Mad Doc Grotsnik
10-07-2006, 19:54
In the near future, I intend to kick off what should turn out to be my most ambitious project to date.
What is this project? An on going, season dependant, Warhammer Campaign. Ideally, it will end up with a Hex map made from my Mighty Empires tiles, for the basic terrain, and hand made icons for each force.
The idea is that in the aftermath of Archaons invasion, Nobles from all over the Old and New World have decided to chance their luck in the Border Princes and Badlands, rather than constantly fend off raiders and plague.
As you might well imagine, each player will represent their own fledgling nation, and the Campaign will hopefully document the fortunes of these brave Frontiers men.
Initially, I think I will kick off with Skirmish and Border Patrol sized forces, so that even new players in my club can take part fully. This also, in theory, prevents victory going to he with the biggest army. In time, as the players assemble larger and larger forces, I will introduce larger games, but without excluding the smaller affairs, which ought to be fun anyways!
So far, whenever I've attempted to run a campaign, two things have scuppered them.
1. ******** players who refuse to obey the Narrative, and powergaming their way to victory.
2. Stagnation. When one player begins to pull away from the pack in terms of victories, previous methods have always seen them become rapidly untouchable. This leads to a boring campaign.
So, what am I doing to defend against such things? Well, first of all, I'm running it at OUR club. Thus, the games will be invite only, which clears up problem number one. Problem number two...well, I have a theory to tackle it with.
NPC Forces. Essentially, I go out and procure several Border Patrol sized forces, namely Orcs, Gobbos, Skaven, and Beastmen. With these available, players can get an excellent variety of opponents, without overloading the campaign with players. Sure, this will be pricey on my pocket but I've eyed up all of the above forces at one time or another, so they will eventually get used.
Oh, and I mentioned Season Dependance. Well, thats an idea I've had. Essentially, any really big games (over 1,500) will be played out during the Summer, or 'Campaign' Months. Well, I say Summer, I really mean Halfway through Spring to halfway through Autumn/beginning of Winter. When it's not campaign season, other delightful little games will be on offer, including custom designed scenarios pitting Mordheim Warbands against each other in attempts to scupper your neighbours.
Can anyone suggest anything else? I'm going to include random encounters, weather, plagues etc... for total depth....
What is this project? An on going, season dependant, Warhammer Campaign. Ideally, it will end up with a Hex map made from my Mighty Empires tiles, for the basic terrain, and hand made icons for each force.
The idea is that in the aftermath of Archaons invasion, Nobles from all over the Old and New World have decided to chance their luck in the Border Princes and Badlands, rather than constantly fend off raiders and plague.
As you might well imagine, each player will represent their own fledgling nation, and the Campaign will hopefully document the fortunes of these brave Frontiers men.
Initially, I think I will kick off with Skirmish and Border Patrol sized forces, so that even new players in my club can take part fully. This also, in theory, prevents victory going to he with the biggest army. In time, as the players assemble larger and larger forces, I will introduce larger games, but without excluding the smaller affairs, which ought to be fun anyways!
So far, whenever I've attempted to run a campaign, two things have scuppered them.
1. ******** players who refuse to obey the Narrative, and powergaming their way to victory.
2. Stagnation. When one player begins to pull away from the pack in terms of victories, previous methods have always seen them become rapidly untouchable. This leads to a boring campaign.
So, what am I doing to defend against such things? Well, first of all, I'm running it at OUR club. Thus, the games will be invite only, which clears up problem number one. Problem number two...well, I have a theory to tackle it with.
NPC Forces. Essentially, I go out and procure several Border Patrol sized forces, namely Orcs, Gobbos, Skaven, and Beastmen. With these available, players can get an excellent variety of opponents, without overloading the campaign with players. Sure, this will be pricey on my pocket but I've eyed up all of the above forces at one time or another, so they will eventually get used.
Oh, and I mentioned Season Dependance. Well, thats an idea I've had. Essentially, any really big games (over 1,500) will be played out during the Summer, or 'Campaign' Months. Well, I say Summer, I really mean Halfway through Spring to halfway through Autumn/beginning of Winter. When it's not campaign season, other delightful little games will be on offer, including custom designed scenarios pitting Mordheim Warbands against each other in attempts to scupper your neighbours.
Can anyone suggest anything else? I'm going to include random encounters, weather, plagues etc... for total depth....