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Stezerok
03-09-2006, 02:24
ok so I'l preface this by saying that I am not flaming the poor little model before the new codex even comes out, I am merely asking a legitimate question as to the full extent of his uses.

So that being said, I ask Exactly how useful will the autarch be really?

The way I look at it is that there are a couple of HQ choices. You can have one of your HQ slots be something that supports the rest of your army. A farseer is a perfect example. Or you can have a "Superman" type character. My friends Daemon Prince painfully comes to mind...

So as the new Autarch will be a "batman" type character how effective will he be? can he support squads? Not really. He has no effect as far as we know that enhances a squads capabilities, so personally I would much rather have an exarch, who not only has powers to enhance his squad, but also has exarch specific weapons (which the autarch cant use). Now on to the next question. Can he be a "superman"? can he take on Daemon Princes and the like, or at least take down a squad by himself? No. It's already been said that he is a "Batman" type character. Someone who has an enormous selection of gear at his disposal, but in the end is still just one guy, and even with the massive selection, there is still not enough firepower to take on a unit by himself, and furthermore cant defend against "Superman" type characters...

So if anyone could give me an example of a tactical advantage that having an autarch could give, that would be appreciated. thanks...

UnRiggable
03-09-2006, 03:11
Enhancing firepower for warp spiders by joining their squad, maybe adding more cc with howling banshees or striking scorpions...

BrainFireBob
03-09-2006, 04:26
The Autarch, quite simply, I see as the Eldar generalist.

That sounds stupid, until you realize ELDAR ARE SPECIALISTS.

Rumored changes- dropping SS powerclaw str and haywire 'nades, etc.- make Aspect Warriors even more particular than ever before.

Give him Swooping Hawk Wings/Warp Spider Jetpack, and a Fire Dragon Fusion Gun- you know he'll be at least BS 5, and since he's an indie, he can shoot a different target if he doesn't join the squad. Run him with Banshees- he hits the tank, they eat the squishy filling.

Add him to an Avengers Squad, and give him a powerweapon and lots of attacks.

Etc.

Mainly, you can make him VERY mobile, give him kit for whatever role your army lacks, and use him to complement your existing Aspect Squads.

They're the anvil, he's the hammer.

chickenuggets
03-09-2006, 06:51
i havent seen their total kit of wargear but im just glad that we can have an IC that can run around and not be JUST for supporting squads, im sick of leaving my farseers at the back and seeing a decked out chaplin cut up my stuff and having fun

Captain Optimus Metallus
03-09-2006, 09:17
So as the new Autarch will be a "batman" type character how effective will he be? can he support squads? Not really. He has no effect as far as we know that enhances a squads capabilities

You don't need special rules to support a squad. What do Space Marine Captains have to support squads, other then their Leadership rule (which is useless in this case, anyway)? Yet no one complains about their ability to support squads. That's because there're more to supporting a squad then snazzy special rules.

It'd be a fairly good guess that the Autarch will have much better stats then an Exarch. No, he won't give a squad of Striking Scorpions any special abilities, but if he charges into combat alongside them, then he's bound to kill WAY more of the enemy then the Exarch would. I certainly define that as supporting squads.

Nevermind having a character with at least a BS 5 with Swooping Hawk Wings and a Reaper Launcher. Want troop support? How about a guy with a heavy weapon that hits on a 2+ who can rapidly redeploy to provide fire support for troops who need it?


Now on to the next question. Can he be a "superman"? can he take on Daemon Princes and the like, or at least take down a squad by himself? No.

Already know that without seeing a single stat, huh? I'd guess that he'd have better stats then an Exarch, but that's just my guess. We have NO idea WHAT the Autarchs stats are. All we know, for certain, is the equipment which the Autarch can take.


It's already been said that he is a "Batman" type character. Someone who has an enormous selection of gear at his disposal, but in the end is still just one guy, and even with the massive selection, there is still not enough firepower to take on a unit by himself, and furthermore cant defend against "Superman" type characters...

I don't know. Give an Autarch a Warp Spider Jump Generator and a Fusion Gun. Have him warp in, blast Mr. Daemon Prince with his Fusion Gun, then warp out of sight so the Daemon Prince can't charge him. Repeat til the Daemon Prince is dead, or weakened enough so that another unit can finish him off.

As for taking on units, huh? The above Autarch, with a power weapon and a shuriken pistol (which he can take along with his Fusion Gun, so he'll always get an extra attack for two close combat weapons), will likely be able to make mincemeat out of a Space Marine squad.

Even if the Autarch has Exarch stats, we're still talking about a guy who A) Can strike pretty much anywhere thanks to his Swooping Hawk Wings, Warp Spider Jump Generator, or Jetbike. B) Has a Str 8, AP 2 Assault Weapon he can fire as he's charging in (Apparently the Fusion Gun is going back to Str 8). C) Once in combat, he can wield a Shuriken Pistol and Power Weapon with a minimum of 4 attacks at WS 5 (Assuming he has Exarch stats. 5 attacks on the charge is more likely. Maybe 6). That's a character that can turn most units into mulch.


So if anyone could give me an example of a tactical advantage that having an autarch could give, that would be appreciated. thanks...

I've listed a couple. By the way, I thought I should point out that Batman HAS beaten up Superman.

Repeatedly.

Inq. Veltane
03-09-2006, 10:24
I'm quite liking the idea of an Autarch, sure he isn't going to be able to go toe-to-toe with a 150+ point combat nasty in an assault but he isn't supposed to be able to. His role will be to support the rest of the eldar army, as part of a 'combined arms' strike he will make a difference. Maybe he'll only be killing two marines a turn in an assault (assuming S3) but that should be enough to swing most close combats in the eldar's favour. The BS5 Fusion Blaster with Hawk Wings should be pretty lethal as a tankhunter and yeah, he isn't superman but an effective character doesn't need to be. As long as he is good value for his points (I'm hoping mine will weigh in around the 100 mark) he doesn't need to be a one-man-army, he just needs to have the flexibility to support all the Aspects in your army (which he will have).

chickenuggets
06-09-2006, 10:09
tru, but id still like a super combat awesome killing machine of superior exorcistiocal doom upgrade times fiffteen better than chaplin with Ld 11 and a super titan killer gun mounted on his crotch and five mindwars comming out of his five heads with five mandiblasters at str 10 and three layers of banshee masks with battery powered bumble bees that shoot out at zipping speed and screw up terminators that are allergic to sunflower seeds and gin on a sunday night,, to kill stuff with

Inq. Veltane
06-09-2006, 10:12
Then take a Phoenix Lord.

Kriegsherr
06-09-2006, 11:24
The autarch sounds really neat. Not only can he support single squads, and at the same time gain their aspect powers, but he adds +1 to reserve rolls. Thats a huge advantage in some missions (City fight and sever rats come to mind).
And, he also fights. The sick combination you can do by combining gear from different aspects make me giggle madly. Jump pack and fusion gun = very dead Leman Russ.
There are maybe even more sick combinations....

And besides, the mini with the mandiblaster just looks hot!

Inq. Veltane
06-09-2006, 12:03
Asurmen and an Autarch (Wings, Power Weapon, Shruiken Pistol, Banshee Mask) 'tag teaming' enemy characters sounds quite effective. Well, expensive but against anything without T6 effective. If you have an exarch supporting them as well....most models should be dead before they can strike.

marv335
06-09-2006, 12:12
with a power weapon and a shuriken pistol (which he can take along with his Fusion Gun, so he'll always get an extra attack for two close combat weapons)

sorry to burst your bubble, but unless he has some special rules for equipment, you can't take a two handed weapon and two one handed weapons at the same time.

Sildani
06-09-2006, 13:50
Bingo. He might not be able to lose his shuriken pistol, but it's been said he can take one two-handed weapon and one one-handed weapon regardless.

Wow. Eldar have gone from two HQ choices that don't require opponent's consent, to 11. Holy Christmas.

chickenuggets
07-09-2006, 07:19
and phonex lords suck. i cant cope with them not having an inv save, it makes them soo vunerable to things like insta-kill p.fists ect... theyd be better if they had lyk even a 5+ sav. (apart from asurmen but he sucks) id still have to say that fugean is the best lord. Str 5 re-roll wounds in cc and an assult2 str 8 ap1 wpn is good. too good. id like the shadow hunter scorpian one but
1. if he joins an infiltrating scorpian unit he loses fleet
2. waste of good I with a p.fist
3. high points cost

Captain Optimus Metallus
07-09-2006, 07:42
sorry to burst your bubble, but unless he has some special rules for equipment, you can't take a two handed weapon and two one handed weapons at the same time.

From the Eldar Rumours Compilation (http://www.warseer.com/forums/showthread.php?t=43079) thread...


The Autarch comes with the following weaponary as standard.

Shuriken pistol,plasma grenades,haywire grenades and forceshield (4+ invul save)

They can take one of the following at a points cost

- Swooping Hawk wings
- Spider Warp jump generator
- Eldar Jetbike.

One of the following at a points cost
- Mandiblaster
- Banshee Mask

An Autarch may be given one single handed weapon and one two handed weapon.

Single Handed
- Power Weapon
- Scorpion Chainsword
- Laser Lance (jetbike only)

Two Handed
- Avenger Shuriken Catapult
- Death Spinner
- Fusion Gun
- Lasblaster
- Reaper Launcher

He starts with a Shuriken Pistol. He can THEN add on two single-handed weapons or one single-handed weapon and one two-handed weapon. Or do you mean he can't use it, even if he can take it? Hadn't considered that possibility.


and phonex lords suck. i cant cope with them not having an inv save, it makes them soo vunerable to things like insta-kill p.fists ect...

If Autarch's get that 4+ Invulnerable Save Force Shield, then I can imagine Phoenix Lords getting similar. Remember, just because a model doesn't have an Invulnerable Save, now, doesn't mean he won't have one in the next Codex. Just look at Marneus Calgar or the Terminators. The poor bastards didn't have an Invulnerable Save in 3rd edition. Now they do.

Inq. Veltane
07-09-2006, 11:19
And remember also the Eternal Warrior rule, Phoenix Lords are immune to Instant Death.

PierceC
07-09-2006, 12:07
Asurmen and an Autarch ...sounds quite effective. Well, expensive but against anything without T6 effective. If you have an exarch supporting them as well....most models should be dead before they can strike.

Except a broodlord with Implant Attack, Adrenal glands, and a toxin Sack :D !!! HE HE HE :evilgrin:

Reflex
07-09-2006, 12:54
the autarch.. hmm where do i stand.

every army needs a general, a farseer or an avatar are not generals, the avatar is a mindless demon that kils stuff he dont like, the farseer, a very wise, old being, a psyker not a general.

thats where i stand.

chickenuggets
11-09-2006, 09:28
And remember also the Eternal Warrior rule, Phoenix Lords are immune to Instant Death.

what rule ,ive never seen it before. where is it located?

BrainFireBob
11-09-2006, 09:31
Supposedly, according to Brimstone (an excellent source), it's in the new Eldar 'dex.

GrimZAG
11-09-2006, 10:02
That's a lot of protection for the phoenix lords if they have a 4+ invulnerable save AND no instant death, along with whatever weaponry they have, makes them pretty sweet. Why would you want an Autarch if you could have one of these guys?

IJW
11-09-2006, 10:04
No invulnerable save for Phoenix Lords, just a 2+ regular save. ;)

e033x
11-09-2006, 19:26
From the Eldar Rumours Compilation (http://www.warseer.com/forums/showthread.php?t=43079) thread...
If Autarch's get that 4+ Invulnerable Save Force Shield, then I can imagine Phoenix Lords getting similar. Remember, just because a model doesn't have an Invulnerable Save, now, doesn't mean he won't have one in the next Codex. Just look at Marneus Calgar or the Terminators. The poor bastards didn't have an Invulnerable Save in 3rd edition. Now they do.

it is said that the phoenix lords are gonne be VERY good at what they do, but not so much else.

Gabriel
11-09-2006, 19:36
Will you please stop flaming the Autarch! Mounted on a jetbike accompanied by a load of shining spears and an exarch with hit and run!? Add to that the fact that a laser lance will give him str 6 power weapon attacks on the charge!!? And its only a 1 handed weapon!!? Add a pistol and mandihat and you have a charachter with awesome mobility, a 3++ save when he tuboboosts and you have a killing machine. Pure and simple. I'd say 5-6 attacks on the charge. Ouch...

Each spear will have roughly 2-3 attacks on the charge and the exarch may well have 4. That's 8-12 str 6 and 4 str 8 power weapon attacks on the charge. Without the autarch.

Put that squad anywhere near me... or far from me... and I swear to Khaine I will butcher them like cattle. Attributed to Autarch Anariel of the Altansar Craftworld.

Gyulkus Chaos Saurus
12-09-2006, 00:59
tru, but id still like a super combat awesome killing machine of superior exorcistiocal doom upgrade times fiffteen better than chaplin with Ld 11 and a super titan killer gun mounted on his crotch and five mindwars comming out of his five heads with five mandiblasters at str 10 and three layers of banshee masks with battery powered bumble bees that shoot out at zipping speed and screw up terminators that are allergic to sunflower seeds and gin on a sunday night,, to kill stuff with

hehehe, sigged

red_drake
12-09-2006, 03:11
great autach combo: bike laserlance (pistol) reaper launcher

you have 5 str 6 p.wepon atks on the charge and a mobile reaper launcher. or you could take a fusion gun.

at int. 6 or 7

stick him with some spares and im good to go :P

Stezerok
12-09-2006, 06:24
Will you please stop flaming the Autarch! Mounted on a jetbike accompanied by a load of shining spears and an exarch with hit and run!? Add to that the fact that a laser lance will give him str 6 power weapon attacks on the charge!!? And its only a 1 handed weapon!!? Add a pistol and mandihat and you have a charachter with awesome mobility, a 3++ save when he tuboboosts and you have a killing machine. Pure and simple. I'd say 5-6 attacks on the charge. Ouch...

Each spear will have roughly 2-3 attacks on the charge and the exarch may well have 4. That's 8-12 str 6 and 4 str 8 power weapon attacks on the charge. Without the autarch.

Put that squad anywhere near me... or far from me... and I swear to Khaine I will butcher them like cattle. Attributed to Autarch Anariel of the Altansar Craftworld.

I'm not flaming, I'm simply asking for suggestions, other than the obvious which you have just mentioned, I cant honestly see use that can match a farseers or pheonix lords. any other combination of weapons, and he can barely kill one meq in cc:wtf: , use him for his ranged weapons, and he's still one guy, getting off one or two shots a turn (amazing). so far the only real decent tactical use I've found (other than shining spear) is to put him into warpspider squad, with power weapon, fusion gun, mandihat, and a warp jump pack. Then have the squad pull hit and runs all day alongside a tooled up cc warpspider exarch (last I heard he still has powerblades...) between the two of them they'll roughly get 2.5 meqs dead per turn, alongside the squads assault firing your looking at 5-6 dead per turn. not bad, but still not that great compared to the farseers versatility.

paddyalexander
12-09-2006, 06:39
As for taking on units, huh? The above Autarch, with a power weapon and a shuriken pistol (which he can take along with his Fusion Gun, so he'll always get an extra attack for two close combat weapons), will likely be able to make mincemeat out of a Space Marine squad.


So according to you an autarch is immune to the universial wargear restriction of either 2 single handed weapons or 1 single & 1 double handed weapon... or did you just make a mistake?

To the best of my knowlage there are no exceptions to this rule unless you're a 'Nid.

chickenuggets
12-09-2006, 08:31
dont laser lances just mean that the cc atks are made at str5? so they wouldnt be at str6, less than that

bratbag
12-09-2006, 08:44
I'm not flaming, I'm simply asking for suggestions, other than the obvious which you have just mentioned, I cant honestly see use that can match a farseers or pheonix lords. any other combination of weapons, and he can barely kill one meq in cc:wtf: , use him for his ranged weapons, and he's still one guy, getting off one or two shots a turn (amazing). so far the only real decent tactical use I've found (other than shining spear) is to put him into warpspider squad, with power weapon, fusion gun, mandihat, and a warp jump pack. Then have the squad pull hit and runs all day alongside a tooled up cc warpspider exarch (last I heard he still has powerblades...) between the two of them they'll roughly get 2.5 meqs dead per turn, alongside the squads assault firing your looking at 5-6 dead per turn. not bad, but still not that great compared to the farseers versatility.


Oh shucks, looks like you got two HQ's. Guess a full sized army of 2000 pts should take the Autarch and his advisor the Farseer.

If, as suggested,the pheonix lords are made even more specialised then they may not be suitable for an 'all rounder' army.The Autarch may be more attractive to players who like tactical flexability in their force.

As an ork player, i wholely welcome the addition of another balanced, non-superman HQ with a few interesting abilities and a number of glaring weeknesses. Makes things more fun :D

Gabriel
12-09-2006, 10:47
dont laser lances just mean that the cc atks are made at str5? so they wouldnt be at str6, less than that

Sorry I think you are wrong. As supplied by Brim, Laser lances are now str 6 power weapons on the charge and thus far, brim has been correct about everything else. I think you'll agree it's a fairly powerful combo.

chickenuggets
14-09-2006, 09:48
ah i havent heard the updatres yet, just read whats in da codex, my bad

Kriegsherr
14-09-2006, 10:58
why does every character has to be able to be a CC-Monster? Kill a tank or two with the fusion gun autarch, and he has done his share....

diiskrej
14-09-2006, 14:38
why does every character has to be able to be a CC-Monster? Kill a tank or two with the fusion gun autarch, and he has done his share....

No idea. If I still played eldar I wouldn't mind...

Skrittiblak
14-09-2006, 16:35
The Auturch with Warp Spider Jump Generator is an eldar wet dream.

Sotec
18-09-2006, 01:15
Sure, until he dissappears in the warp on a double jump. You HAVE to put him with a squad so you lose someone else...

I think giving him a fusion gun and swooping hawk wings and placing him with a swooping hawk squad that has the sky leap ability would be king. Depp strike, grenade attack, tank go boom, next turn, leap, repeat. Boo yaa!

Cheers!
Sotec

Stezerok
18-09-2006, 02:03
ok so I've played around a bit, using rumored stats for the autarch and have decided that he's not bad at all. The previous posts were a tad harsh, and his 3+ armor, 4+ inv. makes him REALLY tough. What I have found though is that in 1500 pts and up you definitely want to give him one of the new numerous HQ choices (ie. Farseer, avatar, or pheonix lord) to back him up. In 500 pt compulsory, the Autarch makes an AMAZING support character, the way he interacts with the Dire Avengers is crazy...

and as far as some of the previous posts THE PHEONIX LORDS DONT SUCK! I see nothing wrong with Maugen Ra's new A4 Str 6 Ap 4 rending, pinning machine of death /w attached executioner! and apparenytly Fuegen is gonna be pretty cool too :rolleyes: ...


P.S. last I heard the autarchs stats were as rumored

Ws 5 Bs 5 S 3 T 3 W 3 I 6 A 3 Ld 10 3+armor, 4+ invulnerable

red_drake
18-09-2006, 03:34
So according to you an autarch is immune to the universial wargear restriction of either 2 single handed weapons or 1 single & 1 double handed weapon... or did you just make a mistake?

To the best of my knowlage there are no exceptions to this rule unless you're a 'Nid.


there is no universal wargear limit, you just dont get mroe that 1+ for dual weilding bonuses. the limit is imposed on a codex-to-codex bassis.

and the fact the the autach COMES with teh pistol, and so far we dont know if it says anywhere that taking more than one wepon replaces the pistol.

so blah! :D