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Greatoliver
03-12-2006, 11:49
Hi y'all!

1st Thread!

Just to say, I know there is another thread about Necromunda but I didn't particulariy want to hi-jack it and I thought that I might get better responces... Punish me if I'm wrong and shun my idiotic sense.

To the subject, I want to start Necromunda as it looks cheap quick and generally quite fun. But, it's a bit confusing so I've got a few questions to ask:

1. The Rulebook is on cyber-space yet you can order it off the GW Website (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=60040599011&orignav=300808) - is there any difference?

2. Carrying on from that, I've had a look through the virtual edition and there only seems to be the rules.
Admittedly, I wasn't expecting much else but I am now wondering where the rules for the gangs are - I noticed that there were some PDF file on the Download site (http://www.specialist-games.com/necromunda/rulebook.asp) for some of the gangs but I could not see them all.

What?

Scrap that - it's in the extended rule book version.

3. Is it actually the cheap, fun and quick game I was looking for?

4. Finally, do you have anyother notes to add on? Feel free.

Well, thanks for all your replies, whether they are helpful or not, as it's the thought that counts!

teh_soldier
03-12-2006, 13:37
Well, the online or "living rulebook" is more updated than the one from thestore, but if you're playing away from a computer with the living rulebook on it you'll need to print it out.

It is fairly cheap if you use plastics such as the Cadians or Catachans then you'll get more than you'll need for your gang, or if you get the Gangs from Specialist Games you'll be spending more on each one, and they'll need ocnverting as they get different weapons.

Necromunda is a great game, as long as one of your group doesnt go down the road that our resident power gamer did, and take 13 guys with just lasguns. Boring, stupidly srong and completely unenjoyable.

Cactusman
03-12-2006, 14:32
Necromunda is cool.
My advice would be to download the rulebook and keep an eye on the much laughed at Fanatic online newsletter which seems to be dying at the moment. The back issues include rules for scavvies and redemptionists etc. The rules for the normal house gangs are in the rulebook (it just comes down to who can have what skills as far as I know). Twenty quid buys you a gang but you will want a few more miniatures on the way if you really get into it. But I wouldn't worry about that now. Once you've played a few games you'll see that it is great fun but under no circumstances play with a "my gang is basically a guard army without a leman russ and I'm going to kill everyone by abusing the rules" type of person. these people p**** me off anyway but in Necromunda they simply ruin things. A game to be played amongst friends really, as you will come across weird bits and glitches and gentleman's agreements are often coming into play. In a nutshell teh-soldier is bang on the money.

Greatoliver
03-12-2006, 18:04
...Fanatic online newsletter...

Where can this be found?

(Cheers for reply/s)

Eazy-O
03-12-2006, 20:12
Fanatic newsletter:

Look on the right side of this page: http://www.specialist-games.com/

Newsletter

To be sent the Fanatic Online newsletter every Friday simply add your email address in the box below.


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As far as Necromunda goes, it's my favorite GW game. :) It's cheap enough, offers a lot of modelling/converting/painting challenges, lets you build and use all kinds of terrain. Also, even though there are mostly humans involved, it offers enough diversity.

As Cactusman mentioned, it's best played with friends as a long running campaign with a bunch of stories and characters emerging from it. :)

As for your questions:

1) The cyber rulebook is free and updated on time

2) If you're looking for fluff, there is some in the rulebook. Under the Hive Primus section. The old rulebooks had some more, maybe they'll decide to make it available online again.

3) It's as cheap as you wanna make it... With a box of IGs and some bits you should be fine, be wary though, if everyone in your group'll use IGs, they mind end up looking the same... I do recommend the original Necro minis if you can get to them. Online orders or eBay are pretty much the only way.

4) Other stuff... Dunno, lately i've been getting back into it and having immense fun. :) Also, they're planning to rerelease the Vehicle and some other rules... Highway action galore! Viva la Necromunda!

Feel free to ask any more questions,
Oskar :)

Mr Zephy
03-12-2006, 21:37
Well, the online or "living rulebook" is more updated than the one from thestore, but if you're playing away from a computer with the living rulebook on it you'll need to print it out.

It is fairly cheap if you use plastics such as the Cadians or Catachans then you'll get more than you'll need for your gang, or if you get the Gangs from Specialist Games you'll be spending more on each one, and they'll need ocnverting as they get different weapons.

Necromunda is a great game, as long as one of your group doesnt go down the road that our resident power gamer did, and take 13 guys with just lasguns. Boring, stupidly srong and completely unenjoyable.

Without some serious conversion Cadians/Catachans will be fairly boring IMO. As only a few metal models are needed, it's possibe to buy a dozen or so with a collection of weapons, and add plastic/metal weapons on their backs. Ebay occasionally has some. And as for the Power Gamer; it didn't stop them dying:skull: .

teh_soldier
03-12-2006, 22:13
No, the Power Gamer's guys started dying horribly when i had a Heavy with a flamer pop out of a tunnel with a tooled up Leader and stupidly powerful Bounty Hunter. The Heavy managed to burn up half the guy's gang in one go, while the Leader and Bounty Hunter took out the rest of the gang pretty much unhindered.

As for using the plastic IG, we had a guy try to use Cadians as Delque, by green stuffing them new bodies and capes. They didnt look *too* bad, but one named one "Mrs Doubtfire". Just think of the bodysuit Robin Williams wore and you have the exact same thing in GS...

bob syko
03-12-2006, 22:56
My brother uses some converted cadians in necromunda as either orlocks or van saar, I can't remember. The story of the gang is that they are deserters which is why they are wearing uniforms and the like, he's added new heads and other bits to make them look kind of like an elite unit of criminals that you get in dodgy action films. Works really well.

Necromunda is a quick and cheap game as well, sometimes with lucky shooting(not always from me though) a gang has bottled out at the end of the first turn meaning the game doesn't even run for 20 minutes, still great fun though.

Pacific
04-12-2006, 00:49
Hi y'all!



3. Is it actually the cheap, fun and quick game I was looking for?



Is it cheap? When compared with the 3 'core games' most definately. Providing you have some kind of bits-box for conversions (if thats your thing), then its quite possible to get everything you need for less than 30 (now you can see, like bloodbowl, why GW dont want it as a core game ;) ).

And the game itself?

Some of the best games I have ever had of any wargame, have come when ive been playing Necromunda.

When playing a colleague of mine while I worked for the company, he remarked while playing, "this is the reason I love wargaming" as he shook his head in amazement!

I'll argue that providing you have some decent friends to play with, Necromunda outstrips any other GW in terms of its sheer potential, and if you have a successful campaign you'll remember it for years to come.

It allows your imagination to run riot, and the rules are significantly robust and complex enough to support this (its essentially 2nd ed. 40k with nobs on!) As an example, my last campaign featured zombie attacks, a 'thing from the swamp', prison breaks and an all out 'last stand' as everyones gang got wiped out by a squad of space marines in an apocolyptic finale!

Is it a quick game? If you havent experienced 2nd edition 40k or other more complex wargames (Flames of war or BFG for example), you might find it a little stuttering at first, but you'll get used to it fast and often games will be over in an hour. Then again, many of the things I have mentioned above would not be possible without the rules being at least slightly complex. You cant have your cake and eat it, so to speak, although this is no BFG!

I can't recommend Necromunda highly enough. If you can get some good players around you, then I envy you for what you are about to experience if you decide to give it a try :)

GWvsJohn2
04-12-2006, 02:05
Also looking to get started in Necro here (well, restarted, have the original box and played a bit with a buddy a loooong time ago, but no one else got into it) was thinking of converting Tallarns for my gang. I love their look, reminds me of the US rebels in the game Freedom Fighters.

Does anyone think I could make a cool gang from the Tallarn figs?

Lord Humongous
04-12-2006, 02:51
Greatoliver-
1) Download the book, the one on the website might still be the first printing. The online one is the "living rulebook", with current revisions that ARE improvements. However, it is worth printing it out, if you have access to a lazer printer. Even if you have to pay for printing, its not that bad. Just don't print it on an ink-jet...

2) Did you download the whole rulebook? pp 59-80 detail the houses of necromunda and how to make a gang.

3) You do get a lot for the money, its very fun fun, and its pretty quick to play a single game.


GWvsJohn2-
Tallarn figs look great in Necromunda. I used some in my ratskin and scavvey gangs, adding extra rags / furry bits using green stuff. The only real problem is that there's not any (that I know of) with pistols or shotguns. Also, your heavies will probably have to use special weapons, although you could maybe convert a guy to carry a heavy weapon.

GWvsJohn2
04-12-2006, 02:58
Looking at the bits in the online store, it seems that the tallarn missile launcher body might be able to fit one of the necro heavy stubbers. The tallarn sgt looks perfect for converting close combat troops.

The only problem would be juves. I figured I'd use the juve models from whatever House's rules I use. What juves do you think would fit with the Tallarns?

Mr Zephy
04-12-2006, 11:21
Van Saar with GS face coverings?

GWvsJohn2
04-12-2006, 11:54
I'm a little scared of green stuff. Simple weapon swaps I can handle. But sculpting? I can barely paint.

teh_soldier
04-12-2006, 14:16
What about the Cawdor Juves? Just paint em up like the rest of your gang, and try to ignore the fast masks...

Lord Humongous
04-12-2006, 23:13
Honestly, I tend to just use figs with appropriate equipment as juves. My gangs never have many anyhow, and what do you do when the juve becomes a ganger? Then you need a "ganger" figure anyhow. I don't think figs for Juves need to look younger or whatever, just as long as they have the right weapons.

Eazy-O
04-12-2006, 23:16
Tallarans are best used as Ash Waste nomads, they look just right. :) Dunno if their rules are still online, though...

As far as juves go... They don't need to all be young and scrawny. Sure they're inexperienced, but older people can have very little combat experience just as well. I mean, Toughness and Strenght pretty much remain the same.

Anyway, as far as juves go... I'd go about outfitting your regular gangers with a bunch of equipment, backpack, canteens, ropes, eyewear, cigarettes, bling bling, knives and so on, while juves only have their weapons. That should do it visually. I think.


sometimes with lucky shooting(not always from me though) a gang has bottled out at the end of the first turn meaning the game doesn't even run for 20 minutes

Dude... the hell? :) How'd you guys manage that? I smell a lack of terrain or a really shoddy gang set up.

Cheers,
Oskar

bob syko
05-12-2006, 12:54
Dude... the hell? :) How'd you guys manage that? I smell a lack of terrain or a really shoddy gang set up.

Cheers,
Oskar

I smell my ten year old nephew and a fairly large gang. "Chris, my gang will win"
"No they won't"
"Chris, your gang is new, mine is the king of everything"
"So, I'll 'ave ya mate"
"Okay then, if you insist.

Another time it was just incredibly bad luck on my behalf, smaller gang(during a campaing we were doing) and very lucky shots from my brother(he downed a man with every shot) meant that when I came to my bottle test two six's was the only possible roll I was going to get. My luck failed me once again and my gang ran away crying. Still, I got some scars and D6 experiance so it wasn't a complete loss.:D

perionyx
05-12-2006, 23:16
I totally agree with 'Lord Humongous' above.. Don't print it all off on an Ink-Jet printer.. It cost me around 40$ in ink.

Luckily I have a bunch of Suitible figures & bits.
I'm using Warzone Games 'Cybertronic (http://img.photobucket.com/albums/v335/perionyx/11703.jpg)' figs for Arbites in Necro.

The game is great and cheap if you do it right. :)

GWvsJohn2
06-12-2006, 01:08
What house do you all think would be best for a gang of Tallarn models?

bob syko
06-12-2006, 18:10
I totally agree with 'Lord Humongous' above.. Don't print it all off on an Ink-Jet printer.. It cost me around 40$ in ink.

I did the same, it didn't even get the whole book done before it ran out. It was a new cartridge as well:cries: Best just printing the reference sheets.



What house do you all think would be best for a gang of Tallarn models?

If in doubt use orlocks. They have the most generic abilities of the lot so are a safe bet if ever you aren't sure. Whatever you pick make sure you avoid making them eschers.:D

Lord Humongous
07-12-2006, 20:22
For Talarn figs, I'd just avoid Escher, Goliath, Van Saar, or Cawdor (though they'd be great Cawdor if all your minis had scarves concealing their faces). Delaque could work nicely, as might Orlock.

If you go for non-house gangs, I used some talarn figs in my Ratskin gang, and they mostly looked the part. Ash Waste Nomads would be a good fit also. Just find the appropriate articles and go with it. Both are adept at surviving in harsh environments, just like Talarn.

There's also an article on the specialist site called "unknown warriors", which would let you create your own "house".

Milo
09-12-2006, 21:20
Are Spyrers considered legitimate to use or overpowered? Was considering making a small gang based on an inquisitors interregator and some of his band as such I wanted them tougher than the average schmuck and spyrers seem to fit that to a degree, with the patriarch representing the inquisitor doing a job himself etc.

Eazy-O
10-12-2006, 20:43
They can be abused, i believe and the matriarch is said to be overpowered. I think. I'll let the others have their say.

Catferret
12-12-2006, 07:56
Tallarn models would make good Delaque I reckon with their emphasis on shooting and sneaking. The robes are kinda like big coats for hiding stuff in as well.
As far as cheap models are concerned, I recently cobbled together a gang from the stuff I had in my bits boxes and some green stuff. Its good fun and your models will be unique.

Lord Humongous
12-12-2006, 19:01
Are Spyrers considered legitimate to use or overpowered? Was considering making a small gang based on an inquisitors interregator and some of his band as such I wanted them tougher than the average schmuck and spyrers seem to fit that to a degree, with the patriarch representing the inquisitor doing a job himself etc.

I'm generally up for a game against spyre hunters- never found them to be overpowered. They really aren't all that tough when put up against an entire opposing gang, as the other gang usually has more guys and even a higher rating. They can really get schooled BADLY in such a fight, and I'v won maybe 90% of games against them in such cases.
However, because of their lower ratings, they often get to choose a scenario that limits how many guys from the enemy gang show up, which really gives them an advantage, because on a per-model basis, they are certainly superior. I'd say the hunters win 80% of these games.
So they aren't unbalanced, but scenario choice really influences the games more than any factor, which is fun on occasion, but boring if its a regular thing.
Another problem is when you get multiple spyre hunter gangs going in one campaign. If gangs have to fight half their fights against spyre hunters, its just not realistic, and it really messes up the normal gangs ability to use various scenarios that net them income, or to gain new territory from a fight, and so on. I think this is generally when you start getting complaints that spyre hunters are "overpowered"- in a campaign where you fight more than the occasional game against them, they will be more powerful, and will warp the normal course of other gangs development.