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scwolf
13-08-2006, 04:26
So, can anyone suggest some ideas for a scenario involving feral orks and an aircraft?

Because I want to inflict "Snakebites on a Plane" on my local gaming group.

CommunistBrother
13-08-2006, 04:29
As a thnderhawk transporter prepares to leave after a victory over the orks one of it's hatches is penetrated by a killteam of ork Snakebites. Unfortunately there is only one very badass, very black(Salamanders?) marine onboard to kick some Snakebite butt.

The rest of the Thunderhawk is full of useless sevitors and serfs there just to die.

scwolf
13-08-2006, 05:52
As a thnderhawk transporter prepares to leave after a victory over the orks one of it's hatches is penetrated by a killteam of ork Snakebites. Unfortunately there is only one very badass, very black(Salamanders?) marine onboard to kick some Snakebite butt.

The rest of the Thunderhawk is full of useless sevitors and serfs there just to die.

Hmm. Kill team rules but replace all five of the 3 Marine Brute Squads and the Vet. Sgt. Boss with just one badass marine? You could probably represent Battle Brother Samuel as a Movie Marine Sergeant with a couple stunt doubles to get the equivalent points cost.

'Ard Boyz or Feral Ork Brutes for the ork kill team. The servitors/serfs could be represented by the profile for the redshirt from the Kill Team Specialist kit even though in this case, there would be multiples of them, and they'd be on the brute squad (marine) side. Orks must kill Battle Brother Samuel or 50% of the servitors/serfs to win. Marine must get all these motherf'ing snakebites off his motherf'ing Thunderhawk to win.

MadJackMcJack
13-08-2006, 06:21
You, sir, are a demented genius.

You could also have it the other way around, with a movie marine as the kill team. I'd go for something a bit bigger then a Thunderhawk though. What do marines use to shift tanks around, because that should be big enough to get some movement going (the Thunderhawk is basically a big corridor.)

notdakuningist
13-08-2006, 07:14
They have a larger type of landing craft from EPIC but I can't currently remember the name.

Nice thread title by the way.

ReDavide
13-08-2006, 07:21
So then, Snakebites on a Sword.

Call it a rapid-strike vessel and it could even have a single space marine commanding it.

Toppan
13-08-2006, 07:23
oh my god...what have you done...

Shadowfax
13-08-2006, 07:34
I think "Rippers on a Plane" would be far truer to the source material

shutupSHUTUP!!!
13-08-2006, 07:50
Doesn't have the same ring to it.

Shadowfax
13-08-2006, 08:01
Then at the very least he should use feral grots

athamas
13-08-2006, 08:51
even better, feral snotlings...

wherein madness ensues

Kaoslord
13-08-2006, 08:54
So then, Snakebites on a Sword.



And next week, on "Guardsman Regulation Recipies", Grotz in a grinder, and one hundred and one uses for a flamer to spice up those ration packs....

scwolf
13-08-2006, 08:55
You could also have it the other way around, with a movie marine as the kill team.

Movie Marine Vetran Marine with a single stunt double fits the alloted points for a kill team, but you end up breaking one immutable law and two mutable ones. That means 4 extra brute squads and 45 extra points on the Ork side.
One badass marine, vs 35 boyz and a tooled up nob.


I'd go for something a bit bigger then a Thunderhawk though.
I think so too. This deserves some real shipboard terrain to add some strategy to it. Have the orks start out in the lower level cargo hold, and work their way up to the pasenger deck. Larger spaces would mean you could have more redshirts as well, but at 5 points to the ork player per redshirt, the ork player would start to run out of places to spend those points. I'd probably let the ork player start taking upgrades for the brutes as well as the boss, I'm not sure yet.

Or, I could just let the boss just buy as many attack squigs as he wants from those extra points, and dropping the requirement that they be accompany the character. Even let the ork player exchange brute squads for attack squigs at a rate of 4 squigs for each 3 ork brute squad sold back. In fact, I'll cap it at 4 brute squads, the rest must be exchanged for the squigs. That should bring it a little closer to the source material.

The Black Knight
13-08-2006, 09:39
how about change the orks for squigs.

oooh fun

Damien 1427
13-08-2006, 09:46
One badass marine, vs 35 boyz and a tooled up nob.


Sooo, the Boyz are screwed seven ways to Sunday, then? :p

scwolf
13-08-2006, 10:18
Did the math, and while it may not be pefect, it should be close enough for administratum work.

Brute Squad Side:
3 Squads of 3 snakebite boyz each and one squad with 2 snakebite boyz and the Nob Boss who can take 45 points of upgrades. 112 attack squigs, divided into 28 "squads" of 4 (treated as squads for purposes of which brute squads are active, but handled as independent characters otherwise). Set up is in the lower level cargo hold, and models will fall back to their starting positions. Ork player may only activate squads of attack squigs until Battle Brother Samuel has been spotted, then the Ork squads may be activated. Brute Squads do not ignore difficult terrain as is normal in standard kill team(the dropship is not their home terrain).

Kill Team Side:
1 Movie Marine Vetran Marine (w/one stunt double) and 96 redshirt servitor/serf passengers arranged into 16 "squads" of 6 (Seating Rows, really). Setup is in an upper level passenger deck. Even though they are on the Kill Team side, the Redshirts are not Fearless, and if they must fall back, they will attempt to move to a position that places Battle Brother Samuel between them and the opposition. If the Redshirts do not have line of sight to the marine (i.e. he's on the other level) or if there are enemies on both sides, then they will fall back to either the front or the back of the passenger deck, chosen at random.

As for win conditions, I'm going to step back from the flat percentage of redshirts I was considering earlier. Instead, the marine player picks one red-shirt and marks the underside of the base. If that particular redshirt is killed, or if Battle Brother Samuel is killed, the orks win. (This goes back to the movie plot of one particular passenger being the intended target of the mayhem.)

scwolf
13-08-2006, 10:19
Sooo, the Boyz are screwed seven ways to Sunday, then? :p

And there's not a god-damned thing they can do about it.

CommunistBrother
13-08-2006, 16:50
Sooo, the Boyz are screwed seven ways to Sunday, then? :pWould you ever expect Battle-Brother Samuel L. Jackson to lose? ;)


I think the rules you've worked out so far would work great scwolf. One thing that I don't particularly like is that the Marine plaer chooses the red shirt that must survive. Depending on how the access between floors work he could simply place him as far from them, as possible. I think it'd work better if victory redshirt was selected at random somehow.

Also, don't the pilots die in the movie? So what about if the Snakebitez kill the pilot redshirts then Brother Samuel must save the victory redshirt and reach the cockpit in time to land the ship safely.

Rabid Bunny 666
13-08-2006, 17:02
It's a shame the Awards finished, this would have won on 2 pages alone :D

How about a 10 Turned game, with varying amounts of Orks emerging from certain points?

Shaper Shakra
13-08-2006, 20:22
Lawl, squigs on a plane FTW.

Chem-Dog
13-08-2006, 20:39
What about Snakebites on a Plain? opens up the options somewhat.

Simsandwich
13-08-2006, 20:47
What about Snakebites on a Plain? opens up the options somewhat.

Oh God Lol.

scwolf
13-08-2006, 21:53
Would you ever expect Battle-Brother Samuel L. Jackson to lose?Only if he has his purple-hued power sword leveled at one of the High Lords of Terra who's secretly been a Chaos Sorcerer all this time, but even then he better not go out like some chump.



One thing that I don't particularly like is that the Marine plaer chooses the red shirt that must survive. Depending on how the access between floors work he could simply place him as far from them, as possible. I think it'd work better if victory redshirt was selected at random somehow.I know, it was bugging me too. I originally went with that, so that the marine could always just use the strategy of hanging back and guarding the critical passenger but in the end, how fun is that?

You could have a third netural party mark the victory redshirt, and tell the players not to look at any bases until the models are dead. If you don't have a neutral thrid party, you'd could number the redshirts and draw a seat number from a hat.



Also, don't the pilots die in the movie? So what about if the Snakebitez kill the pilot redshirts then Brother Samuel must save the victory redshirt and reach the cockpit in time to land the ship safely.Not bad. Subtract one of the seating rows from my previous numbers, and have two pilots and four flight attendants? Give the cockpit a sealed door, using either the rules from the Space Hulk Kill Team article from GW's website or the rules from building complexes from IA4 (Have to go look to see which one would be a better fit).

CommunistBrother
13-08-2006, 23:26
I know, it was bugging me too. I originally went with that, so that the marine could always just use the strategy of hanging back and guarding the critical passenger but in the end, how fun is that?

You could have a third netural party mark the victory redshirt, and tell the players not to look at any bases until the models are dead. If you don't have a neutral thrid party, you'd could number the redshirts and draw a seat number from a hat.
I think the third-party idea would be the easiest and as far as I know, it's pretty easy to get one dude to place on figure. If not, then simply number the seating rows and roll two(three?) D6 and whatever number that is, it's his seat? Maybe just a scatter die and a D6 from the center of the board? If he lands off the table or ontop of another passenger he relocates to the nearest, open area.



Not bad. Subtract one of the seating rows from my previous numbers, and have two pilots and four flight attendants? Give the cockpit a sealed door, using either the rules from the Space Hulk Kill Team article from GW's website or the rules from building complexes from IA4 (Have to go look to see which one would be a better fit).Without reading them, I think the IA4 rules may be better. Simply for the fact that Space Hulk door rules are not very detailed, and usually end up exploded instead of opened. Otherwise, I think you've got it right with the pilots/stewards.

Though, the flight attendants won't serve much purpose other than dying... oh who am I kidding that's the entire purpose of everyone except Brother Samuel.

UnRiggable
13-08-2006, 23:49
Would you ever expect Battle-Brother Samuel L. Jackson to lose?
Star Wars: Return (was it return or revenge? I don't remember!) of the Sith

Zzarchov
14-08-2006, 01:17
Also: Deep Blue Sea , where he is eaten by a Shark with perfect timing.

scwolf
14-08-2006, 01:52
Also: Deep Blue Sea , where he is eaten by a Shark with perfect timing.

Ah, but what made the timing perfect there is that you absolutely were not expecting his character to get eaten by the shark right at the climax of the big hero motivational speech.

I stand by the assertion that the only time you'd expect Sam to lose is Revenge of the Sith, and that's only because we knew the plot of the original trilogy prior to that movie.

Malphax
14-08-2006, 02:36
Would you ever expect Battle-Brother Samuel L. Jackson to lose?

Deranged terrorists with osteoporosis ftl...

MadJackMcJack
14-08-2006, 08:20
Ah, but what made the timing perfect there is that you absolutely were not expecting his character to get eaten by the shark right at the climax of the big hero motivational speech.

I stand by the assertion that the only time you'd expect Sam to lose is Revenge of the Sith, and that's only because we knew the plot of the original trilogy prior to that movie.

You obviously didn't see the director's cut. At the end, where the 2 survivors are paddling away, Jackson drives up in a speedboat wearing a shark-skin suit, quips "Shark meat, best ***************** thing I ever tasted!", and takes them all home.

muskrat
14-08-2006, 10:07
madjack mcjack ftw!!!!

though you left a bit out- the speedboat was actually the hollowed out shark's body, and Samuel L. Jackson was pimp-smackin Chuck Norris into swimming really fast and pushing the sharkboat.

Lostanddamned
14-08-2006, 10:15
He wasn't smacking Chuck Norris into swimming... He just had him sitting at the back of the boat, the sheer awesome was causing the water benath them to evaporate and the boat to fly forward.

Pootleflump
14-08-2006, 10:27
Surely Brother Samuel needs a cute, blonde, **** kicking Sister of Battle to, protect, save him occasionally & trade one liners with?

Simsandwich
14-08-2006, 10:30
Surely Brother Samuel needs a cute, blonde, **** kicking Sister of Battle to, protect, save him occasionally & trade one liners with?

Indeed He Does!