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View Full Version : Kill team without specialists? Zone Mortalis + Kill Team? Progressing Kill Team?



Andy089
23-12-2014, 07:45
I thought starting three different topics for these questions is a bit silly so I thought I'd just do one:

I am planning on buying a FW Zone Mortalis board to get other people into playing 40k, at least on this very small scale of 200 points (for starters). But having read through the rules, I find kill team somewhat lackluster but with the Zone Mortalis rules as well I think this could be amazing. So that's the plan. I am currently writing a combination of the rules and missions and found a few things I am not overly happy with:

Mainly Specialists - I think keeping track of your warlord is enough work, you do not need to remember special rules for 3 random guys. While this might be ok for a space marine player, it must be a real pain for a tyranid player to remember which termagant is a weapons specialist. So do you think the game would lose a lot be leaving the specialists out?

Another thing I am not quite happy with is the lack of progression between games. So I thought what if you unlock FOC slots and points (as well as Stratagems) by completing missions and your role in them. With these points you can buy models from your codex for the original or unlock FOC slots. And most importantly: The limitations of "no 2+, no more than 3 wounds/HP, etc" do not apply, only the ones from Zone Mortalis (i.e. no vehicle wider than 4", no MC with a base larger than 60mm and no flyers without hover mode and no units bigger than 15 models). I would suggest you can get 5 points per enemy model killed, the missions goals unlock the FOC and you get 1 stratagem point for playing and another one for winning.
After several games you'd have a 1000 point army, from where you can start playing "normal" games.

what do you think?

Erorior
23-12-2014, 08:32
Since I havn't played Zone Mortalis I can't really give reasonable comments on those questions, but I would like to chip in and give you a tip; There is a fan-made, alternate rules set for Kill Team, which have more detailed and cinematic rules combined with a complete ruleset for an escalating campaign. All rules can be found here: http://heralds-of-ruin.blogspot.co.uk/p/kill-team-rules.html

Andy089
23-12-2014, 09:05
thanks!
i saw this version before but it is actually the opposite of what I want - i would like less detailed rules in order to make the entry easier. i am trying to compress the rulebook, the zone mortalis rules and the kill team rules into a single document for starting players...

Erorior
23-12-2014, 09:27
Ah, then I misunderstood you! Sorry! Carry on! :P

MagicHat
23-12-2014, 17:00
HHIII have rules for a "Strike Force".

There is progression between each battle, as each player takes supply resources and then spends it on different grades of Ammo (Can run out during the battle), Armour (You moves slower/faster) and Personnel (Points in the next battle)

Your "Specialists" are 3 models with the "character" rule that you buys for 150 points.

Biggest twist is the "Ad-Hoc formation".
Basically, you don't need to buy 5 tactical marines; you can buy just one and he can then form a unit with any other infantry in your force, or work alone.

Might be interesting for you, though it might be more complicated then you would want.
IMO some things need to be done for the sake of balance though, like the Hero traits and limiting the number of ad-hoc formations so that one player doesn't show up with 100 gretchins operating solo.

Charistoph
23-12-2014, 18:00
I am planning on buying a FW Zone Mortalis board to get other people into playing 40k, at least on this very small scale of 200 points (for starters). But having read through the rules, I find kill team somewhat lackluster but with the Zone Mortalis rules as well I think this could be amazing. So that's the plan. I am currently writing a combination of the rules and missions and found a few things I am not overly happy with:

Mainly Specialists - I think keeping track of your warlord is enough work, you do not need to remember special rules for 3 random guys. While this might be ok for a space marine player, it must be a real pain for a tyranid player to remember which termagant is a weapons specialist. So do you think the game would lose a lot be leaving the specialists out?

Well, people are encouraged to model their Specialists to stand out.

But no, they aren't required, they are their to bring a little more zest to the game. You can even list a points or Strategem cost to upgrade a model to a Specialist if you want.


Another thing I am not quite happy with is the lack of progression between games. So I thought what if you unlock FOC slots and points (as well as Stratagems) by completing missions and your role in them. With these points you can buy models from your codex for the original or unlock FOC slots. And most importantly: The limitations of "no 2+, no more than 3 wounds/HP, etc" do not apply, only the ones from Zone Mortalis (i.e. no vehicle wider than 4", no MC with a base larger than 60mm and no flyers without hover mode and no units bigger than 15 models). I would suggest you can get 5 points per enemy model killed, the missions goals unlock the FOC and you get 1 stratagem point for playing and another one for winning.
After several games you'd have a 1000 point army, from where you can start playing "normal" games.

what do you think?

Has its potential, the pain is in the details, and as most of us won't be playing with you, those will have to be approved by your group.