View Full Version : 2000 Point Lizardmen

08-11-2006, 21:46
Here is my 200 point list. Please let me know what you think and if any improvements/changes should be made.


Slann-4th generation, battle standard, Plaque of Dominion, Plaque of Protection-490

Skink Priest-2 Dispel scrolls-115


19 Saurus- full command-258(Slann goes here)

10 skinks- scouts, blowpipes-70

10 skinks- scouts, blowpipes-70

10 skinks- javelins and shield-60

3 Kroxigors-174

5 Saurus Cavalry-Full command-, Haunchiís totem-265

20 Saurus- Full command, Blessed Spawning of Quetzl-300


3 Salamanders- 195

Thanks in advance

08-11-2006, 23:15
Very similar to one my own lizardmen list, but I like the power of a second generation slann, and a stegadon. I know a lot of people have a lot of success with salamanders, but mine always eat the skinks and then spit at my saurus after testing on the monster reaction table, so I don't like them anymore.
Your army has a strong center, and plenty of flanking units, the only thing I'm not sure of is, will you advance? Because then you will lose some rounds of shooting, and perhaps magic, but if you don't advance, then I'm not sure that you have enough magic and shooting to make an opponent come to you.

08-11-2006, 23:33
yes i will advance behind the skinks to avoid getting shot. Also, i dont think, in the new monster reaction, that they can cause harm to friendly troops(i am not 100% sure though). Also, do you think housing my slann in a unit of 15temple gaurd would be better than the regular saurus?

god octo
09-11-2006, 18:01
also, with the new 7th ed rules, your lvl1 skink priest is pretty useless, as he cant be a battery, so your slann has just 6 dice to use for spell casting

09-11-2006, 22:07
personally I would take tmeple guard and lose the skink to upgrade the slann to a 2nd gen, I usually take the plaque of Tepok and diadem of power for a little more flexibility (that's possibly 8+amount of spells cast power dice from one slann).

10-11-2006, 17:12
WarBanner would be nice for the slann