View Full Version : Quag'esh Fluff

17-09-2006, 06:38
A mod suggested making a seperate thread for fluff.

Alright, here it is: For those of you that don't know what the Quag'esh are, here's the link http://www.warseer.com/forums/showthread.php?t=48436

Ok, Firstly the fluff of the old Forum:

A Brief Internal History of the Quag'esh:

The Quag'esh evolved on a planet that had vast stretches of swampland, and many large freshwater basins. The Quag'esh are amphibious, they breathe by cutanious respiration. They have no ability to vocalize, instead having six oval patches on their front sides, which they can light up in different combinations, which make up their language. The Quag'esh were united into one empire somewhere between the advent of black powder and the advent of the rifle, under the reign of an emperor. They developed a seemingly bizarre system of architecture, having more solidly constructed buildings on land, which came to be the more industrial and wealthier structures, while the underwater structures were usually the impoverished residential areas, the slums of coastal cities. Purely underwater cities tended to be poor, while on land ones tended to be rich. The Quag'esh were ruled by one dynasty until many years into their development. Then, finally under the reign of one particularly oppressive emperor, the poor Quag'esh rose up and overthrew the emperor, and extinguished the dynasty. By this point the Quag'esh had two dependant offworld colonies within their solar system. The colonies remained loyal, but after the 'revolution from the sea' (this was the name that was dubbed, as the poor and oppressed mainly lived in the less wealthy underwater districts) they feared that the supplies of oxygen, water and food would be cut off as retribution for their former allegiance to the emperor. This is when the Quag'esh came up with their motto, in defense of all peoples. The Homeworld Quag'esh showed mercy to the colonies, keeping them fed, and breathing. They also claimed that they forgave the colonies for their resistance, claiming that the goal of the revolution was to free all Quag'esh, and that they were defending all the peoples of the empire, regardless of ideology. The Quag'esh then set up a new system of government by dividing the empire into principalities and territories, and having the leader of each report to a governing council. Within the next few decades a form of democratic election was thought up, and with some resistance by the more ambitious principalities, the system was made standard. The empire then had an intellectual golden age, population boom and unprecedented economic growth. They spread out from world to world, eventually reaching new solar systems, and settling farther and farther worlds.

The Story of the other two species that became part of the Empire is bittersweet. The first to be discovered was the Carrock, on their intensely volcanic homeworld. The Carrock's physical appearance is hard to describe, they are somewhat like a turtle-crab monster, which have four legs for locomotion on their underside and two large crablike claws as arms. Their mouths are insect like, with two large spiked tendrils protruding from their face. They also an armoured arthropod like carapace, as well as an internal skeleton, and stand about as high as a human waist, but are much bulkier, and longer. If they stood upright, the Carrock would tower over the tallest man. The Carrock are vocal communicators, and have poor eyesight. On Carrock'a, the Carrock homeworld, the atmosphere is oxygen rich, but unbreathable to Quag'esh do to the poisonous phosphate and sulfur content. Carrock'a seemed ideal however for dome and bubble like cities, that could process their own oxygen and ship it within the empire. The native Carrock were the main food source.

After hundreds of years the Empire began settling a new planet Tik'a, the Tikuran homeworld. The Tikuran are reptilian, and ostrich-like in appearance, however their long arms are hinged on backwards. Their shoulder blades cover their ribcages, creating bony internal armour which prevented most projectiles from entering their body from the front, protecting the vital organs and making the agile Tikuran also very resilient animals to hunt, meaning the Quag'esh preferred to hunt other animals on the planet for food, a very good thing for the Tikuran. It was noticed early on that the Tikuran tribes, or herds as they were referred to, used simple tools, but nobody fathomed they were sentient. This all changed however, when Ukata'Kan a Quag'esh field biologist discovered the Tikuran mimicking the Quag'esh language using their three fingers per arm. Ukata'Kan first proposed that there may be sentient life on Tik'a other than the budding Quag'esh settlement. When Ukata'Kan taught some Tikuran to 'speak' Quag'esh, the empire accepted Ukata'Kan's suspicion and eventually, after a few years research, the Tikuran were declared sentient. The Assimilation process began and the Motto "In Defense of All Peoples gained strength as the Tikuran became shining examples of Quag'esh tolerance and benevolence.

The Tikuran were mandated to learn the Quag'esh language, but allowed to keep their own, to protect the unity of the empire. Eventually, a Tikuran Scientist, Kakurika, vacationing on Carrock'a made the startling discovery that the Carrock vocalize to each other, in what seemed to be basic languages. Kakurika then focused his research on the Carrock, and after much debate, the Carrock were proven sentient. This sparked much outrage, and the planet Carrock'a's Quag'esh and Tikuran population have since held the stigma as barbaric people-eaters. Although the Carrock'a populations were not really to blame, they had infringed upon the Quag'esh Empire's most basic principle, the Defense of all peoples. The Carrock population recovered and was assimilated into the Empire, and although less populous than the Tikuran and Quag'esh, the Carrock have significantly large populations throughout the empire.

Ukata'Kan and Kakurika are celebrated heroes throughout the empire, for their work in the Defense of all peoples. Three standard languages have since been adopted, one for each species. The inter-species communication is made seamless by the advent of communicators, which all citizens of the empire receive free of charge as a government initiative to bridge the species gaps.

Concerning the Warp:

Many people wonder how a species can survive for 10,000 years within the galaxy yet remain virtually unnoticed and safe from the grip of man. The main reason is a Necron legacy called “The Dyson Sphere.” The sphere is an artificial construct, massive in size; it absorbs energy from within the sphere, and distributes it outside of the sphere. Inside rests one of the more powerful C’tan, The Outsider. The Outsider is a creature of unimaginable power, yet it is insane and tormented infinitely because the Eldar’s Laughing God tricked it into eating many of the other C’tan, while the Necrontyr were still the dominant force in the galaxy. It is unknown how The Outsider became trapped in the Dyson Sphere, but one thing is certain: the purpose of the sphere is imprisonment. While physically The Outsider cannot harm anything around the sphere, the endless suffering and torment of its mind leaves quite a permanent impression on the warp. This impression is so powerful, that when the Hivemind sensed it, the Tyranid Hive Fleet Leviathan changed course to avoid it. The fleets of man, who drift too close to the sphere’s warp signature are lost from the light of the emperor and drift helplessly until they are either consumed or find their way back into the light.

Out of fear, the Imperium and the Hive Fleets avoid the sphere. But how do the Quag’esh fare in the warp due to the sphere?

The Quag’esh have extremely limited psychic ability. So much so, that you will never see a Quag’esh psyker on the battlefield. Similarly the Tikuran and Carrock are nearly useless as psykers. However, as all three evolved near the Dyson Sphere, all three have adapted to its effects, in the same way a group of insects will become immune to a particular toxin, or a bacterial colony will become immune to an antibiotic. Quag’esh ships that are warp-capable are never lost, their warp identities so used to the infinite screams of The Outsider that only the more powerful warp creatures even pose a threat. In the warp, the Quag’esh are like giants, they may wander to their heart’s content. Although they possess no ability to harm a creature of the warp, they are immune to all but the greatest minions of the Chaos gods.

Concerning Colonisation:

The Quag'esh are environmentally intollerent. Even on thei homeworld they must stay near freshwater or suffocate as their skin dries out. Due to this, the Quag'esh are quite used to pressurised environments, and the inability to remove pressureised suits while outside of their cities. This means that all planets are inhospitable, or equally hospitable depending on the perspective you choose. The Quag'esh colonise all available non-gas, non-crushing gravity planets. A Quag'esh bubble city (a submerged or subterranian city encased in a large bubble, half filled with air, yet anchored stationary) or Dome city (a terrestrial city encased in a large dome) may be constructed on any planet, a dead world, a death world, a moon, a volcanic or ice world, etc... and function as if on Quag'a, the Quag'esh homeworld.

This means that Quag'esh systems have intense population densities, as all available space is occupied. This also means that each star may harbour several highly industiralised 'forge' worlds (unlike Imperial forge worlds however, in the sense that their first priority is always settlement, the industry evolves as an added bonus) and several hive worlds. This allows a sprawling interplanetary empire to be condensed into only a few star systems, the Quag'esh number under 20 stars.

The Tikuran and Carrock are not cutanious breathers, and therefore, if they had of developed civilizations of their own, more than likely would have stuck with terran style worlds. Since these two species are fully integrated and inseperable from the Quag'esh empire, they do as the Quag'esh do, and live in the pressurised citiesm merely because it is the norm.

Concerning Reproduction:

All three species are egg-layers. The Carrock and Tikuran have family units, much like the norm for humans, and raise their young from hatching to adulthood. The Quag'esh however, are not so parental. The Quag'esh lay many eggs at each sitting, and therefore reproduce rapidly. Quag'esh hatchlings are fully capable of independant survival and emerge fully formed, merely smaller. Every Quag'esh city has a central Rookery where all Quag'esh eggs are sent. The Quag'esh are then raised, educated and integrated into the empire through a government agency. This is one of the factors leading the Quag'esh to colonise all available space, every year every female Quag'esh has the potential to lay 10 eggs, with a near 100% survival rate until the brood's females are of breeding age. This near logrythmic growth leads to tensions within the empire, as settlers are pumped out at alarming rates. The empire is always in a state of near emergency to find new lands, and always offering incentives for voluntary sterilization.

Within the first 100 years of contact with the Tikuran, the Quag'esh used the same system for Tikuran as they did for themselves. Eventually it was understood that the Tikuran needed to rear their own young to avoid severe psychological complications in the newly hatched Tikuran. Also, since Tikuran have powerful parental instincts, the former parents of the Rookery bound would also suffer psychological consequences such as crippling depresion, suicide, and trauma that would lead to unbalanced citizens. Although it was never mandatory for the Tikuran to give up their eggs, it was encouraged, and many followed society's norms. Soon the link was made, and the Tikuran were encouraged not to send their young to the Rookeries, and the practice soon ceased. By the time the Carrock were welcomed into the Empire, the Tikuran had already set the precedent and their young were never put in the Rookeries.

17-09-2006, 08:22
...Anyone else thinking of the Quagaar Warrior from Red Dwarf? "He must have looked something like...a...roast chicken..."

17-09-2006, 08:55
Nice thread, but surely it would be better off in the background forum?

17-09-2006, 09:51
...Anyone else thinking of the Quagaar Warrior from Red Dwarf? "He must have looked something like...a...roast chicken..."

"It's a garbage-pod... it's a smeggin' garbage-pod!!!" :p

But yeah, this should be in Background section for 40K. Will get more attention, and more worthwhile comments. :)

17-09-2006, 11:34
Care to upload some pictures of the models you have in mind?

17-09-2006, 22:18
Care to upload some pictures of the models you have in mind?

No models yet, I'm still waiting on some funds for the supplies... Here's a sketch I did though of a standard infantry guy: