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Your Mum Rang
28-10-2006, 12:21
Hey all. This army is by no means perfect. The Marauder blocks are joined by first-striking characters to make them even better at taking a charge. The other units are there for the counter-charge.

Characters
Great Bray Shaman: Mark of Slaanesh - Braystaff - Lvl 4 - Staff of Sorcery - Power Familiar @ 348pts
Exalted Champion: Mark of Slaanesh - Great Weapon - Helm of Many Eyes @ 129pts
Exalted Champion (General): Mark of Slaanesh - Shield - Whip of Pleasure @ 152pts
Sorceror: Mark of Slaanesh - Lvl 2 - Dispel Scroll @ 165pts

Core
25 Marauders: Shields - Light Armour - Full Command @ 200pts
25 Marauders: Shields - Light Armour - Full Command @ 200pts
5 Marauder Horsemen: Flails - Musician @ 81pts
5 Marauder Horsemen: Flails - Musician @ 81pts

Special
Beastherd: 8 Gor - 12 Ungor - Full Command @ 139pts
6 Chaos Furies @ 90pts

Rare
Chaos Giant @ 205pts
Chaos Giant @ 205pts

1995pts

blurred
28-10-2006, 12:43
I like the idea of first striking characters in marauder units, but your army seems so small. I'd drop a giant and maybe tone down the great bray shaman to get some warhounds and maybe something hard-hitting.

flagu
28-10-2006, 12:47
Character with whip can't carry shield. And give me a reason to take staff of sorcery. 50 pts is far too much for +1 to dispel attempts. And it is illegal too, cause you are have now two arcane items with one charcter. Remove staff and try add some hounds in army.

Stylish army. It rare sight nowdays to see ranked infantry in chaos army.

Shaitan
30-10-2006, 08:55
The list is lacking speed, and hard-hitting units...

I would drop one of the Giants for a(fast) hard-hitting units. Chaos Knights are perfect for this role.

Maybe you could include some Warhounds too.