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corben_da
27-08-2006, 15:14
Need opinions on this army!

Whisper of the Desert: 2000pts

Tomb King:271pts
- Great Weapon, Armour of the Ages, Golden Ankhra, Vambracers of the sun
Tomb Prince: 131pts
- Great Weapon, Light Armour, Collar of Shapesh
Liche Priest: 165pts
- Hierophant, Neferra's Plaques of Mighty Incantations, Cloack of Dunes
Liche Priest: 165pts
- 2 x Dispel Scroll

3 x Skeleton Chariots: 120pts
10 x Skeleton Warriors: 80pts
- Bow
38 x Skeleton Warriors: 430pts
- Full Command, Banner of Undying Legion

24 x Tomb Guard: 358pts
- Full Command, Mirage Standard
Tomb Scorpion: 85pts
Tomb Scorpion: 85pts

Screaming Skull Catapult: 110pts
- Skulls of the Foe

DeathlessDraich
27-08-2006, 15:19
Can't fault this list - it's too similar to a list I used once.

No Hieratic Jar?
Where would you place your characters under 7th Ed rules? 2 safe blocks only.

corben_da
27-08-2006, 15:27
King and hierophant on huge skeleton warrior unit , because I have noticed that it's really stiff unit, and king gives the unit strengh punch :)
Prince and other liche goes with tomb guard.
i have tried to put king on guard unit and prince at warriors, but i have noticed that it's more effective to divide strenght :)

Esquin
02-09-2006, 07:51
Loss the full command and you will have a solid list. Fact is the full comand is so redundant in a Tomb Kings army, only take what you need. That is a standard and a champion if you have a character in the unit. (The Champion is there to deflect challenges from the character, liches mainly.)