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Shiodome
20-06-2015, 22:30
After a discussion with another gamer today, I realised for all the fear, unbound lists never really seemed to become a thing. So i started thinking about what would be the best unit for each role/archetype if you wanted to make an 'all stars' list. Playing necrons and dark angels not too sure about the cheapest options other armies have, so who would be the best cannon fodder, i.e most efficient, most dangerous, most durable etc? Cultists, gretchin, conscripts, gaunts? I think realistically cannon fodder would probably be any model with a base cost of 5pts or less?

Actually keen to get some info, as i would like to try an all stars lists (i know an opponent that would get a kick out of playing it :D), obviously acknowledging that having the best of each unit type doesn't mean it's the best list. So i don't care about synergy, just stand alone star power :P

MajorWesJanson
20-06-2015, 23:35
Green tide formation of orks.

A.T.
20-06-2015, 23:53
CSM renegades -

30 BS3/WS3 objective secured renegade infantry for 100 points plus special weapons. If destroyed you get a whole new squad to replace it on a roll of 5+
Alternatively plague zombies that lack the guns and skill, but bring 4+ FnP and fearlessness.

For shooty fodder 144 points gets you 20 renegades and four quad guns. 28 wounds of T7 fodder and 16 pinning barrages. For a little under twice that you can up the count to 32 infantry and 48 wounds of S9 AP3 Ordnance 4 Barrage Large Blast.
Both squads can be sporting a 6+ FnP save in heretek-led armies.

Shiodome
21-06-2015, 15:30
are they a FW thing? (seige of vraks?)

totgeboren
21-06-2015, 16:23
are they a FW thing? (seige of vraks?)

Yeah. There is a formation called Unending Host (IA5:2ed), that allows you to recycle your infantry on a 2+. I tried it once, 235 infantry and 3 tanks in 1750 pts. Kinda slow to play but really fun, had a tight game vs Eldar which I won by 1 VP. Lost around 150 infantry over 5 turns, but managed to kill all Eldar except for the Farseer.

Also, the new Horus Heresy book 5 has got levy infantry which cost 2 pts per model. Superbad, but supercheap. With the right warlord (a Traitor one), you can make them Zealots which might be kinda broken. Fearless models that are 2 pts a piece might be a bit more than this game system can handle.

A.T.
21-06-2015, 17:09
are they a FW thing? (seige of vraks?)I was looking in IA13, but they are in the IA5 2nd edition (vraks) as well.

If you put them up against krieg from the same book they'd get about twice the artillery models for the same points, the ability (from IA5) to field artillery as elite, heavy, and troop choices, and the option to fire on their own troops (including firing artillery into close combat - which is as messy as you would expect).

WarsmithGarathor94
21-06-2015, 17:31
Chaos Cultists not as cheap as renegades but 20+ with Khârn is a pretty tasty unit. I prefer to give mine auto guns and will be toying around with giving them mark of khorne too

Scammel
21-06-2015, 21:25
Another shout-out for the Boyz - they're just about cheap enough to qualify as fodder, but they also just happen to possess the same CC output as dedicated specialists.

Denny
21-06-2015, 21:34
In terms of pure cannon fodder gaunts might have some potential. Synapse would be an issue, but a prime joined to a large unit would solve this, and could keep in range of another couple of units. I think fodder really need fearless and this would be a good way of getting it on some huge units.

But it's hard to argue with ork boyz. Fearless, tougher, and better in combat.

Khorneflakes01
21-06-2015, 21:49
Gaunts are like boyz but with Fearless (in synapse) and higher I. Plus modern mob rule sucks. The only bonuses they get is 4 attacks on the charge (choppas) and furious charge, and +1ws with the lucky stikk and fleet on the Waaagh!. Honestly I go with Gaunts over Ork Boyz.

WarsmithGarathor94
21-06-2015, 21:56
Gaunts are like boyz but with Fearless (in synapse) and higher I. Plus modern mob rule sucks. The only bonuses they get is 4 attacks on the charge (choppas) and furious charge, and +1ws with the lucky stikk and fleet on the Waaagh!. Honestly I go with Gaunts over Ork Boyz.

And I'd go cultists over gaunts lol

totgeboren
21-06-2015, 22:12
And I'd go cultists over gaunts lol

And Id go renegades over cultists. If you give em autoguns you get almost 2 for 1 with the Renegades as compared to Cultists!

WarsmithGarathor94
21-06-2015, 22:19
And Id go renegades over cultists. If you give em autoguns you get almost 2 for 1 with the Renegades as compared to Cultists!

I really need to invest in renegades at some point LOL

Retrospectus
22-06-2015, 00:50
Guardsman blob with priest? much like cutist blobs but you have the option of shoving up to 5 heavy weapons in the back row so they can actually contribute before being slaughtered

MajorWesJanson
22-06-2015, 01:41
Gaunts are like boyz but with Fearless (in synapse) and higher I. Plus modern mob rule sucks. The only bonuses they get is 4 attacks on the charge (choppas) and furious charge, and +1ws with the lucky stikk and fleet on the Waaagh!. Honestly I go with Gaunts over Ork Boyz.

Boyz are t4 though which is a big boost over gaunts.

Minsc
22-06-2015, 02:28
Imperial Guard Conscripts with attached Priests.

30 Conscripts + a Priest sets you back 115 pts.

Dont let that WS/BS 2 fool you: They can fight decent enough due to hatred and prayers, and they can even shoot decent enough due to orders.
They also have flak armour and frag grenades to boot.

Ironbone
24-06-2015, 04:23
Fearless models that are 2 pts a piece might be a bit more than this game system can handle.
Skaven slaves of 40k :p.

Aluinn
24-06-2015, 06:08
I would agree on Guard blobs or Conscripts with a Priest. Zealot is just stupidly good for a blob, the Priest's abilities actually make them somewhat of a threat, and, in the case of Guard, the Priest can be backed up by a Commissar to make sure they probably stick after the Priest dies, if he does (and a Sergeant to take challenges for both if need be).

Basically Fearless or Stubborn and high Ld is a necessity, and 'Nids don't fit without another entire unit that can be eliminated separately.

Cultists are pretty good with a Nurgle Chaos Lord with the right gear, also, but that's a character that comes at more of a slot premium than Priests and also doesn't have Zealot, just Fearless. I kinda think Dark Apostles are a weak choice, sadly, given the army and the limitations on HQs if not going Unbound.

Plague Zombies are a serious contender but are not half as versatile as the Guard blob.

Boyz unfortunately have nothing to compare. They're great for Orks of course but the question was of all armies and in that estimation I wouldn't say they match up. They do have different advantages but their usage isn't quite the same (they sacrifice stickiness for marginal killiness).

Commissar_Cripple
24-06-2015, 08:21
I run a 50 man conscript blob with commissar. Put a platoon command moving up behind them to give first rank fire second rank five with 150 shots even at BS 2 enemy squads disappear. also its dirt cheap.

gwarsh41
24-06-2015, 15:58
After IA:13 renegades, I would throw Furies of chaos in. They are dirty cheap jump infantry with a bundle of attacks. Plus you can give them rending or furious charge for a small point cost.


As for silly unbound list. 100% drop pods. You can have an absurd amount of drop pods on the table at 1500pt. Box your opponent in, force them to chew through all those drop pods and walk through all that difficult terrain they leave behind.

toonboy78
24-06-2015, 16:40
After IA:13 renegades, I would throw Furies of chaos in. They are dirty cheap jump infantry with a bundle of attacks. Plus you can give them rending or furious charge for a small point cost.


As for silly unbound list. 100% drop pods. You can have an absurd amount of drop pods on the table at 1500pt. Box your opponent in, force them to chew through all those drop pods and walk through all that difficult terrain they leave behind.

42 drop pods at 1500.......i am only 33 short but i like it!

T10
25-06-2015, 12:39
I'd think the best cannon fodder is the kind that doesn't die.

-T10

Armfelt
25-06-2015, 14:57
Conscripts with commissar.

"Mobile Infantry made me the man I am, today!"

Greavous
03-07-2015, 12:41
as far as i am aware cannon fodder is jsut units that are there to die, so really whichever is cheapest and can field the most XD

swarm the objectives so much that in 5 turns they cant get you off them haha

WarsmithGarathor94
05-07-2015, 17:01
Khorne daemonkin cultists simply because when they die they are useful (blood tithe)