View Full Version : Star Wars: Supremacy

23-06-2005, 23:32
Also entitled Rebellion in other countries. What do you think of this classic? Do you love it? Hate it? Reviewers everywhere seem to revile it, but fans love it, and it usually goes for a hideous price on eBay. I've been getting into it again, and I was hoping to find some mods for it, but support for the game seems to be quite poor. The best I've found are statistics tweakers and resource redistributors. Anyone come up with anything else? Thoughts?

Freak Ona Leash
24-06-2005, 01:16
due,I loved that game. And since when is it called Supremacy? Ah wel, I loved it anyway. Could never figure out how to get Spec Forces to do what they were supposed to though. :wtf: And mass amounts of VicStars solve problems. All problems. A planet rebels? Bombard them too mush. Some fleet appears in your no-fly zone? Blast them with waves of ships. And apparently blowing up planets with a DS is a BAD iodea. I always assumed it would fit in with my "peace through superior firepower" doctrine but it just made everyone rebel. Damn hippies...

Delicious Soy
24-06-2005, 01:42
For some reason, I really liked this game. The satisfaction of trapping and destroying marauder fleets in a sector was very fun, as was the ability to name your ships and fleets. Spec forces worked by having some go on mission and running a few as decoys, using charcters was your best bet though.

24-06-2005, 14:38
I liked it as well.

Building huge fleets to conquer the universe, always on the lookout for that hidden rebel base. Sending in characters and special forces to sabotage shield generators or assassinate characters.
It might have looked simple but this game had a lot going for it. Possibly one of the best StarWars games ever.

24-06-2005, 15:44
And since when is it called Supremacy?
IIRC, the US name is Rebellion, the UK name is Supremacy.

Looking at it, it promises a lot. It actually winds up into little more than staring at the starmap, building ships and executing planetary bombardments to wipe every last defensive regiment off the planet before you assault it. All you can control is the space battles, and there's virtually nothing you can do to affect the results of them.

Kind of boring, although I still play it occasionally.

What I would have liked is a massive strategy game, where you can take an overview, finding resources and directing forces from leadership level, but also have the ability to take control of battles and affect the outcome. Basically to have both SW:Supremacy and something like Command and Conquer and be able to switch between them as you felt like it.

Freak Ona Leash
24-06-2005, 16:46
Yeeah. Its called Star Wars Empire at War dude ;)

27-06-2005, 16:50
Dear god, what spec machine is that going to need when it comes out?

Still, my pc does need a serious upgrade :p

30-06-2005, 13:50
Oh dear God, don't make me cry! I so need to upgrade, it's unreal, for the moment I have to pretend all these great games don't exist, so I don't get all worked up. :cries:

03-07-2005, 15:43
Just upgraded so gladly I can play games like these :D

05-07-2005, 20:30
I find Supremecy to be a TBS disguised as a RTS.

Most things only happened when a new day began, and you could adjust the speed but that wasn't always a good idea.

It would have been better as a TBS IMO. Then you could dictate the flow of the game.

06-07-2005, 00:56
Anyone know anything about support for the game? Mods? Skins? TC's?

Delicious Soy
06-07-2005, 07:55
The only problem I had with the game was the similiarities between the Alliance and Empire. Either way I found myself building a few big fleets and crushing the enemy one sector at a time, the only real difference was wether you had a death star or not.

06-07-2005, 23:27
Yeah, unfortunately that's true, Soy. It's one of the games that you play to death then get sick of....only to come back to it sometime later. I've been searching high and low for my copy to play, but I think I've lost it :cries:

07-07-2005, 01:49
I found it really enjoyable, whilst it *is* aesthetically bland(read: ****), it is also quite addictive. I know more than a few friends(myself too) that have lost many a day to this game.

To compare it, I *think* it must be something like the Football Manager games, not anything special *really*, just a very very very extensively done spreadsheet.(Then again, I didn't get into FM so my opinion could be skewed on a disinterest in football). Still, it's quite addictive, just by no means an action game.


10-07-2005, 12:19
The game was excellent and the computer was sometimes quite good. It still remember that immense game playing the Empire and Palpatine getting kidnapped by a bunch of rebel operatives right under my nose on Coruscant (I was very ashamed of that I'm telling you).
Two Death Stars, five super stardestroyers and many other goodies later, I methodically purged the galaxy of all rebel presence, one sector after another, until I found my beloved Emperor. This is also the game where Admiral Thrawn has Force powers (OMG the very thought of that just blew my mind).
And like others I found that the rebels were much too similar to the Empire. The Empire should have begun with a much larger fleet, control of most of the core. Rebels should have had the ability to build secret bases to steal resources from the Empire... Only later, when the war was in full swing, should have they been able to mass larger fleets to take on the Empire in a conventional manner.

11-07-2005, 01:02
A flawed but addictive game, nuking a planet with the Death Star for the first time is fun though......

12-07-2005, 07:32
i have the game but i never understood how to play. I always seemed to run out of money(or equivelent)

Apart from that it was a great game

12-07-2005, 21:32
I see I'm not the only fan of this great game. Everyone interested in editing the game should check out http://www.swrebellion.com/index.php They have a great and easy to use editor to play around with.

Inquisitor Maul
14-07-2005, 22:32
This is also the game where Admiral Thrawn has Force powers...

That's Grand Admiral Thrawn :p

Delicious Soy
15-07-2005, 02:22
i have the game but i never understood how to play. I always seemed to run out of money(or equivelent)

Apart from that it was a great gameFor the most part I simply let the computer handle it. So long as you reserved a few construction yards for yourself (then build huge production facilities in the outer rim) you rarely ran out of resources. Garrison duty was also largely a concern of a computer. Basically my plan usually involved taking all the contruction yards and Shipyards in the Core worlds before establishing proper bases in the outer rim using a colony fleet or two (massed troop transports lightly escorted). Then in each sector build a garrison fleet (big ships with plentiful fighters and a gravity ship or two) then have three or four conquering fleets (Unstoppably huge fleets with as many troops as possible) and grind the enemy into submisssion. The main problem I would have would be raiders (star destroyer or Mon Calimari with a grav ship) killing isolated vessels or bombarding lightly defended planets, though it was always satifying when you finally caught them. :evilgrin:

15-07-2005, 03:01
The main problem I would have would be raiders (star destroyer or Mon Calimari with a grav ship) killing isolated vessels or bombarding lightly defended planets, though it was always satifying when you finally caught them. :evilgrin:

You're getting me frustrated just thinking about it. Those damned little raiders were so annoying, especially when you sent a fleet after them and they kept hopping from planet to planet, bombing each one before moving on. As annoying as that was, I suppose the whole cat and mouse thing got quite interesting, particularly when instead of chasing the fleet, you would send it to planet, you knew they were going to attack. Immensely satisfying when you caught the little gits and reduced them to so much debris :evilgrin:

15-07-2005, 10:16
Cheers for the help Delicous Soy, it was greatly appreciated.