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Seth81
11-10-2006, 19:52
1500pt High Elves

Heroes

Mage (95)
Level 2 (35), Seer (30), Jewel of the Dusk (15)
=175pts

Mage (95)
Level 2 (35), Seer (30), Channeller (10), Silver Wand (10)
=180pts

Core Units

10 Archers (120)
Musician (6)
=126pts

10 Archers (120)
Musician (6)
=126pts

10 Archers (120)
Musician (6)
=126pts

23 Spear Elves (253)
Full Command (30)
=283pts

23 Spear Elves (253)
Full Command (30)
=283pts

Rare Units

1 Repeater Bolt Throwers (100)
=100pts

1 Repeater Bolt Throwers (100)
=100pts

Total=1499


Very defensive army, lure the enemy out. Good magic defence/offence.

OR


1500pt High Elves

Heroes

Commander (70)
Helm of Fortune (25), Sword of Might (15), Heavy Amour (4), Barded Elven Steed (17), Shield (2), Pure of Heart (0)
=131pts

Mage (95)
Level 2 (35), Seer (30), Jewel of the Dusk (15)
=175pts

Mage (95)
Level 2 (35), Seer (30), Channeller (10), Silver Wand (10)
=180pts

Core Units

6 Silver Helms (114)
Full Command (35), Shields (12), Heavy Armour (12)
=173pts

6 Silver Helms (114)
Full Command (35), Shields (12), Heavy Armour (12)
=173pts

Special Units

5 Dragon Princes of Caledor (130)
Full Command (45), War Banner (20), Amulet of the Purifying Flame (15)
=210pts

Tiranoc Chariot (85)
=85pts

Tiranoc Chariot (85)
=85pts

Tiranoc Chariot (85)
=85pts

Rare Units

2 Repeater Bolt Throwers (200)
=200pts

Total = 1499pts


Offencive army, magic nuking/hard hitting combind charges of chariots + silver helms/DP.

C&C Welcome on both army lists.

Dogskills
11-10-2006, 21:25
I would go with army nr 1 because i like the look and fluff regarding foot soldiers.
I am building a HE army my self but I am making a mix of different troops, that way I can change my tactics and get a army that is neither static or all out charge a lá cav.

shadowghost
12-10-2006, 05:19
I like number 1 because i like infantry a lot, but you will probably have more success with number 2, because high elf infantry is pretty fragile for its points.

Tutore
12-10-2006, 08:22
I voted for list 2, altough I think a single mage with two dispel scrolls would have been sufficient, giving room for something else (a small unit of archers to gain the 3 core units limit? )

Seth81
12-10-2006, 15:20
It's only 2 core units needed in < 2000 pts.

I've changed two abit to this:


1500pt High Elves

Heroes

Commander (70)
Barded Elven Steed (17), Dragon Armour (6), Lance (4), Dragonscale Shield (20), Sword of Might (15)
=132pts

Mage (95)
Level 2 (35), Seer (30), Jewel of the Dusk (15)
=175pts

Mage (95)
Level 2 (35), Seer (30), Channeller (10), Silver Wand (10)
=180pts

Core Units

7 Silver Helms (133)
Full Command (35), Shields (14), Heavy Armour (14)
=196pts

7 Silver Helms (133)
Full Command (35), Shields (14), Heavy Armour (14)
=196pts

Special Units

6 Dragon Princes of Caledor (156)
Full Command (45), Banner of Sorcery (50)
=251pts

Tiranoc Chariot (85)
=85pts

Tiranoc Chariot (85)
=85pts

Rare Units

Repeater Bolt Thrower (100)
=100pts

Repeater Bolt Thrower (100)
=100pts

Total=1500


8-10 Power Dice per turn.

4 Dispel dice ( with the +1 to dispel ).

Since people will be using 5 wide fronts at least now ( for rank bonus ) I should be able to fit 7 models into combat.

Von Wibble
12-10-2006, 19:53
I vote neither.

Army 1 has 3 units of archers and 2 bolt throwers. Thats a lot of points on shooting. But it can still be outshot by Dwarfs, Empire, Tomb Kings and Brets (if they try), and it will be mauled by any army with a decent number of knights. Wood Elves will give you an absolute nightmare as you don't have the speed to counter them (or the numbers, or the toughness and shootiness that dwarfs need in such a match up)

Army 2 is all cav. If you want a dull army use Brets.

Use a balance of the 2. And never use bolt throwers, they are the worst war machine point for point. Eagles OTOH are essential - always take at least 2.

Dogskills
12-10-2006, 20:06
And never use bolt throwers, they are the worst war machine point for point.

And you build this argument on what? Really I have used alot off different arty and this is one of the best! It is versitale, accurate and have ok range. It is a bit fragile with only 2 T3 operators but hey its HE, and it is pricy but lord its worth every single point I tell you!

Arkio
13-10-2006, 15:33
Number 1 is a nice defensive amry, while 2 is very aggressive so it really just depends on your style of play! I like 2 better tho, taking the fight to the enemy!

Prince Sairion
13-10-2006, 22:31
Bolt throwers are crap..... What!!!!?????

Lost for words. . . Oh hang on, found some:

Regarding the army lists I favour number 2, don't like shooty HE armies, they lack any kind of tactical thought. Cavalry armies are'nt too much prettier, but atleast you have to think about movement as opposed to standing still all game.

And keep the bolt throwers, there are'nt many war marchines that don't blow up, and there equally is very little s6 punch in the high elf list!

Tutore
14-10-2006, 07:57
Bolt throwers are OK. You are right about the core units, I just didn&#180;t consider the 1500 points.

Erestor
14-10-2006, 09:14
I don't like either list. Both need modifications to bring out the strengths and off set the weaknesses.

Seth81
14-10-2006, 10:18
Such as?

Thanks for the replies so far.

Von Wibble
14-10-2006, 20:17
And you build this argument on what? Really I have used alot off different arty and this is one of the best! It is versitale, accurate and have ok range. It is a bit fragile with only 2 T3 operators but hey its HE, and it is pricy but lord its worth every single point I tell you!

The HE bolt thrower gains multiple shots over its dwarf and goblin counterparts. Against most enemies this is about a 50% increase in kills.
+1 BS is another 33% increase. Both applied together gives the High Elf Bolt Thrower twice the killling power of its counterparts.

But it costs more like 3 times as much, and has less crew. It takes a rare slot (OK there are only eagles in competition really but that I hope will change by the end of the year), has no runes like the dwarf one, and only gets Ld as an edge over the goblin one.

We then have the fact that the cannon costs the same. I regularly use empire, and always take 2 cannons. Only very rarely have I not had them pay for themselves in terms of kills achieved.

Stone throwers are I will grant more specialised but they will pay off their value against enemies that they are used for killing (eg elves, skaven, OG, dwarfs, chaos)

Every war machine I have taken into battle has paid off its points value at some point, even if it might have blown up. But not the repeater. I would take it if it went down to 75pts - thats what its worth. Otherwise I feel it needs something along the lines of multiple shots ignoring armour or going back to 4 penetrating ranks to make me interested.

I can accept that dwarf war machines should be better for their points. So should empire. But when Goblins and Bretonnians both have more effective artillery, I start to think the bolt thrower is poor, and unnecessarily so.

Von Wibble
14-10-2006, 20:21
On the subject of the army lists, I would use most of list 1.

Switch both bolt throwers for 2 Eagles and a chariot.

Switch 1 spear block for 6 Silver Helms and a chariot.

That provides some pacy units for redirection and gives a larger threat range whilst keeping a reasonable core of infantry.

Dogskills
15-10-2006, 00:51
@ Von Wibble: Yes the HE bolt thrower may be a bit over priced, but so what it does not make it worthless. The HE have other perks like cheaper magick items. Sorry for going of topic. And by the way twice the killing power might very well be worth 3 times the cost of those other warmachines you mentioned. You have to go in to the situation not just compere point for point, imho.