka/) were in Citadel Journal 30 and Gubbinz #1. That said we are vaguely working on a new version of them but it's probably going to be a while before they get anywhere near release.

Harwammer
24-11-2014, 21:16
I've used scratch built models at WHW, which are of dubious quality (as that is all I'm able to accomplish) and the staff generally have been complimentary about my efforts. Never used alternate company stuff though.

I guess you could hope to fly under the radar and if questioned explain they are custom models. I suppose if you are a liar type you could even claim the bits are home sculpted. Mork'd be proud of ya!

NatBrannigan
27-11-2014, 14:35
I think I'll be ok with the models i'm looking at getting.

The GW Truck and Boys Box set looks great, all the vehicle gubbins and heavy weapons you could ever want included, and plenty of shootas, sluggas, choppas etc. Then i'm thinking a second truck which will be the puppets of war Ork "Bus" which is sutiably ridiculous! I'll get a few extra bits from around the place, but the base of just about every model will be GW.

Just need to choose between Orks and Diggas now! What do people think?

Harwammer
27-11-2014, 16:40
Has anyone considered basing their digga conversions around whfb ghouls? Perhaps with Flagellant arms?

Most GW humans aren't really ropy enough to look like diggas to me.

yabbadabba
27-11-2014, 16:48
Loved it.

I might be making the transition to a gaming club soon. If this works I would love to offer to run campaigns of the old GW SGs.

Gorkamorka, with a few tweaks, is an ideal let your hair down game. I still remember my boss making me take down my promotional instore banner - "Is yer Nob as 'ard as mine? Cum n 'ave a go 'f yer fink yer 'ard enuff." I wonder why.

Flamekebab
27-11-2014, 16:51
I feel like it's something Depiff would have tried. That might have been Beastmen though. If it works out do let me know!

NatBrannigan
28-11-2014, 10:34
It's childish but Nob jokes are just the best... I remember a friend of mine having a parents vs children epic 40k game a while back. We decided on extra victory points for killing the enemy Generals so they were kept hidden away mainly. Someone yelling with unbridled glee "I can see my Dads Nob!" in the middle of a game was priceless.

Anyway... I'll act my age now.

the1stpip
29-11-2014, 15:45
We used to have a GM campaign at Gobstyks in Lincoln, but the old group went their separate ways over time.

I would be interested, but I have no transport, so getting down to Lenton is a slight issue (although trains are not too expensive). Will have to have a look at when the next meet is on.

the1stpip
29-11-2014, 15:46
It's childish but Nob jokes are just the best... I remember a friend of mine having a parents vs children epic 40k game a while back. We decided on extra victory points for killing the enemy Generals so they were kept hidden away mainly. Someone yelling with unbridled glee "I can see my Dads Nob!" in the middle of a game was priceless.

Anyway... I'll act my age now.

And choppas, and penetrating, and ramming, the list goes on...

Corvus Corone
29-11-2014, 17:28
I cannot let this thread pass without registering my love of GorkaMorka too. This game had such character and was so entertaining! Man I miss it too.

I'd love to join in with ya but I live quite a long way away.

Kjell
29-11-2014, 20:43
I've never played Gorkamorka but I will say that it's an untapped goldmine for basing computer games on, in spirit if not literally. An online massive FPS like Planetside or something but with ork clans duking it out could be amazing.

corps
03-12-2014, 22:58
It was too random for my taste but i likes the background and i think it was alo the first time an orkcopter was seen. That was new concept.

NatBrannigan
04-12-2014, 12:57
Hey FlameKebab, I've just seen that the Foxbox site is yours. I'm looking at buying a few bits from there for my mob. Truckk extension amongst other things, good work! Shame you don't have any of the Kromlech Ork shotguns left, I was going to get some to use a Kannons.

Flamekebab
04-12-2014, 14:20
Thanks! I'm considering phasing out the Kromlech stuff, to be honest. They do amazing work but now that they have their own online store it's probably not worth being a reseller.
On the plus side I've now got my own casting rig so more stuff can be made more quickly.

On topic I hope to have the time and inclination over Christmas to sort out some more Gorkamorka archaeology (http://gaming.yaktribe.org/community/threads/the-gorkamorka-heritage-project-da-reklamashun.2082/). I hope someone gives the Christmas scenario (http://gorkamorka.co.uk/experimental/santa-klawz-iz-comin-town/) a go :)

Harwammer
04-12-2014, 14:20
I have a vague memory that there may have once been a computer game that fell somewhere between Gorkamorka and Carmageddon?

Edit: upon investigation it seems I played a PC demo for a game that was never released!

Flamekebab
04-12-2014, 14:26
There was a demo released for Windows (http://www.fileplanet.com/54977/50000/fileinfo/GorkaMorka-Demo) and it was originally planned to come out on Dreamcast too. It was... underwhelming. It was also pretty much broken.

I've managed to get it running in the past but had no luck recently. I'd like to get in to have another look at some of the menu backgrounds as there was some fun artwork in there. Sketches and maps, stuff like that. Anyone with any skills in that area (http://superuser.com/questions/790628/extracting-and-viewing-the-contents-of-an-old-game-demos-art-assets-art-format)?

Azazyll
04-12-2014, 14:58
Loved Gorkamorka, but as I was young and American it seems I missed a fair number of jokes. I did catch which side the drivers were on....

NatBrannigan
05-12-2014, 13:58
Thanks! I'm considering phasing out the Kromlech stuff, to be honest. They do amazing work but now that they have their own online store it's probably not worth being a reseller.
On the plus side I've now got my own casting rig so more stuff can be made more quickly.

On topic I hope to have the time and inclination over Christmas to sort out some more Gorkamorka archaeology (http://gaming.yaktribe.org/community/threads/the-gorkamorka-heritage-project-da-reklamashun.2082/). I hope someone gives the Christmas scenario (http://gorkamorka.co.uk/experimental/santa-klawz-iz-comin-town/) a go :)

Look foward to some new stuff from you then. My ladz are shaping up nicely on paper! Just need to free up some spending money now... Some interesting rules in the Gorkamorka archaeology section there. Are the relicensed rules just useable by anyone "officially"? If I get along to a Tugs meeting with a Double Wokka would everyone be happy with it for instance?

Flamekebab
05-12-2014, 14:23
Just need to free up some spending money now...
It's always the way, ain't it?


Are the relicensed rules just useable by anyone "officially"? If I get along to a Tugs meeting with a Double Wokka would everyone be happy with it for instance?
Hmm, I hadn't considered that it might read that way. The short answer is "no". Nothing we do is official (and we just advertise the meet ups, we can't take credit for anything about them).

The licensing thing is about what we're allowed to redistribute. Stuff people write is automatically covered by copyright (usually entering the public domain ~70 years after the author's death). Copyright-encumbered work can't legally be shared without the author's explicit permission. Even then there's the question of "what does shared mean?" - is it sending someone a link to the web page? Copying the material to another website? Printing it out? Reformatting it for new devices (e.g. tablets) ?

I've been tracking down authors to sort out clear (and permissive) licenses so that things can be shared freely and legally without any risk of an ISP or anyone else trying to bother anyone about copyright infringement. It's not particularly exciting or glamorous but the end result is that things that can only be found by obsessive digging through Archive.org can be legally turned into nice PDFs and shared on new sites.

There's a bit of a better explanation here (http://gorkamorka.co.uk/creative-commons/).

What can "officially" be used is a bit up in the air. Articles from White Dwarf are arguably official but perhaps stuff in Gubbinz/Citadel Journal isn't (it's written by fans after all). Then again the fan scenario "Da Necron Rayd" from Gubbinz was translated and printed in the Spanish version of White Dwarf (http://gaming.yaktribe.org/community/threads/necrons-on-angelis-ideas.2545/page-3#post-30266). Confusing.

TheBearminator
06-12-2014, 17:22
I never actually played gorka morka, but I bought the starter set to get started with my first 40k army (guess which [emoji6]). I was intrigued by the vehicle rules, even though I don't remember how they worked.

shabbadoo
07-12-2014, 13:27
Our group plans to play GORKA MORKA again when GW releases updated Wartrakks/buggies. We have many set of the original rulebooks, but we want to use all updated models. Plenty to do in the mean time while we wait though.