PDA

View Full Version : Deployment



Voltaire
25-07-2006, 19:49
Some say that a battle is won before it has even begun solely on the basis of deployment. For some armies this is true and for some this is irrelevant, either way its something we all have to do and it can mean the difference between success and defeat. The question arises a lot - how do you deploy your forces?

I plan on deploying mine in three solid blocks of infantry with a chariot between each block. My flanks will consist of flyers and cavalry. My characters will be deployed in or behind my infantry blocks. This deployment is quite centrally solid and each unit ill be supportie of another.
This deployment will change as time goes by but I hall remain consistent to insure I enforce my battle plan on my enemy.

How do you deploy your forces?

Theadium
25-07-2006, 23:13
I personally send my units about 8" apart from each other to battle. Of course its chaos, so they are pretty strong. I send my giant right down the middle with the chariot, And my characters in between the units, casting fickle magic to aid my troops...

Highborn
25-07-2006, 23:53
With elves being so specialised, most of my deployment would be reactionary. So against Voltaire, I would deploy with my glade guard in the centre as chariot bait, and to whittle down your infantry. A central glade guard unit is a must anyway, it's my standard first unit deployed. My wardancers or glade/wild riders would be deployed to the flanks, far from the glade guard. If you chase them, I've succeeded in splitting your infantry blocks and with glade/wild riders 18" march move and free reform I can run them behind my own lines to bolster the flank pretty quickly. My eagles and dryads would be on the extreme flanks with my Alter, hunting down light threats.


Against the Theadium, I would deploy the cavalry on one flank and my skirmishers on the other, behind glade guard lines. A few turns in, I'd move my skirmishers forward, run my cavalry behind and set myself up for at least a few good flank charges in the turn after and hopefully leaving some of your infantry stranded for a turn or two while I pile the melee strength of my army into one or two of your infantry blocks. My Alter would be a sacrifice here, tasked with mage hunting and dying for the forest in the early turns.

The only real recurring themes in my deployment are central glade guard, with support on the flanks.

Keller
26-07-2006, 03:51
Being an infantry-based general, most of my armies consist of several sturdy infnatry blocks which generally form a line in the center of the table. I usually have 3 of 4 of them, supported by detachments or smaller, more manuverable units, and with some ranged units on the flanks to channel enemy movements. Typically, I just deploy units in my line formation, setting up support units of archers/gunners and warmachines to cover flanks and force enemy units towards my perferred fighting grounds.

Occassionally, I will set up with my infantry split between the sides of the table, with my firepower in the center to pummle enemy units while my troops set up for flank attacks. Generally, this forces the enemy to divide his troops to meet mine, which close in from the side to surrond his. In the mean time, my cannons/guns/etc weaken enemy units, focusing fire on any immediate threats that might reach the support units before my infantry can stop them. This tactic is usually only used when the center of the board is more open, providing better fire lanes than the flanks would.

The key to good deployment is reading the terrain of the table, specific to each game. It helps to have a plan to go with the list you bring, but nothing can replace knowing how to use your troops on the right area of the field. adapt your plans as the ground dictates. Personally, I rarely let my opponents deployment effect mine, but rather go on the basis of how my units can work together, and how the terrain might interphere with the coordination of the units.

warlord hack'a
26-07-2006, 08:47
Personally, I rarely let my opponents deployment effect mine, but rather go on the basis of how my units can work together, and how the terrain might interphere with the coordination of the units.

which is exactly why I do let my oppponent influence my deployment: I want my killer Savage orc big un block to reach the enemy, so I have to put it somewhere where the enemy will be hard pressed to avoid it, but at the same time the placement of this block determines the placement of some of my other units.

Sometimes my opponents complain that my deployment takes a long time (i'm trying to speed it up) but I have to account for animosity, leadership, quell animosity ranges, different movement values, fanatic threat range and on top of that good working combo's. I do not have skirmishers or movement 5+ and my fast cav is not as good (nor as expensive ;-)) as most other fast cav so they can not be deployed as easily. SO how I deploy determines how I will fight, I am limited in my ability to manouver

One thing most people forget: use your frontage: if you have 22 models in a unit you can also go for 6 wide frontage with full rank bonus (3*6 +4), filling up much more battleline space and increasing your fighting frontage. Or put a unit 1 rank deep and 20 models wide in front of your troops to act as missile screen. Sure you will lose this unit but the rest will remain unharmed and taking one panic test per shooting fase is better than taking three or four

ewar
26-07-2006, 12:48
I personally favour the refused flank deployment for my Brets - 2 trebuchets and a 24+ unit of skirmishing archers in one corner, men at arms blocks in the center that shield a few lances of knights on the far flank. I find this excellent to nullify fast armies as the knights can roll up one flank and circle round the table, all the while the missile troops harass the center of the enemy line. The peasant infantry is there to die, so doesn't matter if their units get steam rollered, as long as they prevent flank charges on the nobility. Pegasus knights either protect the warmachines, or go warmachine hunting themselves.

As a side note, I wouldn't pay the blindest bit of attention to anyone claiming that games are won or lost on deployment. Its important, but never going to be game winner. Of course armies like dwarfs will normally choose something that requires the least manouvreing, but apart from very few exceptions most armies can redploy in a turn or two.

To the poster above who likes to see how is enemy deploys, I think that its always a good idea to pay attention but still stick to your own plan. A good tactic if you have the speed is to deploy in a very stylised format (refused flank or bull horns etc) and then in turn one completely re-organise it after your opponent has adjusted his own formation. Works especially well on hordes that don't have the room to switch their infantry around. I'm yet to try it on Skaven so if anyone knows if it works well let me know!

Luke
26-07-2006, 12:55
The usual for me. Shove my core infantry down the centre. Fighting characters in the front ranks and wizards skulking behind. All my cavalry and chariots gets loaded onto one flank and my skirmishers spread themselves across the entire front of my battleline.

warlord hack'a
26-07-2006, 20:39
To the poster above who likes to see how is enemy deploys, I think that its always a good idea to pay attention but still stick to your own plan. A good tactic if you have the speed is to deploy in a very stylised format (refused flank or bull horns etc) and then in turn one completely re-organise it after your opponent has adjusted his own formation. Works especially well on hordes that don't have the room to switch their infantry around. I'm yet to try it on Skaven so if anyone knows if it works well let me know!

That's my point: I am a horde army, I can not redeploy in two turns and if I do I will never reach the enemy side of the table. But like I said, I have my own plan of what units work well with other untis but where these unit combo's will be put on the board really depends on my enemy..

Highborn
26-07-2006, 23:08
I never enter a battle with a plan. As Wood Elves, battles are won and lost based on my ability to isolate enemy threats and/or meet them with the appropriate counter-unit. One of my army's greatest strengths is the ability to dictate the focal point of a battle, and that's through taking into account terrain (largely a non-issue for me) and enemy deployment. This requires thinking from me during the deployment stage, as obviously while a zombie regiment can be left til last, that unit of dire wolves running down my flank can't.