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Darwin_green
29-07-2006, 13:40
I'm wondering how they stack against the official warbands for the sake of balance. For the most part I'm involved with a pretty laid-back gaming group so there shouldn't be too much of an issue.

to my knowlage, the official warbands are Averlanders, Beastmen, Carnival of Chaos, Dwarf Treasure Hunters, Kislev, Orks, Osterlanders and all of the ones from the book. And, while that does offer a lot of choice. we can still be picky if we want to.

I'm just wanting to hear from people who played either the Lustria or the Khemri setting. And, from those who made wacky warbands like the Pirates, The bandits of Stirwood forest, the Skaven of Clan Pestilence or the Amazons. They are probobly pretty balanced against each other, but how well do they fair against the ones from the main book.

I have a friend who plays Shadow Warriors, one who going to do Lizardmen, another who could field Tomb guards of Khemri, and I am going to play Teleans.

Festus
29-07-2006, 20:55
Hi

There are several other *official* Warbands around.

And most inofficial (whether home-brewn or published via the journal et al) are serious out of balance and overpowered.

You will have to take steps to change this, I am afraid, or else you will lose the fun of it pretty quickly...

Darwin_green
29-07-2006, 21:54
I'm not sure which other warbands you're talking about. Those where the ones mentioned in the "Mordheim Rules Roundup" on thier online site.

I guess what I was looking for was which of the unofficial warbands were the cheeziest/broken, and which ones are relatively tame by comparison.

To my knowlage, warbands like the brettonians, PitFighters, and Shadow Hunters were fine gameplay wise, but they just didn't fit into the setting.

Festus
29-07-2006, 22:28
Hi

Brets were cr@p, and unplayable. Shadow Warriors are so OTT that it hurts after a few games (they will never see combat unless they know they'll win and shoot you with their Longbows with a good selection of skills). This does not stop them from being part of the living rulebook...

...but apart from them, you seem to be right that they did a good job of weeding out a few of the OTT warbands lately. Sorry for any inconvenience, but I wasn't on their page for a longish period of time :(

Greetings
FEstus

Quin 242
01-08-2006, 17:45
Ones that are official are mostly from the Empire in flames supplement.

The official ones are on the GW/specialist games webpage. Give them a look see

TKitch
03-08-2006, 16:03
Hi

Brets were cr@p, and unplayable. Shadow Warriors are so OTT that it hurts after a few games (they will never see combat unless they know they'll win and shoot you with their Longbows with a good selection of skills). This does not stop them from being part of the living rulebook...

...but apart from them, you seem to be right that they did a good job of weeding out a few of the OTT warbands lately. Sorry for any inconvenience, but I wasn't on their page for a longish period of time :(

Greetings
FEstus

Brets themselves are unofficial, simply because they ARE that underpowered. Shadow Warriors are actually unofficial as well, the rules review revoked their status of official.

Due to the fact their current incarnation was 'Wholly inappropriate for mordheim as it stands." (Or something like that.)

There are plenty of bands out there that aren't 'official' but still work fine.

Amazons are underpowered since the rules review. But, with Las Pistols and such, why would they need extra power?

But, yes. They can be unbalanced, but at the same time they can be pretty good, assuming the player doesn't want it to be horridly broken.



Shadow warriors are the perfect example. If the player goes hyper shooty and simply refuses combat, you're screwed. period.

But, when I played shadow warriors, I never had horrible complaints. Why? I had 2 shooter heroes, 1 group of shooty henchmen, and the rest I used as support and combat. I actually closed for combat, and had a BALL doing so.

Elves are great in combat, fragile (we had a T3 timit rule), but they can hold their own with appropriate uses of skills just fine.

Flyfish
22-08-2006, 21:38
hello

this is sort of OT but does anybody remember the Slan race from some early WHFB? has there been a Fimir gang in Mordheim? does anyone know? can get another questionmark in here?

Quin 242
22-08-2006, 23:03
There has ? not been a ? Mordheim ? Gang of fimir. the Fimir were well misplaced after the first set of ? warhammre books?
They were GW's attempt at race creation that went wrong.

Darwin_green
22-08-2006, 23:35
could be worse... they could try to bring back their pygmies.

gads... they looked like those things from that SouthPark rainforest episode.

Quin 242
23-08-2006, 01:14
I've never seen anyone with the figs but I do remember the ads for them in White Dwarf. They were for ONE scenario that they created... Wish they'd whip out new figs for every scenario now...

Flyfish
23-08-2006, 08:54
haha.. true. now everything is disneyfied. well, I have always had a liking for those races that didn't quite make it.

just thought that Fimir would make a almost viable warband. well, well. if I start playing Mordheim some day I can always give it a go.