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View Full Version : Magic-laden Hordes of Chaos Army!



CrimsonFOX
21-10-2006, 17:27
Let me know what you think. Only played with this setup once so far against a Tomb Kings army, tested very well. Please help me by:
1) Making constructive comments
2) Not worrying about fluff
3) If you suggest I add something, please tell me what you'd recommend I take out.
4) Don't try to make my list a clone of everyone else's.

Generic Tactics: Defensive list, deployed in a tight formation. Knights guard flanks and engage units that reach the lines. Sorcerors are deployed in undivided warriors or cannon crews, and the exalted sorceror might run with the undivided knights. If fighting an army that can outshoot/outmagic it, most elements can become offensive.

Chaos Horde
2249 pt. Army

Heroes 854

Exalted Sorceror of Chaos 369
Base 235
Chaos Steed - 24
Level 4 Upgrade - 35
Skull of Katam 50
Power Stone - 25
*General

Sorceror of Chaos - 170
Base 85
Level 2 Upgrade 35
Power Familiar - 50

Sorceror of Chaos - 170
Base 85
Level 2 Upgrade 35
Staff of Sorcery - 50

Sorceror of Chaos - 145
Base 85
Level 2 Upgrade 35
Dispel Scroll - 25

Troops 950

Warriors of Chaos 200
10 Warriors 140
Shields 10
Full Command 30
Mark of Tzeentch - 20

Warriors of Chaos 230
10 Warriors 140
Shields 10
Full Command 30
Banner of Wrath - 50

Warriors of Chaos 200
10 Warriors 140
Shields 10
Full Command 30
Mark of Tzeentch - 20

Knights of Chaos - 260
5 Knights Base 165
Full Command 50
Mark of Khorne - 45

5 Warhounds of Chaos 30

5 Warhounds of Chaos - 30

Special 275

Knights of Chaos - 275
5 Knights Base 165
Chosen - 60
Full Command 50

Rare 170

DOW Cannon 85

DOW Cannon - 85

Shaitan
22-10-2006, 15:55
Since you are using the Mark of Tzeentch I would switch one or two of the sorcerers for Champions with the Mark of Tzeentch.

There combat ability is a nice add-on I think.

Further your warriors units are maybe a bit too small. And personally I don't really like the combination of Khorne and Tzeentch in one army.

CrimsonFOX
24-10-2006, 03:20
Turning two sorcerors into Aspiring Champions with Marks of Tzeentch adds 60 points, and adding another rank to the warrior units would mean an additional 210 points. Where would you recommend I take that nice chunk of points from, and more importantly what benefit do you think the Tzeentch magic will bring that Shadow, Fire, or Death lore can't? If it is only a fluff reason, because I have units marked Tzeentch, than as I pointed out in my first post that's not important to me or those in my gaming group.

Shaitan
24-10-2006, 07:53
I would drop one or both of the cannons if you need some points.

Where are you going to place your characters? The Sorcerers (with the Mark of Chaos Undivided) can't be placed in the units with Mark of Tzeentch or Mark of Khorne. Placing them outside units is not a good idea with the new targeting restrictions.

This mean that all your sorcerers should be placed in either the unit Warriors with the Banner of Wrath or with the unit Chosen Knights. And once those units are being shot at, there is no place for your sorcerers to go. (considering you wouldn't want to put them in the Warhound units)