BillyBob
12-07-2006, 14:21
*This log is to help keep me focused on this army.. forgive any rantings that may occur!*
I started this army after swearing to myself that I would do about 2,000 points of every successor chapter to Dorn. This includes Crimson Fists and Black Templars. The initial army that made me interested in the Dornate bloodline was the Soul Drinkers. I fell in love with the chapter fluff after reading the three current novels about them. I did the army as a mish-mash of Chaos and Imperial, which allowed me to play as either-or, but not both at the same time. Since then I have not turned back from the very hard-headed sons of Dorn.
Each Dorn successor I am doing is going to be outrageous in it's own way. For my Templars, they are going to be an Armored company of Land raiders. at 2K I field 3 crusaders, a marshal, a chaplain and an Emperor's champion. THe list does well, but even better at 3K. The Crimson fists will be all scout troops, allowing me more marines in the army, despite their slightly lower armor saves. It's fluffy and VERY annoying. The Soul Drinkers are my only marine army that isn't over the top. THey have two drop pods, and some scouts. I use the dual assault weapon trait (cleanse and purify) for them. Debating true grit as a second choice, since they are a very assault oriented chapter that uses bolters. My Imperial fists are a terminator horde army. I try not to be that guy that puts down two 5 man scout squads, then drops 40+ termies on the board at turn 2. I have at least one tactical squad with rocket/plas and vet w/ powerfist & T.homer, which is expensive points wise. The 2nd squad it either the same, but with a lascannon, or a sniper scout squad of about 6-8 with a vet w/ t. Homer. I may throw in the 10 man assault squad w/ 2 plas and vet w/ powerfist & homer or my 10 man infiltrating vet squad w/ Vet w/ powerfist, meltagunner and lightning claw marine if I have points, or need to get the termies in VERY close. The assault marines are sometimes accompanied by a chaplain w/ jump pack and powerfist, but very rarely. In any event, I start the game with 2-3 squads on the board around 2K. THe meat of the army is termie goodness. As it stands right now, I have 60 termies for the army. Lysander's personal bodyguard consist of 10 terminators; 2 assault cannon/ chainfist, 7 stormbolter/powerfist, and serg w/ stormbolter/power weapon. Same for the second HQ bodyguard, and the two other shooty termie squads. I also have 2 cyclone missile launcher/ chainfist termies I can swap into the squads for extra tank/horde killing. The final two squads consist of an all lightning claw 10 man squad, and an all thunderhammer 10 man squad. I'm doubting the necessity of the thunderhammers, as they're only good for playing against daemonprinces/ greater daemons. Heck, they're even good multi-wound horde killers (nuglings/ rippers). They're very specialized and I never use them as much as my Lightning claw mob.
The HQ consists of Lysander (duh), two chaplains w/ stormbolter/ crozious and a librarian with force weapon/ chainfist.
This is how the army stands as of July 12th, 2006:
http://img.photobucket.com/albums/v433/NillyBob219/IFall.gif
http://img.photobucket.com/albums/v433/NillyBob219/IF1.gif
http://img.photobucket.com/albums/v433/NillyBob219/IF2.gif
As you can see, the army is barely painted. THe initial base coat is a watered down vermin brown over white primer. The power armored marines got kind of screwed up, as I put snakebite leather over them rather than vermin.. which made them very dark. The squad in the 3rd pic, closest to the bottom is the furthest along. they have been worked up to golden yellow. I experimented with a greenstuff mold my friend made me, so they have greenstuffed shoudlerpad icons which look fairly okay. Still, I hunkered down and bought the forgeworld pads, which are on the two HQ squads.
My next project is experimenting with Tamiya yellow spraypaint. I'm going to use my spare tactical matine (not pictured) and see how well the spray works on him. If it does well, I'll be spraying the tactical marines to hopefully bring them up to a more yellow base. I think I'll still be hand painting the termies though. Yellow is SUCH a bad color to paint, which is dicouraging, and another reason why this army is barely even started!
I will attempt to update at least once a month. But I hope to work faster than that, as I want to get the army at least ready for basing by the beginning of September.
I started this army after swearing to myself that I would do about 2,000 points of every successor chapter to Dorn. This includes Crimson Fists and Black Templars. The initial army that made me interested in the Dornate bloodline was the Soul Drinkers. I fell in love with the chapter fluff after reading the three current novels about them. I did the army as a mish-mash of Chaos and Imperial, which allowed me to play as either-or, but not both at the same time. Since then I have not turned back from the very hard-headed sons of Dorn.
Each Dorn successor I am doing is going to be outrageous in it's own way. For my Templars, they are going to be an Armored company of Land raiders. at 2K I field 3 crusaders, a marshal, a chaplain and an Emperor's champion. THe list does well, but even better at 3K. The Crimson fists will be all scout troops, allowing me more marines in the army, despite their slightly lower armor saves. It's fluffy and VERY annoying. The Soul Drinkers are my only marine army that isn't over the top. THey have two drop pods, and some scouts. I use the dual assault weapon trait (cleanse and purify) for them. Debating true grit as a second choice, since they are a very assault oriented chapter that uses bolters. My Imperial fists are a terminator horde army. I try not to be that guy that puts down two 5 man scout squads, then drops 40+ termies on the board at turn 2. I have at least one tactical squad with rocket/plas and vet w/ powerfist & T.homer, which is expensive points wise. The 2nd squad it either the same, but with a lascannon, or a sniper scout squad of about 6-8 with a vet w/ t. Homer. I may throw in the 10 man assault squad w/ 2 plas and vet w/ powerfist & homer or my 10 man infiltrating vet squad w/ Vet w/ powerfist, meltagunner and lightning claw marine if I have points, or need to get the termies in VERY close. The assault marines are sometimes accompanied by a chaplain w/ jump pack and powerfist, but very rarely. In any event, I start the game with 2-3 squads on the board around 2K. THe meat of the army is termie goodness. As it stands right now, I have 60 termies for the army. Lysander's personal bodyguard consist of 10 terminators; 2 assault cannon/ chainfist, 7 stormbolter/powerfist, and serg w/ stormbolter/power weapon. Same for the second HQ bodyguard, and the two other shooty termie squads. I also have 2 cyclone missile launcher/ chainfist termies I can swap into the squads for extra tank/horde killing. The final two squads consist of an all lightning claw 10 man squad, and an all thunderhammer 10 man squad. I'm doubting the necessity of the thunderhammers, as they're only good for playing against daemonprinces/ greater daemons. Heck, they're even good multi-wound horde killers (nuglings/ rippers). They're very specialized and I never use them as much as my Lightning claw mob.
The HQ consists of Lysander (duh), two chaplains w/ stormbolter/ crozious and a librarian with force weapon/ chainfist.
This is how the army stands as of July 12th, 2006:
http://img.photobucket.com/albums/v433/NillyBob219/IFall.gif
http://img.photobucket.com/albums/v433/NillyBob219/IF1.gif
http://img.photobucket.com/albums/v433/NillyBob219/IF2.gif
As you can see, the army is barely painted. THe initial base coat is a watered down vermin brown over white primer. The power armored marines got kind of screwed up, as I put snakebite leather over them rather than vermin.. which made them very dark. The squad in the 3rd pic, closest to the bottom is the furthest along. they have been worked up to golden yellow. I experimented with a greenstuff mold my friend made me, so they have greenstuffed shoudlerpad icons which look fairly okay. Still, I hunkered down and bought the forgeworld pads, which are on the two HQ squads.
My next project is experimenting with Tamiya yellow spraypaint. I'm going to use my spare tactical matine (not pictured) and see how well the spray works on him. If it does well, I'll be spraying the tactical marines to hopefully bring them up to a more yellow base. I think I'll still be hand painting the termies though. Yellow is SUCH a bad color to paint, which is dicouraging, and another reason why this army is barely even started!
I will attempt to update at least once a month. But I hope to work faster than that, as I want to get the army at least ready for basing by the beginning of September.