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Khorn on the march
29-03-2005, 03:59
Charakters
1x Exalted Champion of Khorne, Barded Chaos Steed, GW, Shield, Gaze of the goods (4+ wardsave) - 187p

1 Exalted Champion of Khorne, Axe of Khorne, Barded Chaos Steed, Shield - 178p

1 Aspiring Champion of Khorne, BSB - 140p

Core
5 Chosen Kngihts of Khorne Standar Bearer, Musican - 300p

5 Knights of Khorne, Standar Bearer, Musican, War banner - 265p

15 Warriors of Khorne, Shields, Full command - 300p

20 Maruders of Chaos, Shields, Light Armour Full command - 165

20 maruders of Chaos, Shields, Light Armour Full command - 165

Special
10 Furies of Chaos - 150

Rare
1 Spawn of Khorne (+1 s) -75

1 Spawn of Khorne (+1 s) -75

Total army cost: 2000p
DP: 8
CP:2

What do you belive about this list?

User Name
29-03-2005, 04:05
Looks like a solid list, all I would do is get haliberds on the warriors, but thats a matter of opinion...

But I tihnk you should definatly get a chaos lord ld 9 is a godsend and if you can get it i would most definatlly do so.

Khorn on the march
29-03-2005, 04:37
210p for ld 9 :eek:
no, two exalted is bettere then one lord and all my regiments are imun to panic exept maruders and a BSB is close so they can re-roll

User Name
29-03-2005, 04:54
I suppose thats true, I use to play dwarfs and im having a difficult time not having ld 9 all the time, its just so useful, but I guess you do want to have the killing power of 2 tuned up exalteds

Artemis_Quinn
31-03-2005, 03:32
What are the Chaos spawn for? I've always found them rather useless. For the 150 points you dumped into them you could get another aspiring champ with the mark of Khorne, boosting the dispel dice number and the power of one unit. Which seems well worth it to me. Even though 9 dispel dice is overkill. :D

Khorn on the march
01-04-2005, 08:14
With M 2-12 and S 5, it's a good flank whatcher whne your knights are advancing in the middle....

Forgotmytea
01-04-2005, 08:22
What are the Chaos spawn for? I've always found them rather useless. For the 150 points you dumped into them you could get another aspiring champ with the mark of Khorne, boosting the dispel dice number and the power of one unit. Which seems well worth it to me. Even though 9 dispel dice is overkill. :D

I agree - I've always found Spawn rather useless - you could always go for a unit of furies/hounds instead....

Forgotmytea
01-04-2005, 08:23
With M 2-12 and S 5, it's a good flank whatcher whne your knights are advancing in the middle....

Emphasis of movement 2 - 12" ;). One of them might be good, but then you couldn't afford the aspiring champ - maybe take one and then bulk out one of the other units...

I've just contradicted my previous post, haven't I....... :( :rolleyes:

Akuma
01-04-2005, 10:09
bring furies from 10 to eight - thats 30 points
throw away spawns thats 150
now you have 180 points and you can go for things like centigors or 2 small marouder cavalry regs - i advice this because you'r main cavalry regs are tad usupported and unscreened.

RaZeR
02-04-2005, 08:51
yeah, some marauder cav might be quite useful. i'm partial to giving them flails, throwing axes and a musician...

then again, if you want to try the list with spawns, go for it. who knows they might work for you!

Akuma
02-04-2005, 11:20
i wouldo nly stick with flails on maruder hormsman if my memory srerves me well you can get 6 or 90 points so thats exactyly mentioned 180 points for 2 units.