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chaos-king
07-08-2006, 21:33
give me feedback about my list thanks

thane 102
sheld,rune of striking,rune of resistance

dragon slayer 55
rune of speed

14 dwarf warriors 179
shelds,great weapon,musician,bearer,veteran

14 dwarf warriors 179
shelds,great weapon,musician,bearer,veteran

15 thunderes 235
musician,bearer,veteran

15 thunderes 235
musician,bearer,veteran

15 quarrellers 190
musician,bearer,veteran

15 quarrellers 190
musician,bearer,veteran

cannon 165
master rune of disguise,rune of fortune,engineer w/handgun

11 miners 176
musician,bearer,prospector,blasting charges

11 slayers 154
musician,bearer,giant slayer

gryocopter 140

2000 points

chaos-king
08-08-2006, 01:16
any feedback now

TheWarSmith
08-08-2006, 04:35
I question why you take 15 men in your ranged units. It simply spreads them out more which divides your battle line. I'd consolidate them into units of 10. Also, I'd be hesitant to give ranged units standards. It's a big risk for extra victory points if you play that way.

Drop some command pieces and some ranged guys and add more warriors.

Also, I see you live in Chicagoland. I just moved, where do you play(store, city?).

Please feel free to leave comments on my Bretonnian army list in this forum.

chaos-king
08-08-2006, 17:40
well i live in waukegan and i go to GW at gurnee mills

Crube
08-08-2006, 18:31
I too would split your missile troops to units of 10, and drop the standards.

Your other troops seem 1 man short. 14 Warriors will not rank up, either at to a ran, or as is rumoured in the new version, 5 to a rank. 14 would work if you put a thane in the unit, but otherwise, 15 should be the minimum, with 20 being better. Dwarfs maybe tough, but they're not invincible. The same with the 11 in your miner unit....

You seem light on characters. I'd try and put a couple of runes on the Dragon Slayer to improve his hittyness. Also a BSB is all but essential in a Dwarf army IMO...it makes them even harder to make run away.

aving said that, it is quite nice to see a list that doesnt rely on high cost characters, but more on the rank and file troops. I think this is more relevant to dwarfs than any other army, due to their slow movement.

chaos-king
08-08-2006, 19:50
ok this is the updated list

thane 107
sheld,rune axe with gruged rune,rune of resistance

thane 91
sheld,great weapon,master rune of kragg the grim

dragon slayer 100
master rune of swiftness,rune of might

4x15 dwarf warriors
shelds,musician,bearer,veteran

2x10 thunderers 150
veteran

15 miners 179
musician,bearer,prospector

15 slayers
musician,bearer,giant slayer

cannon 125
rune of realoading,rune of burning

gruged thrower 120
rune of accuracy,engineer

gryocopter 140

2000 points

Steel_Legion
08-08-2006, 20:02
looks good, but your still only getting a +2 rank bonus (7th ed rules im going by) when you could make it 3 unit of warriors with 20 in each, +3 rank bonus will save your dwarfs alot of the time

Crube
08-08-2006, 20:03
Liking a lot of your changes, and also the increased use of runes and artillery, although as Steel_Legion says, if you can get your units to 20 models, you'll get a better CR through the rank bonus...

chaos-king
08-08-2006, 20:30
thane 107
sheld,rune axe with gruged rune,rune of resistance

thane 116
sheld,great weapon,master rune of kragg the grim,master rune of gromril

dragon slayer 100
master rune of swiftness,rune of might

3x20 dwarf warriors 205
shelds,musician,bearer,veteran

2x10 thunderers 150
veteran

15 miners 179
musician,bearer,prospector

15 slayers 198
musician,bearer,giant slayer

cannon 125
rune of realoading,rune of burning

gruged thrower 120
rune of accuracy,engineer

gryocopter 140

2000 points

TheWarSmith
08-08-2006, 20:45
I'd remove the veteran from your missile units to give upgrades elsewhere.

chaos-king
08-08-2006, 20:48
what shuld i spend 20 points on

chaos-king
08-08-2006, 20:54
thane 107
sheld,rune axe with gruged rune,rune of resistance

thane 116
sheld,great weapon,master rune of kragg the grim,master rune of gromril

dragon slayer 100
master rune of swiftness,rune of might

3x20 dwarf warriors 205
shelds,musician,bearer,veteran

2x10 thunderers 150
veteran

15 miners 179
musician,bearer,prospector

15 slayers 198
musician,bearer,giant slayer

cannon 145
rune of realoading,rune of burning,engineer w/handgun

gruged thrower 120
rune of accuracy,engineer

gryocopter 140

2000 points

TheWarSmith
08-08-2006, 20:56
don't have the book in front of me, but a rune on something or another giant slayer in your slayer unit, something like that.

Also, others may disagree, but I'm not entirely sure you need 15 miners. 10-12 can suffice. See if sacrificing some miners could get you some more points to take some more juicy stuff.

chaos-king
08-08-2006, 21:15
thane 107
sheld,rune axe with gruged rune,rune of resistance

thane 116
sheld,great weapon,master rune of kragg the grim,master rune of gromril

dragon slayer 100
master rune of swiftness,rune of might

3x20 dwarf warriors 205
shelds,musician,bearer,veteran

2x10 thunderers 140

10 miners 135
musician,bearer,prospector

19 slayers 242
musician,bearer,giant slayer

cannon 145
rune of realoading,rune of burning,engineer w/handgun

gruged thrower 120
rune of accuracy,engineer

gryocopter 140

2000 points
ok i took out 5 miners and i added 4 slayers

TheWarSmith
08-08-2006, 23:41
there ya go. Good lookin' list.

fmatgnat
15-08-2006, 18:03
I don't have an army book in front of me, but I *think* the Master Rune of Kragg the Grimm means that your great weapon is treated as a magical great weapon (still attacks last). If so, then your only getting the "magical" bonus for those 25 points. I would suggest either (a) dropping that rune, the great axe and the shield, and buying a battle standard instead, or (b) keep the rune and look into freeing up some points to buy a rune of fury or snorri's rune for the thane.

Other than that it looks pretty tight -- that's a lot of dwarfs to deal with :)

TheWarSmith
15-08-2006, 18:48
no, you're getting +2S and magical, since all mundane weapon properties are lost from the original weapon. It's basically a way of consolidating 2 runes into one, with a disadvantage(a BIG one IMO)

fmatgnat
15-08-2006, 20:10
Right, but a great weapon already gives you the +2S, so if you're not adding additional runes to the weapon then it seems a waste.