PDA

View Full Version : Fanatic Online 85



orangesm
17-11-2006, 17:28
While only having three articles, Andy voiced that Specialist Game will remain in existance. That it is a way to keep the veteran gamers in the hobby and some even bring new players to the hobby. He also brought up that it feeds back into the core game, things like Titans and even the humble Leman Russ. Now the question becomes what does this actually mean to those of us who are Specialist Games players. It also seems that Andy is having to take care of Specialist Games as a side job as well.

Do we need to as suggested in an earlier thread, provide more content for Fanatic?


Fanatic Online Issue 85

Wow, itís already been a month since our last content drop of cool Specialist Games articles. Here we are with Fanatic Online Issue 85.

We kick things off this month with a fully revised and updated rules set for Adeptus Titanicus. Thanks to Michael Lovejoy creating this PDF. These rules were first published in early issues of Epic magazine, they changed quite dramatically in later issues as we received feedback and through our own playtesting experience. Michael went back through all the updates and put the changes into the source document that we have published today. Read it now (http://www.specialist-games.com/assets/AdeptusTitanicus.pdf).

Next, Nick Jakos presents us with a selection of Necromunda scenarios that all involve the capture or rescue of gang members. Read it now (http://www.specialist-games.com/assets/A%2520Captive%2520Audience.pdf).

Finally for this issue we have an example for the Warmaster campaign competition we are currently running. In this campaign by Warmaster champion, Ken South, we delve back into Warhammer history and follow Azhag the Slaughtererís invasion into the Empire. Read it now (http://www.specialist-games.com/assets/FO85WMLegend.pdf).

I have to apologise to Inquisitor players for the absence of the competition results article. Unfortunately Iíve been at of the office for the majority of time this week due to being on numerous training courses (including the always inane time management course) this has Ė ironically Ė left me short on time and so Iíve had to delay the competition results which will be published at a later date.

People who are outside or new the hobby often ask me what the Specialist Games are actually for. Itís an interesting question, which does not have a simple or even one clear answer. The first and most obvious response is to say it is to make money. After all, we are a business and we have responsibilities to our shareholders. However, whilst it is nice if our games do make a profit, believe it or not, that is not main driver for having them.

One of the main Ė but not the only Ė reasons is to give veteran gamers a place to go once they have become experts in our core systems. All of our games present new challenges and different scales and aesthetics to give hobbyists a fresh perspective on our hobby. For instance Inquisitor is a very different game with a hole different set ethics and mindset to playing 40K in a tournament setting. There is no correct or Ďbestí way to game so having Inquisitor in our range is a tool to show people how broad our hobby can be.

Now after having said that Specialist Games are used primarily for veterans of the hobby Iím now going to contradict myself and say this isnít always the case. In fact in some countries, notably Germany, a few of the Specialist Games have been aimed at getting new blood into the hobby. Blood Bowl is a game where no previous experience with Citadel Miniatures or gaming is needed. This makes it very assessable to the traditional non-hobbyist. In fact the only game Iíve ever played against my wife was Blood Bowl. Although that didnít go according to plan but thereís no helping some people!

Still, despite all the answers Iíve just given I believe the most important reason we have a Specialist Games range is because of the depth it gives our gaming worlds. Warmaster allows us to say that battles in the Warhammer world can happen on a truly massive scale. Necromunda details what it is to live and survive in a truly dangerous industrialised nightmare that is a hive world in the 40,000 universe. Without Epic, Titans and even the humble Leman Russ tank might never have appeared in 40K. So not only do the Specialist Games take and expand on existing themes but they also feed back into the core systems as well. It is for this reason, and all of the above, that we have, and will continue to have the Specialist Games range.

For now,
Andy @ Fanatic

Minister
17-11-2006, 17:53
I must say I'm somewhat dissappointed at this. Whilst the shift to monthly would inevitably result in less content, I was hoping that there would at least be an increase in the number of articles for each system, perhaps (shock horror gasp) to one for each with every article. Obviously this is not going to be the case.

One does wonder if they're getting enough submissions in? If that's the problem, I'm sure Warseer could hammer out one or two new ones a month between us.

TKitch
18-11-2006, 14:26
I'm sure Andy gets more articles than he publishes, however, how many of them are so horrible that you couldn't even publish them to begin with?

I Was also hoping for more stuff in FO. damn.

Brother Othorio
18-11-2006, 23:25
i'm pretty disappointed aswell.. aside from the obvious lack of content theres also the fact that the Adeptus Titanicus II scan is vastly inferior to the OCR version that used to be up on the regular GW site (for one thing the OCR version didnt have pointlessly ink-wasting grey pages)

UltimateNagash
19-11-2006, 12:54
I'm glad Andy's said Specialist Games will be staying [wipes litres of sweat off of face in relief].
On the idea of Warseer doing some Specialist Games ideas, I agree: let's band together, making articles, correcting each others stuff, improving it etc. Then we might make FO bigger!

beardstache
19-11-2006, 20:34
I'm really dissapointed. I was waiting a month for it, and I only get 3 articles. They can do better.

violenceha
19-11-2006, 21:50
no link to the time management stuff?

Steve54
20-11-2006, 08:04
As usual a massive disappointment from SG but who is actually surprised?
Also no news on the vague plans Andy alluded to last month

Grimshawl
20-11-2006, 14:27
It's just tripe honestly, Nothing new about that. Andy needs to put up or shut up at this point cause talk is cheap, Lets see some tangible support.
the monthly is no different then the weekly was, maybe with an added meaningless paragraph from Andy himself. Although I applaud anyone who writes up good articles for any of the specialist games I definitely dont see the point of sending in more submissions for Fanatic than was sent in before, after all so few of them will make it in if this latest monthly Fanatic is anything to judge by. Send them to our own online mag or those other indies we know of who are supporting our games.

rkunisch
20-11-2006, 17:37
Well, nothing new, really. The promised "increased quality" is nowhere to be seen. Only the frequency changed. Fine support. :(

Have fun,

Rolf.

The Ape
20-11-2006, 18:35
Well, this is the first monthly issue. Maybe future issues will get better & have more content?

Right, must dash, my flying pig is here to take me to my million pound yacht in the Bahamas...