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View Full Version : 2000 pts. Empire Tournament army. (new point values).



Odieman
28-11-2006, 12:30
Ok Ive made a list here which I intend to use at a tournament in February:
Please tell me what you think of it. And as stated in topic its made using the new point values. Only thing I cant be sure of is Armour of Meteoric Iron, Doomfire ring and Armour of Tarnus, as I dont know theyr future point vlues or if they even exsist in the new book.

Arch Lector:, armour of meteoric Iron, Doomfire ring, extra hammer,186 pts

Warrior Priest:Great Weapon, Heavy armour, Barded Warhorse, shield,114 pts

Battle Wizard: level 2 upgrade, Armour of Tarnus (Beast lore).135 pts.

Battle Wizard: Tiberius, level 2 upgrade, Dispel scroll and power stone, (fire lore), 150 pts

20 Swordsmen: full command, 145pts. (joined by Beast lore wizard).
Detachment: 10 Milita Free company,50pts.

20 Swordsmen: full command,145pts. (joined by Arch Lector)
Detachment: 10 Halberdiers,50pts.

12 Handgunners,96pts.
Detachment: 5 Crossbowmen,40pts.

20 Flagelants,200pts.

9 Knights Panther, Inner Circle, full command, warbanner, total: 299 (joined by Warrior Priest).
5 Outriders, total: 105

1 Great Cannon, total: 100
1 Mortar, total: 75
Rare:1 Hellblaster Volley Gun, total: 110

Army Total: 2000 Points.

So what do you think of it?

Kedlav
29-11-2006, 05:50
Solid.

Negs: Just keep in mind flagellants are really, really easy to beat off now(T3, frenzy, and they kill themselves also), which tends to suggest they're better for support(i.e. 12-14 strong) than as a mainstay unit.

Additionally, 20 strong units of swordsmen probably won't get outnumber or that third rank, as it takes one(two with char) corpse to drop them.

With 7th rules, it helps to mount up characters that join infantry units, as it gives them an attack and doesn't open them to arb. targeting. Can drop meteoric then as well!

Helblaster is much more situational now as to who its useful against.

5 Xbows? eh?

Pos:Hatred on a knights unit is rather slick.

Good chance of gettings things off magically without using lots of wizards.

Good LD and magic

3 mainstay units at 2000(which is what you want).

callum in hat
30-11-2006, 15:38
i really like the use of detachments, they make alot of sence and can win you that vital game-winning combat