View Full Version : AoS Comp Systems and Tweaks

22-07-2015, 16:47
Looks like several systems are emerging. What are people's thoughts?

Counting Wounds - Doesn't seem to work too well as a way of balancing armies.

Counting Warscrolls - Only sets a very vague battle size.

Azyr Comp System - Points and battle sizes system seems nice and simple. Rules slightly tweaked but not over the top. Not just based on algorithms. Seems promising. - http://www.warseer.com/forums/showthread.php?t=410903

Scroll of Might - haven't looked at this much. - http://www.warseer.com/forums/showthread.php?t=411805

AoS SDK - Looks very detailed and thorough, would be interesting to see it playtested. - https://sites.google.com/site/ageofsigmarsdk/

HAGGG - Another one in development, composition rules and tweaks rather than points - http://heelanhammer.com/?p=34

Clash of Swords 2015 "Mo Comp" - Rough comp for a tournament. - https://dl.dropboxusercontent.com/u/88222296/Clash%202015/MoHammer%20AoS%20v0.2.pdf

AoS Players' Handbook - Points system and polling website to adjust points. http://www.docdroid.net/20f5WZr/aos-players-handbook.pdf.htmlhttp://www.aoscomp.org/home.html

Age of Wargamers - Comp and points. http://ageofwargamers.blogspot.co.uk/

Thanks all for additions. Any others?

Sent from my iPad using Tapatalk

23-07-2015, 14:15
There is also this: https://dl.dropboxusercontent.com/u/88222296/Clash%202015/MoHammer%20AoS%20v0.2.pdf

It's being used next month in a 70+ tournament, although it's rough I think the TO and several others are using it as a starting point to create a living points system.

23-07-2015, 14:36
I think this guy has a nice concept as well - He editorializes in the beginning, but his views are good.
The rules portion comes in around the the 15min mark.