PDA

View Full Version : Starting Necromunda please help



arkle
01-11-2006, 16:57
The three gangs I like the most are Orlock, Goliath and Ratskins. Now I know I'am asking a lot but could people provide a basic overview of each gang, listed. and game mechanics. If possible could people also provide a basic starting gang for each listed just so i have a good starting point for my chosen gang.

Thanks I would appreaciate all help

Mr Zephy
01-11-2006, 17:58
House Orlock: Heavy industrial house, mines the iron deposits it sits on, fulfills the Ulanti contract to supply the Ulanti Noble House, hate Delaque for assasinating their leader and commonly raid their Factories.

House Goliath: This house is in a poor area of the hive, they are tough, persistant and muscular, other houses see them as barbaric because of things like the fighting pits and the feast of the fallen. Lots of Spikes, chains ect

Ratskins: Live in the underhive and have done so for as long as anyone can remember, regard the hive as their home and a spirit, live in small vilages and cultivate cane spoor to make their houses, mostly avoid settlers.

That should do for now, try downlading the Necromunda Rulebook from the specialist games site, good luck playing!

Stormbringer
01-11-2006, 21:25
The three gangs I like the most are Orlock, Goliath and Ratskins. Now I know I'am asking a lot but could people provide a basic overview of each gang, listed. and game mechanics. If possible could people also provide a basic starting gang for each listed just so i have a good starting point for my chosen gang.

Thanks I would appreaciate all help


Orlock are the balanced gang, they have skills spread out all over the board giving you good advancement choices. The models are also really good too.

Golaith are the close combat gang, most of their skills are in the strength and ferocity skill sections.

Ratskins are a close combat outlaw gang so getting income won't be too easy, but they have a great survival skill that lets you re-roll injuries in post game.

Basicly it comes down to wiether you want a balanced gang, a shooty gang, or a close combat gang.

colhodg
01-11-2006, 23:53
Whatever gang you choose, the way it plays is determined by the skills and injuries you develop for gang members - so guys with shooty skills hang back and snipe whilst your combat guys try and sneak up and finish off or collect loot. You can alter the balance a little by your choice of gang/skills/equipment etc.
It's usually useful to have the odd expendable member to hang aroud as fodder and draw fire. The trick seems to be to make sure you can cover each of your opponents visible models with at least a couple of your own ie: try and get him to space out then concentrate your guys in one or two places and outnumber him.

I think it says a lot for Necro that it still holds the attention after a fair few years playing though it's hardly changed. Just give it a go and don't worry too much about what gang to take - they'll develop their own characterstics as you play (or more likely be killed off and replaced!).

SON OF LION
02-11-2006, 07:49
Ratskins being an outlander gang will invariably be poor in the long term.

Not a lot of difference between the other two gangs.

Damien 1427
02-11-2006, 09:45
If I'm honest, I'd suggest you eBayed the hardback copy of the original rules, which also had the original Outlanders supplement in it as well.

The core rules are exactly the same, just it drops the godawful House Weapon rules from Underhive, and the Outlanders are significantly different (And, except for Redemptionists, better IMO).

You can download Underhive, along with the rules for various Outlander gangs, for free off of the Specialist Games website, which is worth it if only to get the feel of the game at first. But I'd seriously reccomend investing in a copy of the hardback if you can find it.

TWB
02-11-2006, 19:39
If I'm honest, I'd suggest you eBayed the hardback copy of the original rules, which also had the original Outlanders supplement in it as well.

The core rules are exactly the same, just it drops the godawful House Weapon rules from Underhive, and the Outlanders are significantly different (And, except for Redemptionists, better IMO).

You can download Underhive, along with the rules for various Outlander gangs, for free off of the Specialist Games website, which is worth it if only to get the feel of the game at first. But I'd seriously reccomend investing in a copy of the hardback if you can find it.


I agree with Stouffer here, the SG crowd have seen fit to flood Necromunda with what, in my opinion, are a bunch of less than great homegrown rules, the House weapon rules, whilst having been revised a bit since their original airing still do little to promote the differences they are meant for and seem firmly lodged in the realms of what's available in miniatures.

Two things you really need for Necromunda are fair number of players and a campaign. The campaign doesn't have to be anything fancy, but the game does play a lot better if you have gangs progressing from game to game and you need a good number of gangs.

You can still, occasionally, get a NIB copy of Necro and Outlanders on Ebay, if you are able to, you really should as the mini's alone are like gold dust, GW don't realise how many uses those Orlock models have...

arkle
03-11-2006, 20:58
The thing is I would be playing the majority of games in GW store so it depends what you think they will use there. Thanks for the basic run down so far. I think I will enjoy it because I enjoy blood bowl and how the team develops which I believe is similar to Necromunda. I think ebay may be the main place get things, as I much prefer the original Goliath, Orlock and Ratskin gangs, I'm just not as keen on the new designs. I think I could go Orlock just because they are the gang I played at the store intro games many years ago.

Thanks for your help, so for store gaming Underhive or orginal rules and supplement