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Asrai Wraith
24-08-2006, 20:58
Is it me or does anyone else notices good players tend to get more 'lucky' rolls?
Is there a special technique in rolling dice I'm not aware of?

deadkez
24-08-2006, 21:02
Dice hate people... never, ever let the dice know what they've got to roll. I always play with a poker face.. not for my opponent, but for my dice.

also, templates belong to the same union, so play it safe and never tell them they've got to reach.

athamas
24-08-2006, 21:46
also, never handle the tremplate befre roling to hit with it..

as to rolling it is very much luck, but like kama comes abck to bite you


i have seen people pass numberous 5+ ward saves, only to fail a simple 2+ save...

Maguni
24-08-2006, 21:48
one gamer I know will always cup them while bending his wrist to make his hand look like a flamingo's head, then he tosses them into the air and wrecks scenery. It seems to work best with plasma guns, as they have never overheated.

Gorbad Ironclaw
24-08-2006, 21:52
Is it me or does anyone else notices good players tend to get more 'lucky' rolls?

The trick to being a good player is to get into a position where you don't need a 'lucky' roll.


Is there a special technique in rolling dice I'm not aware of?

Unlikely, but if there were, it would be cheating, so don't.

DarkTerror
24-08-2006, 22:01
There is very important information on this subject:

You can TRAIN your dice. All of the better players know this (and you'll notice their dice are much older). It's important that your dice are trained, they'll do far better for you. My own dice have about 10 years of training and will do twice as well for me as others.

Oh yes, never use your opponents dice! If they have trained them, they will fail you often!

gortexgunnerson
24-08-2006, 23:36
The trick to being a good player is to get into a position where you don't need a 'lucky' roll.

This I totally agree with. Also going with the idea that good players are generally winning the battel more times then losing bad luck doesn't seem to bad. In that in a close game loss of a unit to an unlucky roll could be seen as bad luck. Lossing a unit when your creaming someone isnt seen as bad luck as no real effect on the game. So in a game a strong player is winning it may seem that he is getting lucky as you remember those times but may ignore times when the dice goes against them.

But I mainly agree with Gorbad often I find I have terrible luck with attacks and can miss them all but still win the combat as I have engineered a situation where I dont require good rolls to win the combat.

But their are methods of rolling dice to get good results but is reffered to as cheating. The 2 'common' ones I've heard are loaded dice, apparently achieveable by microwaving GW dice (please dont try this at home anyone, melted plastic in food preparing environments = very bad) or heating them when 6s are facing up to increase the 1 sides weight. And the other 1 I have heard is bowling. Which is rolling the dice down furrows in your fingers with the 6 and 1 to the outside. It is apparently reduces chance of 1 and 6 so good for avoiding 1s or looking too suspicious with lots of 6s. But to reiterate it is blantent cheating and you must wonder how much of loser you have to be to cheat to win at what is effectively toy soldiers lol.

Their was a big article about it on portent/warseer a while back. But if you think someone is cheating just dont play them as really can ruin your fun. I had a guy I thought was cheating in a blood bowl tournment after 15 turns of never rolling a 1 with his 1 red dice. I made a rquestioning comment and he swapped colour dice and rolled a 1 on a really unimportant dodge then when back to his red dice. I would have kicked off more of a fuss but he didnt speak English (my question was translated by his brother on the next board) and I felt if he needed to cheat then he needed my pity

DeathlessDraich
28-08-2006, 09:21
Luck plays a bigger role in Warhammer than some may think.
Yes, it is "assumed" by good players that they win by skill all the time but when 2 players of the about the same calibre meet, the outcome is due to chance (the dice roll) mainly.

There are often important points in a game when luck/bad luck is critical, usually in the early or late turns - a warmachine misfiring in turn 1 and rolling 1 on the chart, a failure to rally in turn 5 or 6 on a LD of 10, a stone thrower landing on the general/vampire/hierophant who fails his 'Look Out Sir' in turn 1.
The 'good' player has a contingency plan but that itself is subject to chance.

Secondly some armies are more dependent on dice rolls than others

SAD Skaven, of whom many complain about is very dice dependent.

At the other end of the spectrum,

Tomb Kings, does not roll for magic or break tests, thereby reducing the chance factor.

Can I suggest that you count the number of rolls which do not agree with probability theory in a game of players of similar experience and ability. You'll find the winner will be the lucky guy!:eek:
Alternatively try the charts, I've placed in a new thread.

DeathMasterSnikch
28-08-2006, 10:25
The trick to being a good player is to get into a position where you don't need a 'lucky' roll..

Meh, won't help when you're rolling a panic test. Just because you're good doesn't mean you wont get into a situation that requires lucky dice rolling.

Luke
28-08-2006, 10:31
Never seen loaded dice, but my best tip for good rolling is:

If you have been using for example, White dice all game, and you need to make an important roll. Use an awesome colour dice instead like blue or yellow as it effectively a plea to the gods to grant you their generosity. The dice gods will grant you their luck only occasionally and if they see you abusing their generosity by using multi colour dice often the will turn against you.

Also, it helps to think of your desired number and focus on the dice in your hand. When you roll, you must still think of the number.

Trust me, this works!

gortexgunnerson
28-08-2006, 11:42
I have lots of different colour dice and I religate or promote dice colours performing well in any game. I work on an ad hoc feeling basis for which colour to start with and go from their. My best every was when I forgot to bring dice to the first day of a tournment so borrowed some from the store. They were so lucky I went back and asked to use them again even though I had remembered my dice on the second day

Milgram
28-08-2006, 11:53
never ever call the artillery dice a 'malfunction dice' - at least not as long you use it by yourself.

we recently had a very strange happening: we were 4 people playing a round of mordheim. the dices were... some kind of low dices. bad for anything but wounding. the roll-to-wound resulted a critical hit (i.e. a 6) 3 out of 4 times on average.

ah yeah... never use the red dices with white dots. there are no red dices with white dots around the world that are correctly balanced.

and if you have a roll-off for rule decisions, tell your enemy to roll if a 4-6 is good for you. no one is able to roll high on a 4+ - that's why you should base your tactic on as many 3+ and better or 5+ and weaker rolls as possible. 4+ is bad!

Kordos
28-08-2006, 13:28
Use dice that missed to hit for your rolls to wound and take any dice that rolled a six out of play untill next turn so it can rest up and roll more 6's.
Allways use different dice for different shooting/combat and set up your power/dispel dice at the start of your turn with the 1 facing up so the die will get bored in this spot and roll something else

p1nCHA
28-08-2006, 14:04
Dice hate people... never, ever let the dice know what they've got to roll. I always play with a poker face.. not for my opponent, but for my dice.

also, templates belong to the same union, so play it safe and never tell them they've got to reach.

Ah, classic case of paranoid delusions - the conspiring dice.


(Amclay upway! Ethay iceday ightmay eadray ouryay ostpay, oopidstay!)

DeathMasterSnikch
28-08-2006, 14:09
Could always throw the dice at the opponents eyes...then switch them to the required roll.:p

Tanith Ghost
28-08-2006, 14:27
The only one I've confirmed as true is NEVER, EVER say 'anything but a one'
for any reason at all unless you want to see a spectacular death of some sort. Same for sixes- failed toughness,initiatve, ect. checks will visit you if you do.

TheWarSmith
28-08-2006, 14:48
How about where it's Bretonnians vs. dark elves, 1k points. His 2 lvl 2 sorcs both get lvl 6 spell. First turn, he tries to draw out my dice w/ chillwind, does nothing, then rolls 3 dice for black horror. I've got my big fat dispel scroll ready.

.......6...................6...................6.. ........irrestable force

He kills 3 knights, not a HUGE deal(he even gave me my 6+ ward), then i roll 9 and panic off the board(this was the first turn of the game)

Or how about later that game when the dark riders get a flank charge. 6 attacks, 4 hit, 3 wound.......i roll 1...1...2.....ward save time.....4...5....4(3 dead to spears. Now it's horse time. 5 hit, 3 wound(WTF is w/ those horsies). 1....1.....1.....ward save.....1....2....2...horses killed 3, dark riders spears killed 3. It was SAD!!!

Sureshot05
28-08-2006, 16:44
I have noticed that certain units seem to attract certain rolls. My handgunners are legendary for not being to hit the broadside of a barn thats a meter in front of them. I have no idea why i have never managed to hit with them, but thats the way it goes.

On the other hand, in one of my 40K armies, my commander (Horima) who is hated and detested by all, has a very good habit of passing invulnerable after invulnerable save and shrugging off everything. The amount of fire he attracts and still survives is quite unbelievable. Now if only I could get the rest of the army to perform any better.... :cries:

Mephistofeles
28-08-2006, 16:49
When you roll dice, always shout: Poison! before you do.

This is a habit my Dark Elf opponent has developed because of his poisoned attacks, but has now started using ALL THE TIME (dice don't know rules anyway) and it works!

Recently I tried it. I rolled about 10-15 dice and none came up 6. I then rolled two of them, and shouted: POISON! and guess what, double 6...

I swear to god I wanted to kill him... It...is...not...logical!

Luke
28-08-2006, 16:50
I have noticed that certain units seem to attract certain rolls.

I agree, my chariots/stegadons etc always seem to roll 1's for their impact hits. Every damn time. WIthout fail.:cries:

That said, my beasts usually manage to pull off bucket loads of 6+ saves when they need to.

Milgram
28-08-2006, 19:29
my nightgoblins seem to be unbreakable... they ran now 3 times in 25+ games and the one time the table edge wasn't that close they managed to rally. well... there is no way to stop my general from fleeing... (at least the ng shamen doesn't care) maybe I should try something like 'avengers assemble!'.

catapult is also such a thing. I'm very good at guessing. but the scatter dice only hits on every 6th round for me. and guess what the malfunction dice does every 6th round: he honors his name.

@the topic of horses: everyone knows that mounts are deadlier than their riders (not only wolves). and some stupid fus forget to roll them!

Tili
28-08-2006, 20:12
I dont know why but if my Black knights charge then something alwyas happens.
its called the rubber lance syndrome. They just cant hit or wound anything.
And the the horses do about 3 wounds...

Its just crazy!

Luke
28-08-2006, 20:26
I hear that. Makes me cringe when 6 dragon princes fail to inflict a single wound whilst their gee-gees take out half the enemies front rank.

EvC
28-08-2006, 20:39
I dont know why but if my Black knights charge then something alwyas happens.
its called the rubber lance syndrome. They just cant hit or wound anything.
And the the horses do about 3 wounds...

Its just crazy!

It happens most of the time like that with me. I don't think I've ever had a Wight kill anything with their Killing Blow ability that wouldn't have died due to the regular wound either... although every time where I've rolled their dice in frustration after they've lost some ridiculously easy save rolls to see what would have happened, I've rolled lots of sixes and would have killed many an enemy hero that way. Wah! :o

eldrak
28-08-2006, 22:13
Didn't you know that horses are one of the most deadly things in WHFB?

If an army could field units with warhorses only it would be unbeatable.

Dtrik
28-08-2006, 22:37
I see a new army coming, first there was Ogre Kingdoms and now the new most elite army, Horse Democracies!

DjtHeutii
28-08-2006, 23:05
Didn't you know that horses are one of the most deadly things in WHFB?

If an army could field units with warhorses only it would be unbeatable.

Often times this has been discussed in our group as well.

jp22102000
29-08-2006, 00:28
there actually is a way to increase your odds by holding and rolling the dice a certain way. i am not sure how it is done but this is the reason casinos require the dice to be bounced off a wall or it will not count.
also i have seen web sites that make odd shaped dice (d20, d8, ect) that are loaded

Twisted Ferret
29-08-2006, 01:05
Haha, you guys are worse than baseball players. :D But I'm afraid I have no room to comment... I bought my own dice, and often play with and fondle them to "train" them to me. I let no one else touch them and often do little rituals like breathing on them, shaking them, pausing and trying to synchronize our karmic essence sort of thing, envisioning the desired result... and then tossing.

No, I don't believe that it truly helps... but it sure is fun! :p Well, actually, my luck has gotten a lot better since I got my own dice... hmm... :eek:

Sandals
29-08-2006, 01:48
i have different coloured dice for each of my main armies, so that they match (i know, very sad!)

but the worst thing i have ever seen was in a game of blood bowl. now, this may sound like paranoia, but it's just how i play. i have my own set of blocking dice, a set of dice i use for ijuries, and a set for everything else. they are very deffinatley not loaded, as that is cheating and wrong, but they work best in that configuration. i accept this and live with my slight OCD on the subject(!)

however, i was playing in a tournament, against some french guy, who sat down opposite me and took my dice! without asking first! then made some excuse as to not having them or speaking english. i had to relent, as i was going for sportsmanship points, but i then lost the game on my back up dice.

never forgiven him for that. never will either. damn the french! :p

oh, and i have superstitions for when i play baseball too, but that's another topic... :D

TheWarSmith
29-08-2006, 02:43
There is an all mount army. It's the dinosaur list in Chronicles 2004 for lizardmen.

Sandals
29-08-2006, 12:02
There is an all mount army. It's the dinosaur list in Chronicles 2004 for lizardmen.

i've not seen that, it wasn't in the annual over here. was it just an american thing? and can it be found somewhere on the net? (i assume so, everything can nowadays!)

Spell_of_Destruction
29-08-2006, 12:11
When I was younger and playing against my friends I adopted the interesting tactic of rolling before I declared what I was rolling for!

Good dice roll? Ah, yes, my hail of doom arrow just hit.

Bad dice roll? Um, yeah, I was just playing about with the dice.

Fortunately I have grown out of such blatant attempts at cheating. :angel:

Luke
29-08-2006, 12:28
Apparently if you heat some plastic dice in the oven for a while, the plastic will start to become denser at the bottom as the cube slowly melts. Put them on a baking tray and throw them on a high heat (150-200) for a few minutes. Take them out before they deform noticeably they should be heavier on the bottom (the side that was on the bottom of the baking tray)


Might give it a go tomrorow.

TheWarSmith
29-08-2006, 14:20
It's in Chronicles, not Annual, 2004. No clue if it's only a US thing.

The list allowed units of cold ones and cold one variants. They were only ld4 i think, probably still stupid( i think?), but could roll 4d6 cold blooded tests.

They got "thunder lizards" and another carnasaur type monster. They had a Cuotl for a lord choice, which was a lvl 4 heavens flying combat monster with special rules.

I believe they also had M8 cold ones with skinks on top.

DeathMasterSnikch
29-08-2006, 14:31
Ah the good old days of skink riders. I miss the raptor style cold ones.

Sandals
29-08-2006, 18:42
It's in Chronicles, not Annual, 2004. No clue if it's only a US thing.

The list allowed units of cold ones and cold one variants. They were only ld4 i think, probably still stupid( i think?), but could roll 4d6 cold blooded tests.

They got "thunder lizards" and another carnasaur type monster. They had a Cuotl for a lord choice, which was a lvl 4 heavens flying combat monster with special rules.

I believe they also had M8 cold ones with skinks on top.

sounds cool. didn't know there was a chronicles 2004 as well as an annual, never appeared here. anyone know of a copy that's online?

TheWarSmith
29-08-2006, 19:21
It's the book w/ Tzar Boris for Kislev on the front. I'm looking online all over the place, with no luck. It's currently out of print, and to note, the dinosaur list was NOT official, but just a goofy fun list.