View Full Version : Your army type poll.

Getifa Ubazza
06-07-2006, 16:24
How do you choose your army. For me its a theme. For example, if i was to do a marine scout army i wouldnt have any tanks or stuff that couldnt move. My Eldar are going to be an all Aspect Warrior army, so no Wraithlords, Farseers, Guardians or Vipers.

Anyway, hope that makes sense.

06-07-2006, 16:28
I end up being an unofficial salesman at a lot of gaming stores, so I kind of developed a "noobs guide to army selection"

1)Good or evil?
2)guns or swords?
3)quantity or quality?

In a very simple way, this allows people to hone in on 1-2 armies. for the more vet. players like myself and others, we look for very unique things. I myself go for a strong theme, then find a way to fit fluff and effectiveness to it.

06-07-2006, 16:46
I had to go for Fluff and theme. My first army, and the only one that is painted... is a pure thousand sons army...

I am also working on my Daemonhunters and Black Templars... soon...

ghost hunter
06-07-2006, 16:48
i like mobility but lots of men thats whyi play Elysians (plus the models are sweet)

06-07-2006, 16:50
I went for fluff and theme. I play a Cadian army using the Cadian doctrines, and I even make use of Autocannons and Grenade Launchers, which are supposed to be the Cadian's preferred weapons. I don't just run the lascannon battery that many IG armies seem to become.

I also run a mechanized Templar army with quite a few Neophytes.

I'm starting to work on an Adeptus Arbites army using Codex: WH. The fact that I'm using basic troops with shotguns shows where on the fluff v effectiveness continuum I am.

the dark angel
06-07-2006, 16:51
fluff for me i just love writeing back round for my forces,its also rewarding and gives every character and squad a personality and its history,such as heroic interigator chaplain ezra of the dark angels 5th company who dueled with abaddon on medusa prime he now returns to the medusa system to destroy yegethmor and lucius the eternal.
i just made that up in my head:)

06-07-2006, 16:51
You need another category: "Cheapest"


Shaper Shakra
06-07-2006, 16:54
I always write my own background story for the army I start. Oh, and Tuebor, yea for Wisconsin.

06-07-2006, 17:02
Oh, and Tuebor, yea for Wisconsin.

Wisconsin is the Badger state, Michigan is the Wolverine state

Although I have nothing but love for my cheesehead cousins across the Lake :D

A question for you guys: Do you take your fluffy and themed armies to tournaments, or do you make concessions to effectiveness? I admit, when I go to local tournaments I sometimes take a squad of Rough Riders with my Cadians.

Getifa Ubazza
06-07-2006, 17:09
You need another category: "Cheapest"


Thats covered by "other". Thanks anyway.

06-07-2006, 17:14
Depends on the army,

My guard for the GT is on ability.

My armoured company however is all fluff. Battletanks are in squadrons of 3, all will have company and squadron markings as they should have.

06-07-2006, 17:18
I've chosen my last few armies for the tactical challenge.

06-07-2006, 17:27
I've chosen my last few armies for the tactical challenge.

Same here.

Black DH templ.
06-07-2006, 17:36
I always pick lists after looks, and an interest in the army is of course vital.

06-07-2006, 18:00
I pick a style of race/army that appeals to me; then build to a theme using the critters that will give me the best results for that theme. Currently, the race that appeals most is Eldar, and the theme is "fast attack". No unmounted ground-pounders, nothing that doesn't scream along or pop in and out -- Wave Serpents, Falcon, Jet Bikes, Vyper, and Warp Spiders.

06-07-2006, 18:01
three things mainly, and in this order

Feel: I have to feel comfortable with the army as a whole, if theres something I don't like the feel of, then the army is a non-starter

Theme: I always try to angle my lists around a particular theme, be it in their background or in the army composition & colour scheme

Fluff/Backstory: although I'm not very good at it, I like to attempt to come up with a good backstory behind it, it just makes the army feel more 'complete' if you get my meaning

for all these reasons, I feel that Necrons are the tailor made army for me.......hence I will eventually have three Necron armies that I feel will differ from one another enough to be individual in their own right

06-07-2006, 18:08
For me, fluff and theme go together but I also adhere to my own rule of cool. I have a Word Bearers army that features a strong daemon influence and I always put an Accursed Crozius in my army whether I play small skirmishes or large battles to reflect the somewhat odd preferences of the Dark Apostles.

06-07-2006, 18:15
If I am to pick a new army I will go for look, then the fell of the race. If I have to paint dozens of models, then I prefer to like it !!!

06-07-2006, 21:01
Theme and fluff.

07-07-2006, 00:51
I choose an army based on models that look cool, then I build a theme to fit it.

07-07-2006, 05:46
Themes, background and cool stuff. Why else would I play 13th Company?


07-07-2006, 06:24

Have writen, er come up with (everytime I try to write it down I get sidetracked) enough background for my various armies over the years that I am at the point of desciding which parts to cut out entirely:cries: , or start up new armies to use the background for. My Eldar already went through this a few years ago.

07-07-2006, 08:52
Doing a cult-chaos army is a strong theme in itself.
Or a shooty army with orks

And the Fluff for my army as well as cool minis are the most important factors in army selection

Bob Hunk
07-07-2006, 09:12
I voted for fluff and theme, which seem to be the most popular choices. :)

07-07-2006, 10:49
Fluff - Chaos would only be a bunch of wannabe's with spikey bits if it wasn't for their fluff.

07-07-2006, 11:52
My Deldar was started because it was 8 years ago, I was young and innocent, and they had really cool guns (splinter cannons, which none of my army is armed with anymore)

I started Tau because I knew I could paint them up nicely, plus, giant japanese robots are really maneuvreable.

Everyone has to put some thought into how they're army will play on the table. It's just one of those things you cannot ignore, and is always a factor. Some evil people can completely ignore fluff and painting, but unless you're one of those nutters who collects an army and then doesn't play with it, how an army performs on the table is key to which army you select.

07-07-2006, 11:55
Generally fluff and how the models look.

glowing in the dark
07-07-2006, 12:02
Fluff.Always.Than I try to theme it around something.

07-07-2006, 12:28
My unit selection is based on what sort of playing style I want to use that night. A tactical theme I guess.

I choose my codex based on the faction's backstory. I need to play a race that I can sympathize with and that gets my blood flowing.

I dislike the word "fluff." Fluff is a word used by bossy people who want to tell me what "should" be in my army so that my army will look like just like other "fluffy" armies. Bleah.

07-07-2006, 12:30
DEATHWING = Fluff, theme and cheapest

Awesome army. I luvs em!

07-07-2006, 12:42
Therme and "non-beerd/cheese, but decent". But it all start with a cool model: Necron- flayed ones, 'Nids, 13th Com., battle suit for tau ;)

Death Cat
07-07-2006, 12:47
Like Adept i go with cool models and a theme.

07-07-2006, 12:49
I go for a theme and the rule of cool, with a bit of fluff thrown in.

The last army I finished, a Kroot Merc army, had a nice rag-tag theme with plenty of random weapons on the shapers, and Necromunda weapons thrown into the squads. I took every squad type bar the Krootox for conversion opportunities. Then I made sure that all Shapers didn't have a pistol so that the Master Shaper would look all the cooler with an extra attack for two hand weapons. The army rarely won, but I was very happy how it turned out.

The one before that, a Necron army, I sold off because I just didn't like the feel of them. They won me more games than any other army I have, but they were just dull and without any real story behind them. Eventually they became tiresome to play, so I got rid of them. I prefer having a cool force with a nice background rather than a strong one (not that I don't enjoy winning though!).

07-07-2006, 13:20
Fluff, Theme and Cool Minitures.

My first army was all about painting cool minitures; an Eldar army with lots of Jetbike, Warp Spiders, a Wraithlord and an Avatar, alongside small squads of Guardians (back in 2nd.).

My second army was chosen on the fluff and the ability to have an all infiltrating/ deep striking army... you guessed it, Alpha Legion.

In my experience, the only way to have a fully painted (looks at boxes of FAR too many unpainted soldiers...) army you enjoy playing with is to make the chain of appealing minitures> fluff you like> theme you can play on the board. That's what works for me anyway.

07-07-2006, 13:26
Rule of cool. I generally buy a whole bunch of stuff that I like the look of, and then construct a list out of it. Bit haphazard, but hey.

07-07-2006, 13:44
Always by theme, then competitive-ness (is that a word?)

07-07-2006, 14:18
I think the word you were looking for is competelyness :p

07-07-2006, 15:01
Miniatures of Cool. Plus a bit of everything else...

07-07-2006, 15:20
The overiding factor for me is how cool are the mini's?

07-07-2006, 15:26
Theme. A bunch of cool miniatures that go well together. Pretty straightfoward.

07-07-2006, 15:44
I use a little of everything - fluff, cool, theme, and effectiveness when picking an army.

07-07-2006, 16:20
Others: I took Eldar because I liked the background, I choose what to field depending on how I want the army to fight, I buy some pieces because they're so cool ....


07-07-2006, 21:58
I make my army lists in the idea of what i want it to do, such as my current army i want to quantity of quality

Overlord Krycis
07-07-2006, 22:22
I write something up and try to make an army around it...

07-07-2006, 23:15
recently i have started to theme my army on a proper regiment, like having as many full platoons as posible, sticking to the way the imperial guard orginise the army, doesnt work too well, but the army is very balanced and fun to use, even though at the moment it lacks elites as i have figured out where they come in

07-07-2006, 23:16
I start with a Theme, for example, a Falklands war inspired Air Mobile army, a Russian style Mechanised Infantry Platoon or a raggedy bunch of Cityfighting Hard-arses (to name my three Guard armies...) and then turn to a combination of Fluff and cmpetitiveness to fill out the details...

For example, my Mechanised Guard list is copied exactly from the Force Dispostitions for a IG Armoured Fist Platoon publised in IAv1. By contrast, my Cityfighters are made up of a mixture of units and doctrines that I know will perform well in dense terrain. My Air Cav follows a more middle road, being only equipped with "man portable" Heavy weapons like Missile Launchers for fluff, but wearing Cameleoline and having copious amounts of Air Support for competitiveness

07-07-2006, 23:33
Fluff, Theme, Rule of cool.
Necromundan VIII. The Spiders.
I'm a big Necromunda fan and when the EoT campaign was happening WD did a little bit about the Spiders, way back in the mists of time the spiders were my first attempt at an Imperial Guard Army so instantly I decided to do a Spiders army, all plastic Cadian.
The army is entirely infantry (as befitting of an army recruited from clan fighters in the Palatine hive) and adept at stealth and urban combat and resolute in battle.

I'm just having a hell of a time applying the spider tattoos.:cries:

My only real concession to game performance was dropping Autocannons for Missile Launchers, but I always felt Missile launchers looked better on an all infantry army, more portable.

With the exception of Hardened Veteran squads (who are the tank killers), all of my IG units use either a flamer or a Grenade launcher, Meltaguns are specialist kit and fluff says plasmaguns are rare, my self sufficient stealthers can't afford to lug such volatile and unreliable weapons around,none of my officers use bolt or plasma pistols for the same reason.

06-09-2006, 06:48
looks like I'm the meany here. I like fluff etc. but making a HARD list which can crush the enemy is foremost in my mind, especially in tournaments. In friendlies, I like theme.

06-09-2006, 07:05
Fluff mainly because I like the idea of an all female unit that relies upon faith.

06-09-2006, 14:52
I choose based on the fluff then for the army design i will try what I think is cool like my 1700 pt list that has 101 marines in it.

06-09-2006, 15:08
Rule of Cool, Theme, Effectiveness.

I start an army because I like the models, build the list (to a point) around the models that I want to field, then get more calculating w/ the supporting units so I don't get destroyed in the first couple of turns.

The Song of Spears
06-09-2006, 15:53
It wans't until this post i realized i made lists mostly to a theme. I was going to select battle competitve, but then i thought..

I have Raven Guard where i will only use Shrike and his Wing as my HQ, scouts and speeders to keep the army fast and sneaky as the codex describes them.

Space Marines of adeptus mechanicus or some such where i use the scions of mars approach and use always 5 techmarines (2 HW and 3 Elite) with support from predators and dreadnaughts for my troops.

the eldar i have been preparing to buy are to be the airborne cavalry, everyone mounted WS or vypers, with a falcon for support.

most of these armies have a 50/50 win ratio, more or less, but they are so fun to play!

I don't theme my tyranid lists as i am not sure there is one besides the genestealer army or nidzilla rmy, and neither appeal to me.

and my Iron warriors, i guess they are themed..nothing unique though, just the typical 4 HS and lots of troops (i only use oblits in higher point games)

but all in al i try to stay to a style of list, where every unit fits in to the theme of the army, more or less.

06-09-2006, 18:54
I design most of my armies to go along with either fluff or theme. The two most obvious examples of this would be my Tyranid horde army, and Doom 3 LatD army.

06-09-2006, 18:58
I have my Tau armies true to fluff, hard hitting mobile, all units work together (pathfinders+battle suits/ firewarriors), and able to quickly re-deploy just like de fluff:)
For the Greater Good!... Or Else!

06-09-2006, 19:24
I try to balance the 'fluff' with in game ability, so a diverse array of unit types that both represents a typical ratio of squads and plays well on the table.

06-09-2006, 21:55
i have a fetish for the unusual.

hence 2000+ points of kroot mercenaries. a dark eldar army and a harlequin army amongst others.

Wolf Sgt Kirke
06-09-2006, 22:16
Fluff, Fluff and more Fluff i tell you - My Tanith are so fluffy they might be a cushion:eek: .

My wolves are themed and rule of cool - some of the models i've converted are really good looking but i only get to play them once in a blue moon.

06-09-2006, 22:53
My guard are based on in game ability and themes. They are pretty constrained in numbers (hopeful will be made up in sentinels).
My tau are based on in game ability though. Ion Cannons kill Space Marines very fast, its great! So I pushed one in there.

Dominus Doloris
07-09-2006, 18:00
fluff based Black Templars...

07-09-2006, 18:17
i like to build my army and create the fluff at the same so each army starts out different from what it began.

07-09-2006, 18:40
I'm rather all-over the map in my army choices...

I like for them to have a decent level of effectiveness on the table at least - it's no fun to watch those models I've spent hours and hours on just get wiped off the table in 10 minutes!

But, probably more importantly, is both the fluff and the rule of cool. I'm formulating the background fluff for my DIY marine chapter, for instance, and some of the force compisition - especially once I get the army built up to larger sizes - largely reflects the background of the army. At the same time, I've worked the list such that a couple models that I really like a lot - Predators, a Dred, and eventually a LRC - will fit into the list.

Same kind of deal with my Tyranids. I like the look and the impact of a winged Tyrant - and they're quite useful on the table to boot! So, I'm working on one for my next list-size increase. I also like the look and the idea of winged warriors outfitted similarly to him - rather like an earlier stage of the same beast - so I'm trying to figure out where I might fit such a brood into the list. I've a feeling that the Warriors won't be very effective, since I can't upgrade their save - but I think they're cool so I'm trying to make them work! ;)

Johnny Bravo
07-09-2006, 18:50
I tend to make my choices based on fluff and the appearance of the model. Effectiveness is secondary to those.