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View Full Version : Mordheim: Newly retooled armory options for V2



Ganymede
11-08-2006, 23:09
Hey all. Me and my group have been working for quite a while on a subtle remake of Mordheim. This is one of the products. It is a rebuilt standard equipment list that makes use of a standardised pricing system. Other parts of the game have also been altered, especially campaign and exploration elements. There was also a substantial reworking of ten warbands to take advantage of the new rules.



http://gallery.passion4art.com/members/whisperer/Armory.html

there's the link. I'd appreciate any feedback you have.

If you are curious about the pricing scheme of these options, they are as follows.

5gc - hand weapons, throwing knives, throwing axes, shields, bucklers
10gc - heavy weapons, greatweapons, shortbows, light armor
15gc - pistols, longbows, hand crossbows
25gc - Blunderbusses, crossbows, handguns, repeating crossbows, heavy armor
50gc - Dwarven armor, Elven armor

Ganymede
17-08-2006, 02:54
Ack, fixed an error.

Shields/bucklers are no longer allowed to be taken if a warrior carries more than one melee weapon.

Ganymede
02-09-2006, 01:05
OK, here is a revised Dwarf warband with use with the new equipment rules. I'll try to add more of the basic ruleset as well as another warband so they can be viewed in a coherent context, but till then i'd appreciate any feedback you have.



click here for the new Dwarven Treasure Hunters! (http://gallery.passion4art.com/members/whisperer/Dwarves.html)