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NetGuru
07-07-2005, 17:33
The Wood Elf section of the online store is now open and features the wood elf battalion box (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99120204005&orignav=13)

Enjoy.

gorenut
07-07-2005, 17:55
I don't know why I found this typo entertaining. (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99120204003&orignav=13)

wilting_laughter
07-07-2005, 18:05
Eh? :wtf:

Half Eldar
07-07-2005, 18:14
"Dryads are able to shape-shift into different forms, often mimicking the appearance of Elves, appearing as unearthly, lithe and beutiul maidens. In battle, the Dryads take on their war-aspect, with dirstorted limbs, features and viscious wooden talons caple of rending and impaling their foes. This box contains 12 plastic Dryads."

The flub?? Beutiul, dirstorted, viscious, caple?
GWUK's a British company, and charges high prices. And yet they can't hire someone who can spell English words with more than 6 letters?

Lord Setra
07-07-2005, 18:53
Lol and on the subject of the box, does any one find it strange that there are 24 glade guard when there are 16 glade guard in every normal box.

static grass
07-07-2005, 19:41
Presumably because 8 of those can be assembled as scouts. I know the guy who designed the composition of some of the recent battalion and army box sets and he is a "stand up guy" as they say in the states. Lets be fair this plus two blister packs is quite a good deal. If you dont like the high prices you can just go and something else. As for criticizing english you can't start a sentence with "And".

Quetzl
07-07-2005, 20:25
It is a bit strange that they can't employ someone... Unless obviously the person did it late at night....

So thats, 18+18+18+10 *Spares*...............Sooooo.............=64 so SAVE 14 Not bad

Half Eldar
07-07-2005, 21:43
H.G. Wells started a book with 'and'. I can bloody well start a sentence with it. :D
AND there's an irony to all this.
'And' was previously often used as a method of emphasis. Look at some older poetry from a century ago or so. Then came the idea that one could never start a sentence with a conjunction. As English changes, that idea is dying.

Theoretically, you are correct. Rather than the new sentence beginning with 'and', I should simply have not had a period before it.

In any case, I'm just bitter. If they have the web smarts to shoot Specialist Games' online presence in the foot and keep changing their own layout all the time, you'd think they could get a guy who could type straight.

As for the 24 business, the same thing happened with Saurus Warriors in their Battalion. High Elves I believe have two regiments of 20 instead of two of 16 in their box, and the Dryads themselves have four extra in the Battalion.

It is nice to know I can get 750 points out of this. With two of these, I'm hoping to have enough Glade Rider/Guard torsos without arms and arms holding spears and swords to make a plastic Eternal Guard unit or two.

night2501
07-07-2005, 23:12
mmm I like this box more than the big one, maibe will buy 2 of them and then I have almost a complet army, just add some wardancer wild hunt and treemen or treking and you have a hell lot of WEs, plus I use the old waywatchers, already have some wardancer, have a great eagle, the only trouble would be the warhawk riders but I was going to convert them anyway...really nice ^^

bored1
07-07-2005, 23:52
Lol and on the subject of the box, does any one find it strange that there are 24 glade guard when there are 16 glade guard in every normal box.


Battalions sometimes feature a half-box unit. So 16 + 8 glade guard.

Crazy Harborc
08-07-2005, 00:26
I enjoyed the photos. The heck with a Battalion box...........I "need" my Woodie armybox. Oh well, it will come, it will come. NOT direct from GW. None the less, it will come.

Voss
08-07-2005, 03:36
Its actually 624 points, plus the command options for however you divide up the units.
plus however many GG you pay to make scouts.
Not bad for a battlion.

The major thing that makes me hesitate with both this and the army box are the glade riders. They seem rather extraneous in the new list. Foot troops can field many more bows at half the cost and wild riders are *much* more effective in close combat for a marginal increase in points. The only drawback is the inability to flee, and thats only a drawback if that fits your style to begin with and you don't have something else to do the running away. (Say less than 100 points of scouts, rather than over 100 points of glade riders)

User Name
08-07-2005, 06:12
Glade riders can easily be converted, just use some green stuff to make armour on the horses, I saw an aspiring WE player convert some of them, they dont look too bad, I beleve he used the old school glade riders.

If I was going to play WE I would pick up 2 of these and some wardanceers nad treekin for basically a compley army with some conversion work

Half Eldar
08-07-2005, 07:43
Yeah, I was looking at the sprues earlier. You could probably manage to make Wild Riders out of a couple Glade Rider boxes with enough cutting up of sword blades for spears and using the standard as another one... if the Wild Riders do indeed have those staffswords like I for some reason think they do.

If you have decent opponents, they should let the torsos by, and maybe you could GS something on to the horse heads to make them look distinctive.

malisteen
08-07-2005, 13:35
I think they are supposed to (it would make sense with their +1 strength when charging, +1 attacks otherwise rule), but instead I think they just have an assortment of weapons, incluing one unfortunatly static model sitting bolt upright holding a spear vertically in one hand and a sword vertically in the other. Definitally a throwback to a bygone age.

I figure two boxes of glade riders gets me two units of 5 glade riders plus six left over to convert into wild riders, but It's possible I'll get lazy and just buy the regular wild rider models. I like the variant horse head they come with, and they aren't that bad on the whole.

As for the batallion box, I have no need of it, as I'm buying the army box and thus won't be requiring any more dryads or glade guard (the army box has enough for two good units of the former and three of the latter). Unlike some batallion boxes, I don't think the WE box will be a good expension for existing warhammer armies, or for those that buy the army box, but it does look to be a good starting force for those who don't want to spring for the army box.

fracas
08-07-2005, 15:10
The major thing that makes me hesitate with both this and the army box are the glade riders. They seem rather extraneous in the new list. Foot troops can field many more bows at half the cost and wild riders are *much* more effective in close combat for a marginal increase in points. The only drawback is the inability to flee, and thats only a drawback if that fits your style to begin with and you don't have something else to do the running away. (Say less than 100 points of scouts, rather than over 100 points of glade riders)
i agree.
i just don't see the point of cavalry for wood elves actually. seems unfluffy.

sabaw
08-07-2005, 15:21
eh? whats unfluffy about wood elves and cavalry? cavalry is an integral part of the wood elves. i think this is another case of the "wood elves only stay in the woods" thing...*sigh* our chariots ;(

malisteen
08-07-2005, 15:27
I don't know what you're talking about unfluff. Cavalry's been key to the character of the wood elves from the very start. This kind of narrow view of the wood elves would leave them with nothing but scouts and skirmished combat units, and who would want to play with that? Perhaps as important, who would want to play against it?

Anyway, Glade riders are quite useful. For one, they are better at fleeing then scouts (being able to run farther). For another, they can re-direct charges, which scouts cannot do. Their extra movement can open up pot-shots at characters that would otherwise be shielded from missiles. And they march block. They do everything that scouts do, plus they can redeploy rapidly, knock of rank bonus with a flank charge, and reasonably expect to beat softer units in close combat. Glade riders are quite effective in units of 5-6 with a musician. Their multi-purpose abilities make them very nice indeed. Take a look at dark riders, they're useful. Very much so. No dark elf player would tell you otherwise. Well, Glade riders are the same thing. Same points cost as dark riders with rxbows. Sure the dark riders can shoot twice as much, but the glade riders hit twice as often, so it's basically the same thing.

Unless your army uses eternal guard, or some other unit that can take a charge, you're likely going to want 2 or so units of glade riders, and even then you wouldn't regret taking them.

fracas
08-07-2005, 15:34
sorry, but it doesn't matter to me how long WE list has had cav
i just don't see them riding horses or riding chariots in the woods.

now they could have sold me on stags riding elves but alas this is not the case.

Jedi152
08-07-2005, 15:53
Hmmm. I'm thinking that 62 of Septembers paycheck may have to go on a battalion box and the army book.


I'm really angry about the mistakes. If i were a newcomer looking at that ad, it would make me think GW are an unprofessional and sloppy company. :mad:

You would have thought a company as big as GW would bother to hire decent blurb writers/proofreaders. And ones that can count (re: last months army box mistake), especially on a line that is going to attract a lot of pre-orders.

If not there are plenty of us that would love a cushy office job at GW, who can spell, and count!

malisteen
08-07-2005, 16:05
sorry, but it doesn't matter to me how long WE list has had cav
i just don't see them riding horses or riding chariots in the woods.

now they could have sold me on stags riding elves but alas this is not the case.

We don't fight in the woods. That arguement only makes sense if we get a rule that makes the whole table covered in forests every game, not just a single tiny spot of trees. And why would riding stags make any more sense then riding horses?

Anyway, if you feel that way get drycha and an army consisting entirely of dryads and treemen (don't get treekin or wild riders, though. The later are the forbidden cavalry, while the former are a regular block unit, and obviously neither of which could exist in the forest). In the mean time I'll be collecting my nice varied army that is as much a joy to paint and look at as it is to play with and against, and that follows the fluff of the army and their book rather then hyper-restrictive ideas I came up with myself.

Half Eldar
08-07-2005, 16:54
Mneh. MY Wood Elves will just be a bunch of Wild Elves living out in some snowy or mountainy area with evergreens. And they'll have horses. And not wear all that much fur.

I'm going to have to look long and hard to see if there's any references to colonisation or anything. If not, they're an old High Elf colony that was abandoned. Or something. The world's a large place.

malisteen
08-07-2005, 17:30
I don't know about in the current book, but in the old book there was at least one missing kindred, in the BRB it mentions wood elves living in a number of scattered forests thoughout the old world, not just Loren, and in the Albion campaign they had some means of teleporting great distances through forests and had an interest in influencing the future of the world through magic, while in Beastman fluff they find and protect sacred groves anyway, and in particular go out of their way to hunt down Morghur (spelling?) wherever and whenever he rears his ugly head, so yeah, I think a colony type army away from Loren is plenty supported by the fluff, although in mountainous terrain hawks and eagles might serve better then horses.

athamas
08-07-2005, 22:41
life mages are able to ujse trees to transport themselves around!

thus the woodland mages were able to get there!