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View Full Version : Using sisters of battle rules to represent an Ad-mech force



The Laughing Man!
02-08-2006, 21:11
Ok before you call me crazy hear me out.

I have been thinking about doing an Ad-mech force for a while now but I was struggeling with what army list to use, my options seemed to be: guard with doctrines and LATD.

IMO guard can be made to be very fluffy through the doctrines system but IMO they are in-effecive for the points you pay. LATD just don't seem to fit in with what should be a well organised and well equipped force. So after giving up hope slightly I had a quick skim through my witch hunter dex and realised with a little tweaking fluff wise that the sisters of battle rules could work quite well.

Acts of faith could become blessings of the omnisiah or something similar, shield of faith is explained by the ad-mech force being made up of cyborgs (which would replace the SOB, some kind of semi-marine skitari), the SOB are already well armed and armoured but not to the point of marines, an inquisitor could represent a magos, guard allies could be used to represent the more human warriors of the ad-mech, arco flagellants could be ... well arco flagellants, and most importantly (for me anyway) the whole army would involve a ********* of batsh*t loco conversions:D

So what do you guys think? The usual "fine as long as your opponent knows whats going on." or a straight up no way?

marv335
02-08-2006, 21:40
i'd say yes. the witchhunters codex does have many units that suit an ad-mech force.
sisters repentia would make good electro-priests, penitent engines scream ad-mech to me.

if i was going to do an ad mech force, tht's the codex i'd use.

Eidolon
02-08-2006, 22:11
I believe it's an excellent idea! Sisters are one of the best armies out there, and their rules fit the Ad Mech perfectly. If you consider the skiitari, I feel they should be between marines and stormtroopers in terms of power, with some form of bionics to boot. One good way of representing that is by using the sisters' rules and their faith tricks. As for the rest, penitent engines, exocists, flaggelants and the like.. they are just about perfect for the Ad Mech already.
Also why would anyone disapprove of a fluffy and original army? It's not like it's cheese or anything..

The Laughing Man!
02-08-2006, 23:11
Also why would anyone disapprove of a fluffy and original army? It's not like it's cheese or anything..

I ask my self the same question:( Its just I have seen and heard it before. It would seem some people aren't happy unless we all play ultramarines.

Anyway the sister/admech force is a go. Just need tio write up some fluff and think up how I am gonna actually make these guys.

sigur
02-08-2006, 23:20
Ok before you call me crazy hear me out.
...

PLEASE, people of Warseer, rethink your definition of "crazy". Not everyone who starts an army that doesn't sell more than 30.000 boxes a day or starts an army that requires a bit of conversion is "crazy". This is really upsetting me, so please be kind to ye olde squirrel and stop using this word in this terrible way.

The usage of the SoB list is perfectly okay for representing Adeptus Mechanicus. Just do it.

ObiWan
02-08-2006, 23:26
Full speed ahead with that project! :chrome:

Minister
03-08-2006, 00:46
Skitarii are not between Marines and Storm Troopers, they ARE Storm Troopers, at least the elete elements most commonly shown are. Feference Legacy (the Calpurna novel) for the most recent.

Inquisitors for the Magi, Storm Troopers and inducted Guard for the Skitarii, Arco-Flagellants for the electro-priests (or use the priests and power weapons if you want to follow the newer incarnation from the Adeptus Titanicus trial list for Epic).

Seleucus
03-08-2006, 03:07
Tech Guard is, effectively, the name used by the Ad.Mech. for their equivalent to the PDF - but better armed and bionically/chemically augmented.

When they go off-world, such as part of an explorator force, They are known as Skitarii. Whilst not exactly the same as stormtroopers, they can be considered the same for game purposes.

Their better lasweapons could be the equivalent of hellguns, and their bionics etc, can count as their carapace armour.

Unfortunately, no Ad.Mech troops use power armour, so using any of the Sisters' units is out, unless they were some form of light robot perhaps?

Inducted Guard would be needed for your heavy weapons etc. and other Ad.Mech. players have noted that, apart from Skitarii, the Ad.Mech use other troop names from Ancient Byzantine armies:

Cataphractarii (heavy cavalry) - Armour/tanks

Sagitarii (archers) - Heavy Weapons teams/platoons

Loricatii (light cavalry) - Mechanised Infantry/Armoured Fist

Hypaspistai (Elite/ veteran agile infantry) - Hardened Vets?

Ballistarii (Artillery) - Baselisk/Griffon etc.


So, WH would be one way to go, but not as simple as you suggested.

You could also go DH with inducted guard, using GKtermies as robots and dreadnoughts as heavier robots/constructs.

Seleucus

Khaine's Messenger
03-08-2006, 04:11
IMO guard can be made to be very fluffy through the doctrines system but IMO they are in-effecive for the points you pay.

Just take Guard with Inquisitorial allies. There are stipulations regarding the use of certain units, but the backbone of the army should be big, meaty chunks of cannon fodder...no matter how "well equipped" they are (which you needn't necessarily represent fully in the rules). Although the cheaper route to access to those specialty units is the other way about...an Inquisitorial army with Guard allies.


arco flagellants could be ... well arco flagellants

Bah. Are the Electro-priests so lost in this time of madness? Human lightning bolts are more fun than mere...enhanced combat servitors.


The usual "fine as long as your opponent knows whats going on."(...)?

Pretty much. Unfortunately, for most people that might require an hour's discussion about what is what (esp. if you decide to include Legio Cybernetica units! ;) ).

Eidolon
03-08-2006, 08:55
Where did you get all this fluff from Seleucus? Sounds very interesting...

Minister
03-08-2006, 09:43
The Mechanicus doesn't use Arco-Flagellants anyway, they are Ecclesiarchy property.

I really do suggest looking at the Adeptus Titanicus download in the Epic section of Specialist games.

fracas
03-08-2006, 11:16
as a SoB player, this doesn't seem right. the AoF rules is used to represent the spiritual strength of the SoB. the AdMechs strength is their technology, not their faith.
does not seem fluffy.

hellfire
03-08-2006, 15:31
If you like ad-mech join this forum
http://s6.invisionfree.com/adeptusmechanicus/

I use the SoB rules to represent the admech it works well

t-tauri
03-08-2006, 15:42
as a SoB player, this doesn't seem right. the AoF rules is used to represent the spiritual strength of the SoB. the AdMechs strength is their technology, not their faith.
does not seem fluffy.
To many the AM is a religion with the Omnissiah synonymous with the Emperor. Machine cultists and Tech Priests are fairly strong indicators that there's a religion going on.

Kymar
03-08-2006, 15:54
I think the SoB rules will work great for AdMech, they are just as spiritual, its just about machines.

As for proxi SoB troops, I suggest SM Scouts and say that they are SM being trained as Tech Marines.

The Laughing Man!
03-08-2006, 21:11
as a SoB player, this doesn't seem right. The AoF rules are used to represent the spiritual strength of the SoB. the AdMechs strength is their technology, not their faith.
does not seem fluffy.

Which is why I said "with a little tweaking fluff wise" for example:

Replace the AOF powers powers with the following (same order as in 'dex WH):

The alien mechanism is a perversion of the true path…
The Omnissiah channels all its might through its loyal servants augmented bodies giving them the strength to strike down all who stand before them…

Comprehension is the key to all things…
With the correct incantations and litanies the unit has successfully augmented there weapon systems with devastating effect.

Life is directed motion…
With there minds sharpened and free of the chaos that comes to those of the flesh and blood, the unit strikes its foes with speed and efficiency…

Knowledge is the supreme manifestation of divinity …
With the clarity and divinity of the machine spirit at there side the unit knows that all they have to fear is failure …

The machine spirit guards the knowledge of the ancients…
The units armour has received the blessing of the Omnissiah, shrugging off all blows and strikes with ease …

And I just made most of that up.

Any way moving on I am gonna do some concept art and a bits break down of what I am gonna do for the troops in this force. Should have them posted by saturday (I may see about getting this as a project log as opposed to clogging up the general now that my question has been pretty much answered)

Seleucus
04-08-2006, 01:16
Where did you get all this fluff from Seleucus? Sounds very interesting...

Mostly from the Adeptus Mechanicus group on Yahoo, and having a lot of old GW books etc.

For instance, the 'Codex Imperialis' from 1993 gives a good description of the Ad. Mech. heirarchy that is useful in deciding what to swap out for the henchmen if using WH or DH codeces:

Magos - inquisitor/Lord

Logis or Transmechanic - already appear under the Sage category

Genitor (genetic scientist) - Chirurgeon?

Rune Priest (not the SW variety! - this one chants the liturgies over the machines etc) -Penitent?

Transmechanic (communications specialists) - Familiar?

Servitor - speaks for itself!

Artisan or Engineers - Acolytes?

For Warriors, other than servitors, I'm not sure. You could use Engineers as they are highly trained agents for Crusaders? and Skitarii bodyguard as Vets.

The only one in the list I have not mentioned is the Electro-priest.

Looking at the WH codex, Arco-flagellants would appear to be the only logical choice.

The original outline said that they were C&C specialists, whose own body-charge caused lightening bolts to hit his foe. It also gave him increased armour as it acted as a force field. He had frenzy as he was a techno-zealot/fanatic. If broken, their electric field disperses, and they collapse from exhaustion.

Fearless, Invulnerable, Dangerous to Know, andImplant Injectors comes close to repeating this, and power weapons will do for lightening bolts!

Seleucus

The Laughing Man!
04-08-2006, 01:32
@Seleucus: Thanks for the guide on the henchmen and the arco flgellents. It should come in very handy.

Eidolon
04-08-2006, 09:21
Cheers Seleucus and Minister, I learnt some stuff I didn't know. Perhaps doing an Ad Mech army with the WH codex isn't as simple as I first thought, but it still seems as a viable army. And a characterfull one at that.

Khaine's Messenger
04-08-2006, 16:18
Rune Priest (not the SW variety! - this one chants the liturgies over the machines etc) -Penitent?

Given the Rune Priests' assigned function and preferred paradigm (intuitive mechanics, speculation), they would work well alongside the Logis/Transmechanic as the Sage, while the Lexmechanics would probably work as the Priestly guy (or, if the WH can take them, they could serve as Mystics). There are few AdMech members who would work believably as the Penitent...mainly because the effect generated doesn't seem to be all that common for them. I'd suggest a bound psyker or an untouchable, same as it is in the core list.

Kriegsherr
04-08-2006, 20:55
Just do it!! And once done, take pics!!! And show them to the crowd on warseer!

I would love to take such an army on as ad-mech is insane and fluff-loaded like the inquisition (and the inqs usually bring even more fun into a good game.... who wouldn't beg for more if a hooded "lok" inquisitor would toast his squads Imperator-style (the one from SW;))?)... and wh are perfect for ad-mech proxies. Insane tech, ancient and venerable machines, and religious zeal ----> Ad-Mech.

And the acts of faith could represent the ancient tech built into the skitarii that sometimes work like little wonders (and don't work at all other times because prayers don't fix machines this well ;))

The Laughing Man!
04-08-2006, 21:50
Just do it!! And once done, take pics!!! And show them to the crowd on warseer!

Ok, ok calm down. I will deffinatly be doing this army its just a question of when. The soonest I could start properly would be next month but I should really finish my tau first.

well it looks like I have my self a to do list: finish painting my Tau, wright up an ad-mech list (probabley will be geard towards city fighting), think up and build a prototype of what I plan to use as troops.

should have a sketch of a prototype by tomorow so keep a look out.

Quin 242
04-08-2006, 22:16
To the original Idea.. It's a fair fit. I think if you explain what each unit it to your opponent you'll be fine.