jbeil

04-05-2016, 11:45

I'd like to see what people would think of an updated damage-calculation system - there's a little bit more mental maths involved, but it's just something I've had a think about since someone pointed out that it seemed funny that a suit of armour has the same odds of saving any shot as long as the AP is of a certain number.

Roll to wound = D6 + S - (T + ARM)

So, if the roll to wound produces a positive result, a wound is scored. My immediate thought is that maybe it might be better to choose a number (say, 3) to beat to score a wound, but the basic system is as follows;

A Space Marine takes a hit from a Pulse Rifle. The Tau player rolls a 3 to wound and adds the weapon strength to get 8. He then subtracts the Space Marine's toughness and armour value (4 and 4) to get zero. No wound is scored.

Another Fire Warrior hits an Ork Boy. The Tau player rolls a 2 to wound and adds weapon strength to get 8. He then subtracts the Ork's toughness of 4 and armour value of 1 to get three. A wound is scored.

Armour value would be converted using the 'pip' system from WFB/WAB - a +6 is worth one 'pip', a +5 is worth two 'pips', and so on, so a terminator would subtract his toughness and five for his armour value to resist damage.

Thoughts? Would people be open to a new way of determining wounds in the next edition, or are they happy just to stick with what we have? Any other suggestions?

Roll to wound = D6 + S - (T + ARM)

So, if the roll to wound produces a positive result, a wound is scored. My immediate thought is that maybe it might be better to choose a number (say, 3) to beat to score a wound, but the basic system is as follows;

A Space Marine takes a hit from a Pulse Rifle. The Tau player rolls a 3 to wound and adds the weapon strength to get 8. He then subtracts the Space Marine's toughness and armour value (4 and 4) to get zero. No wound is scored.

Another Fire Warrior hits an Ork Boy. The Tau player rolls a 2 to wound and adds weapon strength to get 8. He then subtracts the Ork's toughness of 4 and armour value of 1 to get three. A wound is scored.

Armour value would be converted using the 'pip' system from WFB/WAB - a +6 is worth one 'pip', a +5 is worth two 'pips', and so on, so a terminator would subtract his toughness and five for his armour value to resist damage.

Thoughts? Would people be open to a new way of determining wounds in the next edition, or are they happy just to stick with what we have? Any other suggestions?