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Minigiant
20-02-2016, 17:07
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Denizens of the Deep

http://i655.photobucket.com/albums/uu274/Minigiant/14f93c3d-7885-48fa-9f66-304667ee7bb8_zpskur6gcao.png

Homeworld
The Denizens of the Deep’s former homeworld, Nahmu, was once one of the finest oceanic mining worlds in the Imperium. In lower gothic the name translates as ‘Old Mother’ it was characterised by unique hive cities that would submerge onto the ocean floor to mine for precious minerals during slack water and would then process them above water during the rest of the time. The Denizens Fortress Monastery [NAME] was a large battle station left over from ancient times that was tethered to a large bunker on the ocean floor.
That was until Nahmu was destroyed by Hive Fleet Behemoth and the hive cities were lost, the water dried up and [FORTRESS MONASTERY] became detached floating into space

History
Upon the destruction of Nahmu the Denizens of the Deep, the then Chapter Master [NAME] looked to his predecessors for guidance and he found it is Sigismund, [NAME] vowed for the Denizens to never fall again and they would prove their loyalty by never resting in his duties against enemies of the Emperor. In that moment [NAME] became the first Fleet Master of the Denizens of the Deep. With no Homeworld the Denizens now live on their crusade fleets, recruiting and resupplying from worlds they save on a per fleet matter.

Recruitment
Upon the saving of an Imperial world the Admiral will demand the planetary governor to hand over his incarcerated citizens to him. For many governors this is a no brainer, without the resources or man power they are handing over a burden, for those that refuse for one reason or another are quickly disposed of, martial law is enforced and the Denizens still get their men.
Once the prisoners are aboard the fleets ships they will be greeted by giants, clad in sea green armour, with eyes that burn like fire. Soon they will learn that these awe-inspiring are in fact the Denizens of the Deep an Adeptus Astartes chapter, loyal sons of the Emperor, His huntsmen of the stars.
First they will be tested by a giant in armour as black as night bedecked in symbols of death and doom, his visage covered by a mask shaped after the dread void stalkers of the deep oceans. They will see if their mind and bodies are sound, yet imperfect. Those deemed acceptable will be carried away and those who are not will begin their training as chapter serfs and ship crew, so they may still serve the Emperor alongside their chosen brethren. Those chosen will begin the long process of psycho indoctrination and physical training to turn their meagre bodies into the perfect killing machines and into a Denizen of the Deep.

Originally the Denizens injected the ink of one of the void stalkers from the deep oceans on Nahmu into the Neophyte as a naturally occuring replacement for the Mucranoid. Since the destruction of Nahmu this resource has become scarce that they have had to revert back to the Mucranoid reserving the ink to replace the Mucranoid in the Denizens that have proven themselves particularly successful.
Those with psychic abilities will soon be adopted by the chapters librarium where they can hone their abilities, learning to summons spectral incarnations of their homeworlds most dreaded creatures or bring forth a tidal wave of spychic energy. Those who show great faith and a grim determination may be favoured by a chaplain and taken under his wing to learn the ways of the void stalker, how to inspire his battle brothers. Some may show a talent with machines, perhaps having spent their youth among the engines of the forge ships and so are sent to an allied forge world to learn the ways of the Adeptus Mechanicus. And finally, some may be chosen by the apothecarion to learn how to aid their wounded brethren, treating their wounds or even giving them the Emperor's mercy and extracting their gene-seed so the chapter may survive.

Finally, when deemed ready they are awarded with the last implant, the black carapace. Depending on their skill they will be assigned to a specific unit type, whether that is as assault, support or line infantry. They are awarded with their suit of power armour, an ancient relic from a fallen brother. And so a once humble and frail youth has become the epitome of humanity, the perfect warrior and servant of the Emperor.

Organisation
After the destruction of Nahmu the Denizens of the Deep reorganised themselves into nine fleet companies which are composed in a fashion comparable to that of a slightly larger Codex Battle Company. Each Fleet Company is an independent entity, responsible for its own recruitment and, as such, there are no dedicated Scout or Veteran Companies. There are a few other notorieties.
• An Admiral leads an individual fleet company
• One Admiral is designated a Fleet Master who is equivalent to other chapter’s Chapter Masters
• The [NAME] fortress monastery becomes the flag ship of the Fleet Masters fleet company
• A Captain is second in command to the Admiral of a fleet and is in command of operations on the ground

Colours
The standard Denizens of the Deep colour scheme combines sea green with a grey chest eagle and black pauldrons. The left shoulder pad is the white chapter symbol on a black background. The right shoulder pad is the white unit designation.

Known Vessels
COMING SOON

Notable Members
COMING SOON

Notable events
COMING SOON

So I need names, Chapter(Fleet) Master, 1st Fleet Master, Fortress Monastery etc If I dont use your names for one of those, I will likely use them for names of notable members

grumbaki
22-02-2016, 01:20
For vessels, name them after legendary sea monsters. The following is from wiki.

The Aspidochelone, a giant turtle or whale that appeared to be an island, and lured sailors to their doom
Capricorn, Babylonian Water-Goat, in the Zodiac
Cetus
Charybdis of Homer, a monstrous whirlpool that sucked any ship nearby beneath the ocean
Cirein-cròin
Coinchenn, from whose bone the Gae Bulg is made in Celtic mythology
The Devil Whale, Extremely large demonic whale, the size of an island.
Hydra, Greece
Iku-Turso, reputedly a type of colossal octopus or walrus
Jörmungandr, the Norse Midgard Serpent.
Kraken, a gigantic octopus, squid or crab-like creature
Lacovie
Makara
Proteus
Scylla of Homer, a six-headed, twelve-legged serpentine that devoured six men from each ship that passed by
Sirens of Homer
Taniwha
The Rainbow Fish
Tiamat
Umibōzu
Yacumama, South America
Bakunawa, Philippines

unwanted
22-02-2016, 09:35
For naming characters, www.behindthename.com/random is a pretty decent name-generator, with many cultures to draw on, for inspiration at least...

Matthueycamo
22-02-2016, 11:39
No idea on good names. But it is a cool chapter theme.

Mirbeau
23-02-2016, 01:16
https://www.youtube.com/watch?v=ykWPyaqbebo

MajorWesJanson
23-02-2016, 08:20
I'd draw from Hawaiian and Polynesian bases for names.

What gene-line are they going to be from? The name and iconography you describe I'd guess Corax, especially with the focus on recruiting convicts.

Kravunhive
12-03-2016, 08:35
Arkantos was the name of the protagonist in Age of Mythology game. He was a general from Atlantis and is entirely fictional but the name sounds cool.

Kakapo42
12-03-2016, 10:34
How about using the names of sea gods for Chapter Master and commander names?

Triton
Repun Kamuy
Lir or Llyr
Manannan (or Manaan, for a Warhammer Fantasy shout-out)
Nepthys (actually a god of rivers rather than the sea, but he also apparently covers death and mourning, so it could be an idea to consider for a Chaplain name)
Daucina
Ahti
Poseidon
Kanaloa
Tangaroa
Atrimpas

Also how about Ægir for the name of the Fortress Monastery?

agurus1
12-03-2016, 11:25
I know you want names but something from your fluff stuck out to me. Recruiting purely from convicts seems a poor choice, I imagine most worlds convicts will be too old to begin implantation to become a space marine. Also the Night Lords legion did the whole "recruit from criminals" thing and it ended up degenerating the whole spirit of the chapter as well. Maybe this is an idea you want to run with, but I thought it might just be a good thing to point out. Maybe instead of a Tith of criminals they ask for orphans?

Azkaellon
15-03-2016, 17:29
There is some interesting sounding Latin in the scientific names for aquarium fish: https://en.wikipedia.org/wiki/List_of_aquarium_fish_by_scientific_name

Lupe
19-03-2016, 14:38
Recruiting purely from convicts seems a poor choice, I imagine most worlds convicts will be too old to begin implantation to become a space marine. Also the Night Lords legion did the whole "recruit from criminals" thing and it ended up degenerating the whole spirit of the chapter as well.

There is a vast and perilous difference between convicts and criminals. The Night Lords recruited criminals, not convicts. It was the Raven Guard who recruited the convicts.

The Night Lords recruited people who did bad things and never had to suffer the consequences for those things. In fact, they were actually moving up in the world because of those bad things they did. The whole problem with the Night Lords recruits was that they had never faced any consequences, and believed they could get away with everything.

By contrast, the Raven Guard recruited convicts. Some of them were guilty of the same things as the Nostramans. Murder, theft, rape, the worst of human behavior, to be sure. On the other hand, some of the convicts were just there because they couldn't pay their debts, or because they were framed, or because they were ideologically opposed to the rulers of Khiavarr. But guild or innocence is not the key difference here. The key difference is that, every convict, guilty or not, had been subjected to the consequences of their actions, and endured (potentially unfair) punishment.

Convicts are, therefore, fundamentally different from criminals at large. Either by misfortune or justice, convicts learn there are lines not to cross. Criminals at large have not. Convicts learn the value of looking after one another. Criminals at large are only out for themselves

Matthueycamo
20-03-2016, 20:56
Apart from convicts are more likely to reoffend than a general member of the population is to commit their first offence. I don't call the learning. If they did their reoffending rates would be lower than the general populace. So they know there are lines but they still willfully cross them.

Lupe
20-03-2016, 21:36
Apart from convicts are more likely to reoffend than a general member of the population is to commit their first offence. I don't call the learning. If they did their reoffending rates would be lower than the general populace. So they know there are lines but they still willfully cross them.

Fair points, however we are not talking about reintegrating them into society here.

What is important, at least for an Astartes chapter who recruits convicts, is that their recruits have that extra layer of restraint. Sure, they'll cross the line, but it's a deliberate choice that only takes place when the rewards outweigh the risks. It's not exactly discipline or restraint, but it is at least some measure of restraint.

agurus1
20-03-2016, 23:37
The difference between convicts and criminals aside, they would still generally be too old to begin implantation or marine organs.

Mr_Rose
27-03-2016, 23:41
Personal names:
Namor
Attuma
Byrrah
Karthon

Place/ship names:
Oceanus
Orina
Idrico
Syrene
Aegaeus

Rogue Star
28-03-2016, 13:14
The difference between convicts and criminals aside, they would still generally be too old to begin implantation or marine organs.

Well that really depends on the world. Underhive juves will sometimes be rounded up within the acceptable range, and if you even get a tenth of the number of underhivers from the various gangs within the ages of 10/12-14, I think you'll get a fair number.