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Voltaire
17-11-2006, 09:35
Greetings one and all. I would like to present, for scrutiny, my Chaos army so far.

So Farů


So Farů


Lord Voltaire (General)
Chaos Runesword, Gaze of the Gods, Shield
Daemonic Steed
(313)

Sorceror
Power Familiar, Level 2
Barded Chaos Steed
(186)

Exalted Champion
Great Weapon, Helm of Many Eyes
(129)

Dark Emissary
(286)

15 Chaos Warriors
Full Command
Shields
(255)

15 Chaos Warriors
Full Command
Extra Hand Weapons
(300)

5 Chosen Knights
Full Command
Warbanner
(300)

10 Marauders
Great Weapons
(70)

10 Marauders
Great Weapons
(70)


6 Marauder Horsemen
Flails
Musician
(96)

Chariot
(120)

Chariot
(120)

5 Screamers
(165)


My question to you is, where do I expand this army to next? I am considering some Furies and a Third Chariot or a Giant. The next bit of expansion I had in mind was some Beastmen, and maybe some Daemonettes on Steeds.

What would you do if you were me?

Slaaneshi Slave
17-11-2006, 09:47
Now this is just me, but I would get another Sorcerer (I like magic, both my armies are led by level 4 mages), merge the Marauders. Then if you want to specialise a bit more get some Horrors of Tzeentch to go with your Screamers. Tzeentch is one of the best magic decks, and you need lots of Daemons to make good use of it (it turns the enemy into Daemons on your side).

Although I love Mounted Daemonettes (I use them in my army) I don't really like mixed armies, but thats up to you. The poison licky attacks more than make up for their high points.

Voltaire
17-11-2006, 10:06
Horrors were one of the thing I did have on the shortlist of potential 'next buy' items but I didn't want to fall into the trap of becoming a one power army. If I got another Sorceror it would probably be in the near future when the army hits its peak.

Slaanesh will be getting a good contingent in the army with time, I was just wondering whether a second unit of fast cavalry was worth the effort.

Slaaneshi Slave
17-11-2006, 10:14
I have one unit of Mounted Daemonettes, and I desperately need another unit or either those or Marauder Cav (are these any good?) to help with taking down enemy war machines when I'm fighting against the 4 RBT of Doom Dark Elf army.

My army is a pure Slaanesh force, and I like it, although I am planning on adding a couple thousand points of either Tzeentch or Nurgle at some point.

Voltaire
17-11-2006, 19:25
Marauder Horsemen are cheaper and a lot less subtle than Daemonettes on Steeds, but I feel that its better to have a unit of them than pay a premium for more Daemonettes on Steeds. That being said, I've not tested the Daemonettes effectiveness.

der_lex
18-11-2006, 00:12
Horrors are only effective in 12+ units, and even then I don't think they're worth the huge cost. I'm very much in favor of Mounted Daemonettes, though, a unit of six is a great support unit for other cavalry and can also deal with war machine crew with ease. My experiences with them have been very good so far.
They are definitely a better choice than furies, since you already have Screamers, which are the better choice. The daemonettes have the same charge range as the Furies, but have a lot more uses and are a lot better in combat. They are not a stereotypical fast cav unit, since they can't bait and flee due to being immune to psychology. Instead they are fast, hard-hitting flankers. They would also allow you to put a Mark of Slaanesh on your sorcerer. Slaaneshi magic is just plain nasty (and this is coming from someone who mainly plays Tzeentch).

Another unit I'd heartily recommend is the Hellcannon. If you know how to use/position it properly (see if Neknoh still has a link to our hellcannon tactica in his sig for some pointers) it is one of the most destructive and disruptive units you can field, even (or maybe especially) when it breaks loose and rampages.

callum in hat
17-12-2006, 12:32
it is suitibly large.
but IMO it will not work, your small units are going to be picked apart by magic and shooting especially your small unit of chosen knights!!!! ¬_¬
but if it works for you then fine

Inkosi
18-12-2006, 03:41
Undivided if i never remember wrongly?

I am not very sure if MSU is suitable for undivided, yeah sure they get the re-rolls but you never know when you're very unlucky. Expect your opponent to concentrate his fire power on your 2 warriors and 1 chosen knights. In fact he might just go all out on your knights.

i would say your army is lacking of enough punch in it.

And the marauders dont need great weapons. If they cant win the 1st turn,its quite unlikely they would get to the second. Flails would do a nicejob. And if they are just for flanking, 1 turn of str 5 attacks is enough.

And where are you going to be putting your socerors? In any of the small units, they would be easy to pick out and very vulnerable.

Remind me again if DOW characters can join your army's units.

Shaitan
18-12-2006, 07:47
Your Knight unit is a big risk. Everyone will try and shoot it down with some war machine. I would change your unit of Chosen Knights into two units of non-Chosen Knigts. You will need 50 more points though.

And the next add-on I would buy for this army is a unit of Furies. They are great!

Voltaire
18-12-2006, 08:05
ARGH
Seriously, I wasn't expecting this threads reappearance.

I added three new units anyway - Marauder Horsemen, Hellcannon & Chaos Ogres. I also added a BSB, Dark Emissary & a Sorceror. This has brought me up in points a lot and has dictated what I intend on buying next.

Daemonettes on Steeds & Furies are coming, however someone is giving me 2500 points . This will mean my choices are bountiful I shall be adding a ton of Marauders after this, then begin looking into Beasts.