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View Full Version : Starting Dark Eldar (Again)



Daemon king Mad Dog
02-09-2006, 15:26
It says again because i wasn't very good when i started it last time, but for now i have a raider, and a harmunculi and i will probably be getting the codex, 5 warriors, and a few wyches for 6-7.

So, any advice on what to get for a fast moving hard hit and run force?

the anti santa
02-09-2006, 16:30
Well lots of raiders are very useful, as they can shoot after they drop off the wyches or other combat troops.

A ravager with 2 or 3 disintegrators is very nasty as it can move 12" and shoot 2 of them on low power and a main gun, great against marines.

The bog standard (and rather boring) lord with combat drugs, shadow field and agoniser can easily be in combat turn 1. So maybe leave the incubi at home as they stop him FOF, though they are cool models.

You want more wyches as they are some of the best combat troops in the game.

reavers are ok, but i've not found much use for hellions.

You could always take a webway portal for some of the slower elemets of your force too, like a talos (or 3 if you are evil).

scourges with splinter cannons are great against light armour like guard or nids but less use against power armour.

Finally don't underestimate the power of a 10 man 2 dark lance warrior squad for 100 points, they can at least hold your deployment zone whilst the rest of your army is attacking.

Eblis_Dead_Forever
02-09-2006, 18:04
Mandrakes are very useful and sadly overlooked choice in the dark eldar codex. Their ability that prevents them being shot at and still move as well as having three different possibly places from which they can appear is brilliant. Although not great assault troops they are a very effective back up able to appear where they are needed the most. Plus if you take three squads of them it can be alot of fun. Espically against tau and those pesky battle suits.

Bregalad
02-09-2006, 19:29
I am glad, we have another "I want to start Dark Eldar" thread. The last one is .. wait ... one day old and ... wait ... while I am writing this just one thread away, so really hard to find! Maybe something changed since yesterday :rolleyes:

http://www.warseer.com/forums/showthread.php?t=47841

http://www.warseer.com/forums/showthread.php?t=38142
http://www.warseer.com/forums/showthread.php?t=37296
http://www.warseer.com/forums/showthread.php?t=39702
http://www.warseer.com/forums/showthread.php?t=33996

Daemon king Mad Dog
02-09-2006, 20:48
Mainr easonf or collecting dark eldar for me was... no one else does :( now it seems everyone else does :( :p

Bregalad
02-09-2006, 22:01
Dark Eldar are an "experts only" army more than any other. They tolerate tactical mistakes less than most, because they and their vehicles have almost no armour. In 3rd edition, I played one game, DE vs. SM out of the starter box, was shot to bits and lost interest in 40k for a while. Now I contemplate using the DE rules for a Kroot army.

Daemon king Mad Dog
03-09-2006, 09:06
Why not just use the kroot mercinary rules?

And any way, i've been collecting for 5 or 6 years.

Indrid Khold
03-09-2006, 09:11
Man, DE are coming out of the woodwork these days!

Just to add something to the discussion:

I have found the 10 man, 2 Dark Lance "sniper squads" to be almost completely useless, despite the hosannas sung in their name. In my game they tend to score a kill or two and get shot to pieces without achieving anything.

For Warriors I prefer to give them Splinter Cannons, which allows them to fire on the move and are effective at killing even Space Marines due to their high volume of fire. I advance with those (in Raiders, which a lot of people understandably shy away from), firing with Splinter Cannons until they can assault. A single Sybarite with an agoniser is a force to be reckoned with, my Warriors routinely beat back Space Marine tactical squads, and against less armored troops they're even better.