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pippin_nl
20-12-2014, 07:40
2000 pts no Khaine magic, MA and SoM allowed (2x, Special):

General

Book Archmage level 4

Heroes

Master BSB (rerollable 1+ save)

Core

15 Gladeguard Mus (Hagbane, Banner of Eternal Flame)
15 Gladeguard Mus (Hagbane)


Special

20 White Lions FC + BotWD
16 Phoenix Guard FC
K'Daai Destroyer (Collosal Beast upgrade)
6 Harpies (KB and Poison upgrades)

What would you guys change?
What lore would be best on the Archmage? Life or High magic to keep the K'Daai alive or something agressive like Shadow to give the Phoenix Guard and Core units some punch?