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Calanduil
19-10-2006, 11:36
Hello all.
This is my thoughts on a speedy army that can hopefully inflict some damage.
Champion is the general of the forces and will join the chosen knights.
The Great Bray-Shaman will be on the chariot and the sorcerer will join the other knights.
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Lord
1 Great Bray-Shaman. 258 pts.
Dispel Scroll, Bray Staff, Chaos Armor, Level 4.
Hero
1 Exalted Champion. 168 pts.
Armor of Damnation, Halberd, Steed, Shield.
1 Sorcerer of Chaos. 176 pts.
Dispel Scroll, Steed, Spell Familiar.
Core troops
5 Chosen Knights. 255 pts.
Musician, Standardbearer.
5 Chaos Knights. 195 pts.
Musician, Standardbearer.
6 Warhounds. 36 pts.
5 Marauder Horsemen. 76 pts.
Spears, Musician.
Special Troops
Beastherd. 219 pts.
16 Gor, 18 Ungor, Full Command.
1 Tuskgor Chariot. 85 pts.
6 Minotaurs. 276 pts.
Greater Weapons.
8 Chaos Furies. 120 pts.
Rare Troops
1 Chaos Giant. 225 pts.
Mutant Monstrosity.
1 Fiend of Slaanesh. 75 pts.
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Is this a viable list? What changes would you guys do?

Einholt
19-10-2006, 22:59
I was under the impression if ur Lord (general) is beast, the mortals would be special and other guys core. Correct me If i missed the general, just assumed the lord was him. Personally I would have at least 2 units of warhounds, 1 seems too fragile unless u simply want it as a screen or maybe make it a pack of 8 if you like it to take away ranks, out of experience which I just started a pack of 6 alone seems to crumble really fast. Also Id split into 2 beastherds for better deployment putting ur lone infantry type group as a massive force lets opponent outmaneuver. Chariots also work best in pairs (devastating). Thats the extent of what my knowledge of what I know works, hope it helps. Also spears on horsemen are meh, flails would be much better for that effect.

Calanduil
20-10-2006, 06:02
As I said in the above part the Exalted Champion will be the general since he has leadership of 8 and the shaman has a leadership of 7. Can't split the Beastherd since then I'd have too many special choises.

Shaitan
20-10-2006, 11:05
I would drop 2 or 3 Minotaurs. They work best in units of 3 or 4. I would also drop the standard on the Chosen Knights, they generally won't need a standard.

I would then include an other Fiend of Slaanesh. They work best in couples.

You will still have some spare points, maybe you could include an other unit of Warhounds, or Marauder Horsemen. Or maybe even a unit Marauders (infantry)

Calanduil
23-10-2006, 19:56
I've changed it around a bit and will have the shaman join the Beastherd instead of going on a chariot. I've added some interesting stuff that will hopefully make this army more dangerous. Not sure if I'm going to do the Mutant Monstrosity or not on the Giant.
__________________________

Lord
1 Great Bray-Shaman. 258 pts.
Dispel Scroll, Bray Staff, Chaos Armor, Level 4.

Hero
1 Exalted Champion. 152 pts.
Armor of Damnation, Halberd, Steed, Shield.
1 Sorcerer of Chaos, Mark of Nurgle. 216 pts.
Dispel Scroll, Steed, Spell Familiar.

Core troops
4 Chosen Knights. 210 pts.
Musician, Standardbearer.
4 Chaos Knights. 162 pts.
Musician, Standardbearer.
5 Warhounds. 30 pts.
5 Marauder Horsemen. 76 pts.
Spears, Musician.

Special Troops
Beastherd. 169 pts.
10 Gor, 16 Ungor, Full Command.
5 Mounted Daemonettes. 150 pts.
4 Minotaurs, Mark of Nurgle. 221 pts.
Greater Weapons, Light Armor.
7 Chaos Furies. 105 pts.

Rare Troops
1 Chaos Giant. 205 pts.
1 Fiend of Slaanesh. 75 pts.

Lyquis
23-10-2006, 22:09
Calanduil, minos can only have the same mark as the army general. So the exalted champ would have to have the mark.