View Full Version : Painting Star Wars: Imperial Assault

01-06-2015, 08:44
I got Star Wars: Imperial Assault as a present for my birthday a week ago, and I've started painting up the minis in it, starting with the imperial faction. For being monopose PVC models they're looking pretty nice.


01-06-2015, 13:17
Oooh, nice. :D Make sure to let me know how it plays.

Good call on basing the minis properly. Looks very nice. What did you think of the mold lines? I found these to be a major annoyance on these soft plastic minis.

What's next on your to do list on those?

01-06-2015, 13:28
Thanks. The mould lines are a problem, but I took some advice I read about some similar minis (Mantic's restic? Reaper's Bones?) and cut them more than I usually do, and that seems to work well. So more cutting, less scraping.

Next I've started on the imperial officers, using the same colour scheme as my WWI Germans. I also want to tackle the rebel heroes soon, that way I can play the tutorial mission with all painted minis.

01-06-2015, 13:30
Yeah, it's pretty much all cutting on those. And you need a sharp, new blade for that. Scraping barely works on that stuff.

Sounds cool. Looking forward to seeing your AT-ST. That thing is massive. :D

01-06-2015, 13:44
Nice work Mrtn!

Oooh, nice. :D Make sure to let me know how it plays.

It's a decent game with interesting mechanics. The one problem it has is that many of the missions involve the Rebels trying to go from point A to point B as fast as possible. In theory that should be ok. But in game play it means that certain Rebel characters almost never get to use the abilities that are supposed to make them special. For instance, the 'sniper' character that never gets to snipe because he's got to run around all the time.

Overall the scenarios are slightly skewed in the Imperial's favor, which is fine but you never really feel like you're getting anywhere as the Rebels.

Despite those complaints, I'd still recommend the game since the issues have more to do with the way the scenarios are written than the way the game actually works. The game mechanics are pretty cool, and there's plenty of room for expansion.

02-06-2015, 13:50
Perhaps the expansions (with the clampack characters) add more variety then just A-B ?

05-06-2015, 14:07
Thanks guys. Ramius4, have you played it with a fixed number of players, and if so, how many? Wondering if the scenarios are mainly written for four rebels...

Here are the Imperial Officers, I went for a blue-green-grey uniform. The next models closest to being finished is the non-Chewie wookie and the Imperial Royal Guard.


05-06-2015, 15:07
:yes: very pretty. And just in time for the weekend!

06-06-2015, 09:18
Thanks mate.

Here's an update, the Royal Guard and the first rebel hero.



17-06-2015, 10:25
Here's a fairly big update, with most of the remaining miniatures in the box. The only ones not painted now are the AT-ST, Darth Vader and Luke Skywalker.

First here we have some mercenaries, the Trandoshan Hunters:



And a monster called a Nexu:


The rest of the rebel heroes:




Lastly as an added bonus here's a new shot of the Royal Guard, after I'd added gloss varnish to their helmets:


Easy E
17-06-2015, 21:10
The Trandoshan in yellow is killer. Nice job.

18-06-2015, 09:38
Thanks mate!

18-06-2015, 10:09
Seems like you've been really productive on this project. Neato. Very cool red on the Emperor's guard there. My favourites have got to be these lizardmen and the huge happy cat monster. :) The stripes are an excellent addition!

06-07-2015, 09:54


We started our campaign yesterday. The Rebels didn't manage to turn off the signal beacon in time, but did manage to help Luke Skywalker get away in his T-16 scout ship.

Fun games, both were tight.

09-07-2015, 09:52
Unfortunately these guys weren't finished for the first game, but if they turn up in later games in the campaign they'll be ready.