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Voronwe[MQ]
04-10-2006, 15:58
Okey, we've seen the 'wetnaval' discussion (which resulted in the terms wetnaval - and hydnaval if I don't remember wrong - being established amongst public). Here is a small idea, based on what sections I've been able to translate fully yet of the complete text which will be posted later on. We could perhaps establish a 'template' (which one can add things to, of course), such as ship classes, world of origin, PDF or Imperial Guard operated, maximum speed, march speed, armament, anti-armament, equipment, crew, technical notifications, size, weigh, potential power sources (a fusion reactor would power it for a long time, but wetnaval command might feel it's a bit of a waste; if there are no 'smaller' version of it.), strenghts/advantages, weaknesses/disadvantages, utilisation, transport capacity etc.

Any swedish person might be nice and tell me what the words 'för' and 'akter' is in english.

Of course, we all know that feedback and comments will oft times result in better and more realistic results (as well as funny ideas)

__________________________________________________

Malneus PDF Wetnavy.

Dark Avenger class stealth subcarrier.

Diameter: 80 metres.

Maximum speed: 35 kilometres per hour.

March speed: 25 kilometres per hour/18 knots.

Crew: 2232 - 440 aeromechanics, 170 specialist aeromechanics, 555 crewmen, 63 bridge attendants, 48 cleaners, 70 kitchen personnel, 185 mechanics, 29 coordination officers, 80 cadets, 30 junior officers, 20 protocol officers, 27 senior officers (6 Strategic Command staff members, 13 Aircraft Forces upper echelon members, 1 Shipsmaintenance Responsible officer, 2 Special Operations Arms COC [Chain Of Command] Majoris, 3 Wetnaval officers [including Captain of the Ship], 1 Logistics Responsible officer, 1 Security/Secrecy Responsible officer.), 160 pilots, 200 Special Operations Arms strike troopers, 140 armsmen, 90 gun battery armsmen, 15 specialist divers.

Anti-armament: Projecting side flare-launchers to distract infra-red guided missiles, anti-ballistics missiles, upper hull smoke launchers.

Appearance: Black, stubby cylinder with a whale’s nose of a front and partly sealed propellers and flank hydro-turbine engines. Hull somewhat angular, no lanterns or external lamps revealed. An oval shaped majority of the roof can be raised by internal lift-pillars when the subcarrier surfaces and allow aircraft to lift vertically whilst providing a covering shield.

Utilisation: Suppression of uprisings by coordinated strikes made by bombers and heavy orniphopters and by landing squads with orniphopters and troop transport planes.

Griefbringer
04-10-2006, 17:20
;988245']
Any swedish person might be nice and tell me what the words 'för' and 'akter' is in english.


I am not exactly Swedish, but för=fore and akter=aft.

cailus
05-10-2006, 01:18
It's strange you called it a Stealth vessel as the Imperium doesn't really rely on stealth and is more prone to flashy showings of force (e.g. Marines, massed infantry/tank assaults etc).

Also does the Imperium actually possess stealth technology such as Radar Absorbent Materials, composites as well as knowledge regarding stealth? Is it purely stealthy to sonar/acoustics or does it cover many other elements (e.g. thermal, radar)?

Judging by the total lack of aerodynamic knowledge on Imperial aircraft, I'd say the Imperium probably lacks stealth technology.

Personally I like the idea of gigantic warships that look like massive versions of World War I vintage battleships.

Sai-Lauren
05-10-2006, 08:43
It's strange you called it a Stealth vessel as the Imperium doesn't really rely on stealth and is more prone to flashy showings of force (e.g. Marines, massed infantry/tank assaults etc).

Also does the Imperium actually possess stealth technology such as Radar Absorbent Materials, composites as well as knowledge regarding stealth? Is it purely stealthy to sonar/acoustics or does it cover many other elements (e.g. thermal, radar)?

Judging by the total lack of aerodynamic knowledge on Imperial aircraft, I'd say the Imperium probably lacks stealth technology.

I think there is a level of stealth technology in the imperium, but it's inherent in all military designs (materials mainly, some emission supression), not something that is specifically designed for.



Personally I like the idea of gigantic warships that look like massive versions of World War I vintage battleships.
Oh yes - even in some cases going back to modernised versions of Man-O'War's, but I can also quite easily see things like turrets being taken off the Leman Russ and Chimera production lines and dropped in place on top of the next corvette or whatever out of the ship yards.

Throw in a Hydra battery for air defence, a couple of HK missile tubes and so on.

Voronwe[MQ] - couple of things - firstly what length's your sub?
Secondly, 170 km/h underwater? :eek: Eldar grav tanks aren't that much faster through the air.
25 km/h (about 18 knots) would be much better - it would rely on it's aircraft to hit targets at range, not run up close and then launch.
Thirdly, what about it's own armaments?

And to add a new design
Danube class inshore patrol boat.

Beam: 4 metres, Length 15 m, Draft 1.8m.

Maximum speed: 20 kilometres per hour.

Crew:7 - 1 Captain, 1 Navigator, 1 Comms Operator, 2 Engineers, 2 Gunners

Armament: Port and starboard twin heavy stubbers. Single forward firing torpedo tube. Mounting point for pintle storm bolter or searchlight above cockpit - not standard issue.
Defensive systems - none, mounting points and connections for smoke launcher tubes on cockpit sides behind stubber nests, smoke launchers not standard issue.

Appearance: Looks like a patrol boat - open cockpit at stern (with optional cabin roof and sides for inclement environments and weather conditions - rarely issued however as vision extremely reduced), heavy stubber nests at port and starboard just ahead of the cockpit, flat foredeck with partially recessed torpedo tube. Limited oceanic capabilities - can be swamped by even moderate waves.

Utilisation: River patrols, courier missions between river bases (small supplies, messages, personnel etc), supporting infantry movements close to rivers, with additional limited ability to strike at larger maritime targets.

Voronwe[MQ]
05-10-2006, 12:58
I am not exactly Swedish, but för=fore and akter=aft.

Thank you, although I do believe there is another word for aft also:)


It's strange you called it a Stealth vessel as the Imperium doesn't really rely on stealth and is more prone to flashy showings of force (e.g. Marines, massed infantry/tank assaults etc).

Also does the Imperium actually possess stealth technology such as Radar Absorbent Materials, composites as well as knowledge regarding stealth? Is it purely stealthy to sonar/acoustics or does it cover many other elements (e.g. thermal, radar)?

Judging by the total lack of aerodynamic knowledge on Imperial aircraft, I'd say the Imperium probably lacks stealth technology.

Personally I like the idea of gigantic warships that look like massive versions of World War I vintage battleships.

You thinks about the 'established codexes' when you mentions it, but don't forgett the Imperium is a multi-facetted realm: it covers most things.
Stealth tech: sure, and I thought that the subcarrier has RAM (also observe angular; use your own imagination and knowledge of stealth aircraft or look in book or wikipediea), is sonar/acoustics 'avoiding' and thermal. The propellers was 'partly sealed', I wrote. I meant they were sealed so one not could detect them in most basic ways or the 'subhydral aftermath' (?) created by them. It's stealth submarine-carrier because you wants to make sure it really is secret.

I also likes that idea of WWI vintage battleships, but I had to do something out of line to stretch the categories a little:D Battleships (although cruisers is probably by far more used) will form the majority of the heavy part of a navy. After all, if you have to have a fleet, then battleships is much more cheaper than mega-expensive, hard-to-replace-fast vessels.


I think there is a level of stealth technology in the imperium, but it's inherent in all military designs (materials mainly, some emission supression), not something that is specifically designed for.


Oh yes - even in some cases going back to modernised versions of Man-O'War's, but I can also quite easily see things like turrets being taken off the Leman Russ and Chimera production lines and dropped in place on top of the next corvette or whatever out of the ship yards.

Throw in a Hydra battery for air defence, a couple of HK missile tubes and so on.

Voronwe[MQ] - couple of things - firstly what length's your sub?
Secondly, 170 km/h underwater? :eek: Eldar grav tanks aren't that much faster through the air.
25 km/h (about 18 knots) would be much better - it would rely on it's aircraft to hit targets at range, not run up close and then launch.
Thirdly, what about it's own armaments?

And to add a new design
Danube class inshore patrol boat.

Beam: 4 metres, Length 15 m, Draft 1.8m.

Maximum speed: 20 kilometres per hour.

Crew:7 - 1 Captain, 1 Navigator, 1 Comms Operator, 2 Engineers, 2 Gunners

Armament: Port and starboard twin heavy stubbers. Single forward firing torpedo tube. Mounting point for pintle storm bolter or searchlight above cockpit - not standard issue.
Defensive systems - none, mounting points and connections for smoke launcher tubes on cockpit sides behind stubber nests, smoke launchers not standard issue.

Appearance: Looks like a patrol boat - open cockpit at stern (with optional cabin roof and sides for inclement environments and weather conditions - rarely issued however as vision extremely reduced), heavy stubber nests at port and starboard just ahead of the cockpit, flat foredeck with partially recessed torpedo tube. Limited oceanic capabilities - can be swamped by even moderate waves.

Utilisation: River patrols, courier missions between river bases (small supplies, messages, personnel etc), supporting infantry movements close to rivers, with additional limited ability to strike at larger maritime targets.

170? Did I write 170? I meant 70. Max speed 70 km/h (how many knots?), march speed is suitably 25 km/h, as you stated it should be. I change it now;)
I'll post lenght, armaments, march speed, types of aircraft carried (planes; proportion of valkyries, thunderbolts etc. and perhaps a local version. orniphopters also, and many of them might be supply/transport/personnel/emergency phopters) etc. but I did not do it directly, because the proportions of a submarine-carrier is a bit hard to come up with, though I'll have it done soon.

I'll copy your Danube class inshore ship. It's good you see the restrictions and disadvantages thoroughly as well as the possiblities and major utilisation. After all, is anything perfect, and is it actually common with full kit on all ships but the most special ones (like stealth submarine-carriers...) ?

malika
05-10-2006, 13:14
An idea for an AA corvette: (yes very wargame oriented)

Adeptus Mechanicus Avitus Pattern Anti Aircraft Corvette

Crew:
-Tech Captian
-Tech Luitenant
-Tech Priest (including 2 Servitor Bodyguards)
-Communication Officer
-2 Navigation Servitors
-6 Servitors (for Hydra Turrets)
-12 Additional Servitors
Total Crew: 26

Armament:
-3 Hydra Class Anti Aircraft Turrets (each turret is controlled and reloaded by 2 Servitors)
Hydra Class AA Turrets can turn 360 degrees transversable and elevation from 0 degrees to +90 degrees.

-8 twin-linked autocannon turrets (one of the left and one on the right of each hydra turret and two on the control tower)
Autocannon Turrets on the deck can turn 45 degrees transversable to the left and 45 degrees to the right.
Elevation + 45 degrees to -10 degrees.
The other two Autocannon Turrets on the control tower can turn 360 degrees transversable and elevation from +75 degrees to -45 degrees.

Armour:
-Each of the Hydra Turrets has 50mm armour on the front, 40mm on the sides and none in the back, the turret has to be reloaded there.
-The autocannon turrets each have 15mm armour on all sides.
-The Avitus' deck has 200mm armour on all sides.
-The Avitus' control tower has 250mm armour on all sides.

Size:
-90 metres in lenght
-15 metres in height
-7.5 metres in width

Speed:
22 knots

Weight:
-Unloaded: 1300 tonnes.
-Fully Loaded (including crew and ammunition): 1400 tonnes.

This next ship is also a Corvette, so the hull is the same as that of the Adeptus Mechanicus Avitus Pattern Anti Aircraft Corvette but with different weaponry, crew and armour.

Adeptus Mechanicus Ryza Pattern Corvette:
This Corvette Pattern is created on the Forge World of Ryza, famous for it's Plasma Tech.

Crew:
-Tech Captian
-Tech Luitenant
-Tech Priest (including 2 Servitor Bodyguards)
-Communication Officer
-2 Navigation Servitors
-8 Servitors (4 for each turret)
-12 Additional Servitors
Total Crew: 28

Armament:
-2 Plasma Cannon Turrets, each containing two Ryza Pattern Plasma Cannons.
The plasma cannons can turn 360 degrees transversable.
Elevation +10 degrees to -5 degrees.
-8 twin-linked autocannon turrets (two of the left and two on the right of each twin-linked plasma cannon turret and two on the control tower)
Autocannon Turrets on the deck can turn 45 degrees transversable to the left and 45 degrees to the right.
Elevation + 45 degrees to -10 degrees.
The other two Autocannon Turrets on the control tower can turn 360 degrees transversable and elevation from +75 degrees to -45 degrees.

Armour:
-The two Plasma Cannon Turrets have 75mm armour on all sides, the turrets can be entered, recharged and maintened from a hatch below the turret in the ship's hull.
-The autocannon turrets each have 15mm of armour on all sides.
-The Ryza Pattern Corvette has 225mm armour on all sides.
-The control tower has 260mm armour on all sides.

Size:
-90 metres in lenght
-15 metres in height
-7.5 metres in width

Speed:
20 knots

Weight:
-Unloaded: 1500 tonnes
-Loaded (Including crew and full equipment): 1700 tonnes

Another one:

Imperial Navy Obsideus Pattern Corvette:
The Obsideus Pattern is used mainly for sieges or to give heavy support for troops fighting on land.
However, because of it's heavy weaponry, there are some modifications to the hull, such as that the control tower has been moved even more to the back of the ship. The Obsideus Pattern also lacks the extra Autocannon Turrets to protect it's main weapons, the control tower has it's normal weaponry.

Crew:
-Captian
-Luitenant
-Commissar
-Enginseer
-Communication Officer
-2 Navigation Officers
-8 Crewmen for the Earthshaker Cannons (two for each)
-22 Additional Crewmen (more crewmen are needed to maintain the ship, a Servitor is stronger than a human)
Total: 37

Armament:
-2 Twin-linked Heavy Artillery "Earthshaker" Cannons (4 crewmen for each twin-linked cannon)
The cannons cannot move transversable.
Elevation: from +10 degrees to +60 degrees.

The first twin-linked cannon is just in front of the middle of the ship, the cannons have no front or back armour, just side armour.
The second twin-linked cannon just a bit behind it, again no front or back armour jsut side armour.
However the four cannons are not just on top of the ship, they are partly inside the hull, giving them more protection than if they had been put just on the hull.

-Two Autocannon Turrets on the control tower can turn 360 degrees transversable and elevation from +75 degrees to -45 degrees.

Armour:
-Standard 200mm armour on the ship, except for the parts near the Earthshaker Cannons, those are 250mm armour.
-Control tower has the standard 250mm armour on all sides.
-The sides of the Earthshaker Cannons have 100mm armour, no armour on the front because there is no room for armour there. And also no armour on the back because it's side armour goes all the way to the control tower, making it impossible for enemy vessels to attack the cannons' back.

Size:
-90 metres in lenght
-15 metres in height
-7.5 metres in width

Weight:
-Unloaded: 2200 tonnes
-Fully Loaded: 2500 tonnes

Sai-Lauren
05-10-2006, 13:33
;990252']Thank you, although I do believe there is another word for aft also

Yes, the stern. ;)


170? Did I write 170? I meant 70. Max speed 70 km/h (how many knots?), march speed is suitably 25 km/h, as you stated it should be. I change it now

Well, I was working roughly - 3km is fairly close to 2miles - and a knot is roughly one nautical mile.
(Wikipedia has it as

The international standard definition is: 1 nautical mile = 1852 metres exactly
- or 1.15 land miles, or 1 arc minute).

But I'd still say 70 km/h is a bit fast (hydrofoil/hovercraft designs would be running these speeds, but not subs), 35-40 for surface speed and approx 25 submerged (would be depth dependant) would be more in line.

And as an aside, submarine aircraft carriers have been tried - they didn't tend to work too well ;)



I'll copy your Danube class inshore ship. It's good you see the restrictions and disadvantages thoroughly as well as the possiblities and major utilisation. After all, is anything perfect, and is it actually common with full kit on all ships but the most special ones (like stealth submarine-carriers...) ?Feel free, make up variants, even change the class name if you feel like it. It was the first class name I thought of.

The missions, especially the larger maritime targets thing came from one of those old John Wayne Hollywood propaganda pieces- sorry, WW2 movies ;) (right, like British cinema was any different in the early 40s :D) that was on tv recently, where he was part of an MTB squadron that basically did those kinds of missions - and they're designed to be somewhere between MTBs and the Apocalypse Now style river patrol boats.

Sometimes 40k gets a little too grandiose, and it's good to get back to small and simple things that would actually do the bulk of the fighting, rather than huge mobile gun batteries that spend the whole time slugging it out with their equivalents and never really get anywhere, or lord it over anything smaller and dominate the game to the point of sillyness.

Not that the big things aren't fun on occasion, just not all the time.

Getz
05-10-2006, 13:50
IIRC, some cold war Soviet Hunter Killer subs were capable of 50 kts submerged - thats about 90 km/h - (and those are NATO figures) so powerful, hydrodynamically efficient submarines can be very fast indeed...

Sai-Lauren
05-10-2006, 15:05
IIRC, some cold war Soviet Hunter Killer subs were capable of 50 kts submerged - thats about 90 km/h - (and those are NATO figures) so powerful, hydrodynamically efficient submarines can be very fast indeed...

Wiki lists the Alpha at 45 knot bursts with 41-42 knots sustainable (and the US Los Angeles at an unconfirmed 35) maximum, although 25 knots is underwater cruising speed.

They're also both HKs (the Alpha's an interceptor, not even a patrol boat like the Los Angeles), wheras the Dark Avenger's a much larger support vessel (and if you include the stealth aspect, high speeds would create a lot of noise, heat and disturbance - which would kind of give the game away).

It's pretty much design around primary purpose (in this case, to silently approach a target, and launch aircraft to attack it or drop assault troops/special forces for a specific mission and/or retrieve them) and make sure it can do it.
Anything else it can do is a bonus.

Getz
05-10-2006, 15:09
Wiki lists the Alpha at 45 knot bursts with 41-42 knots sustainable (and the US Los Angeles at an unconfirmed 35) maximum, although 25 knots is underwater cruising speed.


That figures. NATO had a habit of slightly overestimating Soviet Block equipment and my sources are quite old...

Sai-Lauren
05-10-2006, 15:31
That figures. NATO had a habit of slightly overestimating Soviet Block equipment and my sources are quite old...

All the better to get more funding and new toys with... :p

Waaagh Grignak
05-10-2006, 17:53
Surely something along the lines of USS Missouri or HMS Vanguard, the last two battleships would be most appropriate.


Imperial Aquila Class Battleship

Displacement: 45,000 t empty
58,000 t full
Length: 887 ft 3 in (270.43 m)
Beam: 108 ft 2 in (32.98 m)
Draft: 38 ft (11.6 m)
Speed: 33 knots (61 km/h)
Complement: 1,851

Armaments: 3x3 Battle Cannons*
12 Autocannons*
32 Hunter-Killer Missiles*
4 Assault Cannons*

Armour Belt: 12.1 in (307 mm)
Bulkheads: 11.3 in (287 mm)
Barbettes: 11.6-17.3 in (295-339 mm)
Turrets: 19.7 in (500 mm)
Decks: 7.5 in (190.5 mm)**

*Most appropriate 40K replacement, everything else lifted straight from the missouri

**Armour would be 14/13/11?

Voronwe[MQ]
05-10-2006, 19:12
An idea for an AA corvette: (yes very wargame oriented)

Adeptus Mechanicus Avitus Pattern Anti Aircraft Corvette

Adeptus Mechanicus Ryza Pattern Corvette:
This Corvette Pattern is created on the Forge World of Ryza, famous for it's Plasma Tech.

Imperial Navy Obsideus Pattern Corvette:
The Obsideus Pattern is used mainly for sieges or to give heavy support for troops fighting on land.

It's good if it is wargame oriented; who knows, one day we might see them in Epic?
Adeptus Mechanicus ships: Interesting idea.
Ain't earthshaker cannons a bit big for Corvettes? I might remember wrong about the size of corvettes. Good that you included weigh, as it can be hard to estimate and 'calculate' sometimes.


Yes, the stern.

Well, I was working roughly - 3km is fairly close to 2miles - and a knot is roughly one nautical mile.
(Wikipedia has it as

The international standard definition is: 1 nautical mile = 1852 metres exactly
- or 1.15 land miles, or 1 arc minute).

But I'd still say 70 km/h is a bit fast (hydrofoil/hovercraft designs would be running these speeds, but not subs), 35-40 for surface speed and approx 25 submerged (would be depth dependant) would be more in line.

And as an aside, submarine aircraft carriers have been tried - they didn't tend to work too well ;)

Feel free, make up variants, even change the class name if you feel like it. It was the first class name I thought of.

The missions, especially the larger maritime targets thing came from one of those old John Wayne Hollywood propaganda pieces- sorry, WW2 movies (right, like British cinema was any different in the early 40s :D) that was on tv recently, where he was part of an MTB squadron that basically did those kinds of missions - and they're designed to be somewhere between MTBs and the Apocalypse Now style river patrol boats.

Sometimes 40k gets a little too grandiose, and it's good to get back to small and simple things that would actually do the bulk of the fighting, rather than huge mobile gun batteries that spend the whole time slugging it out with their equivalents and never really get anywhere, or lord it over anything smaller and dominate the game to the point of sillyness.

Not that the big things aren't fun on occasion, just not all the time.

Stern. That's it, thanks.

Thank you for the information about the nautic mile. I'll change the maximum speed to 35 kilometers per hour (of course depth dependant, but I have no numbers for how much this modifies it). The reasons is as stated by you and Sai-Lauren.

Yes, submarine carriers has been tested (Japan even had some during WWII), and they did not work out to well. The enormous implications of such a vessel
may be solved in time, and aircraft can lift vertically (just like some new test planes) in 40k. Anyone who've played Fire Warrior will know this:;) (although I thinks that the Valkyrie hovering was a bit out of place)

Yes, the small ships/planes/things etc always do the bulk of the fighting, with the bigger guns rarely doing very much at all. I wrote a far longer/better letter earlier this day, but it was deleted by some kind of alien accident, so I might update this post later on:rolleyes:


Wiki lists the Alpha at 45 knot bursts with 41-42 knots sustainable (and the US Los Angeles at an unconfirmed 35) maximum, although 25 knots is underwater cruising speed.

They're also both HKs (the Alpha's an interceptor, not even a patrol boat like the Los Angeles), wheras the Dark Avenger's a much larger support vessel (and if you include the stealth aspect, high speeds would create a lot of noise, heat and disturbance - which would kind of give the game away).

It's pretty much design around primary purpose (in this case, to silently approach a target, and launch aircraft to attack it or drop assault troops/special forces for a specific mission and/or retrieve them) and make sure it can do it.
Anything else it can do is a bonus.

Yes, focus have to stay on what it's used for. You're totally right. Change to 35 km/h. Stealth vessels/planes doesn't have much hydro/aerodynamism about them, and the noise heat and disturbance would be too easily detected, as you stated.

EDIT:
Good idea Grignak.

Sai-Lauren
06-10-2006, 08:21
]
Ain't earthshaker cannons a bit big for Corvettes? I might remember wrong about the size of corvettes. Good that you included weigh, as it can be hard to estimate and 'calculate' sometimes.

Agree - corvettes were designed for convoy escort duties (duration and sub hunting mainly - and that kind of bombardment ship would be classed as a Monitor anyway - I think they're basically large cruisers/small battleships), although Earthshakers are not too big for Battleships, and they'd certainly be better than weeny little Battle Cannon for that Aquila.

Although in the 40k universe, something like that would probably be considered a light cruiser rather than a battleship. ;)

As a reference, the 6" guns on HMS Belfast* can theoretically launch a shell from it's berth next to Tower Bridge to Scratchwood Services on the M1 - about 18 miles (and would make a mess of anything they landed on at the other end). The largest guns ever fitted to a warship were on the Yamato and Mushashi - 18.1", but most WW2 era battleships could certainly hit the horizon with their 12-14" guns, and carried spotter planes so they could recalculate from shell falls beyond the horizon.

* - if you're anywhere near London, have never been to see it, and are able bodied - as it still has narrow gangways, steep stairs and ladders - then consider going, HMS Belfast is really worth a look around.


and aircraft can lift vertically (just like some new test planes)
New test planes? Harriers have been able to do it for decades, and there was the Russian attempt - the Yak-34? (four engines rather than thrust vectoring like the Harrier).

Getz
06-10-2006, 08:56
Agree - corvettes were designed for convoy escort duties (duration and sub hunting mainly - and that kind of bombardment ship would be classed as a Monitor anyway - I think they're basically large cruisers/small battleships), although Earthshakers are not too big for Battleships, and they'd certainly be better than weeny little Battle Cannon for that Aquila.

Earthshakers are officially 132mm calibre, making them about 5.1 inch guns.

Typically a Corvette would be armed with a single 4 inch gun (Battlecannon) and Destroyers would be armed with 4 or 5 inch guns.

In short, the very largest guns in 40K only just make to the bottom rung of naval ordnance.

Battleship weaponry, for example, would be best represented by Long Barreled, Barrage, Mega Volcano Cannons with Indirect fire...

Voronwe[MQ]
06-10-2006, 14:29
Agree - corvettes were designed for convoy escort duties (duration and sub hunting mainly - and that kind of bombardment ship would be classed as a Monitor anyway - I think they're basically large cruisers/small battleships), although Earthshakers are not too big for Battleships, and they'd certainly be better than weeny little Battle Cannon for that Aquila.

Although in the 40k universe, something like that would probably be considered a light cruiser rather than a battleship. ;)

As a reference, the 6" guns on HMS Belfast* can theoretically launch a shell from it's berth next to Tower Bridge to Scratchwood Services on the M1 - about 18 miles (and would make a mess of anything they landed on at the other end). The largest guns ever fitted to a warship were on the Yamato and Mushashi - 18.1", but most WW2 era battleships could certainly hit the horizon with their 12-14" guns, and carried spotter planes so they could recalculate from shell falls beyond the horizon.

* - if you're anywhere near London, have never been to see it, and are able bodied - as it still has narrow gangways, steep stairs and ladders - then consider going, HMS Belfast is really worth a look around.


New test planes? Harriers have been able to do it for decades, and there was the Russian attempt - the Yak-34? (four engines rather than thrust vectoring like the Harrier).

In 40k, they'd probably be heavy destroyers:D
18.1"? I thought it was 17.6", though I might remember wrong. London? Narrow gangways, steep (spiralling? I don't remember too much about modern naval ships) stairs, irritating bulkheads and ladders - sounds like home to me.
Alright, I forgot that military aircrafts is about two decades before civilian ones. The one I thought of was civilian.


Earthshakers are officially 132mm calibre, making them about 5.1 inch guns.

Typically a Corvette would be armed with a single 4 inch gun (Battlecannon) and Destroyers would be armed with 4 or 5 inch guns.

In short, the very largest guns in 40K only just make to the bottom rung of naval ordnance.

Battleship weaponry, for example, would be best represented by Long Barreled, Barrage, Mega Volcano Cannons with Indirect fire...

132mm/5.1". Sounds universally adaptable (Of course with different shell types, 'training add-on anti-worn inside pipes' or what they are called etc.) to me.
Sounds horrible in Epic, considering battleships probably have four-five Mega Volcano Cannons and three-four twin-linked Earthshakers:)