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View Full Version : [battle report][1000 pts][Nids vs. Chaos Undiv][11-25-2006]



RudyPicardo
12-12-2006, 12:47
This battle report was based on a game 1 week before the game I posted on this forum (12-02-2006 battle rep). When posted on another forum, I used the comments on that forum to learn how to perform better in future games.

I thought it was important to show that I'm still learning how to play with Tyranids against other units. So I thought I'd share with you this 1000 pt game versus Chaos Undivided.

Mission: Seek and Destroy

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TABLE SET-UP
This is the table set-up (photo). (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Table01.jpg) I believe that the table was a 4' x 5' table. As with my recent battle reports, I know it should have been a larger table, but they were already playing a game on the other half of the table, so we couldn't play the full 4' x 6'. As per to the usual protocol, the deployment zones were established so that the distance between each of us at the start of the first turn was exactly 24"

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ARMY LISTS
Chaos Undivided Units (shown in order of Deployment)

HEAVY SUPPORT/TROOPS
Chaos Predator (proxied) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits01.jpg)
Chaos Predator and 1 unit of Chaos Space Marines (CSM) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits02.jpg)
A second unit of CSM (deployed next to the proxied predator) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits03.jpg)
A third unit of CSM (deployed next to the predator) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits04.jpg)
A forth unit of CSM (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits05.jpg)

ELITE
An obliterator (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits06.jpg)
A second obliterator (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits07.jpg)

HQ
Demon prince, deployed at the front of the deployment zone (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosUnits08.jpg)


Tyranid Units (Listed in order of deployment)

HEAVY SUPPORT
1 Zoanthrope Warp Blast Synapse
Carnifex A Venom Cannon Barbed Strangler Enhanced Senses
Carnifex D 2 Twin-linked Devourers Enhanced Senses Flesh Hooks Reinforced Chitin (+1 W)

TROOPS
15 Hormagaunts
6 Genestealers Extended Carapiece

HQ
Hive Tyrant Venom Cannon Twin-linked Devourer Enhanced Senses Toxin Sacs
1 Tyrant Guard
Hive Tyrant - Bone Sword/Lash Whip Scything Talons Winged Toxin Sacs Adrenal Gland (+1 WS)

FAST ATTACK
1 Ravener Rending Claws Scything Talons

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DEPLOYMENT
Deployment Diagram (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_NidsvsChUndiv_DiagramDploy.jpg)

Chaos Deployment (photo 1) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_ChaosDeploy01.jpg)
Chaos Deployment (photo 2) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_ChaosDeploy02.jpg)

Tyranid Deployment (photo 1) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_NidsDeploy01.jpg)
Tyranid Deployment (photo 2) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_NidsDeploy02.jpg)

I noticed 2 distinct things in the deployment phase

a) Even though I had trees blocking line of sight in the middle of the board (east and west side), the center piece did NOT block line of sight. Which meant that if he depoloyed correctly would always have a LOS to a target.

b) The amount of units were about the same, so by the time he deployed his daemon prince, he could practically pick a spot to attack. His deployment was excellent, while mine wasn't great. And unfortunately...

Choas won initiative.
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TURN 1
Chaos
His CSM units on the NE sector tried to shoot past the hormagaunts to hit the Zoanthrope, but failed. However he was able to kill 2 hormagaunts. His oblitorators were more efficient and was able to kill my Zoanthrope, my Tyrant Guard, and put 1 wound on the Hive Tyrant. (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn01_02.jpg)

Tyranids
I was able to stun the predator on the NW side, and destroyed his lascannon. I moved my hormagaunts and Devilfex to the NW area (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn01_04.jpg), in hopes I would attack in a proper wave format. I hesitantly moved my Winged Hive Tyrant behind cover (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn01_03.jpg) to avoid fire from the NW units, but I noticed that my right flank would be open if he shot from his units in the NE. I got into combat with the Demon Prince with my Ravener, (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn01_06.jpg)but I failed to make any rending hits. Of course, it got crushed with the Demon Prince's counter attack. In its massacre roll, it moved closer to the Hive Tyrant

Diagram at end of Turn 1 (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_NidsvsChUndiv_DiagramT1.jpg)
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TURN 2 (photo) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn02_01.jpg)

Chaos
Seeing that a fight between the demon prince and Winged Hive Tyrant was eminent, several units focused their fire to shoot at my Winged Hive Tyrant (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn02_05.jpg). He was able to score 1 wound, softening him up for the Demon Prince. Being out in the open, he was also able to kill 5 hormagaunts and put 2 wounds on the Devilfex. In close combat, my weaked Winged Hive Tyrant got jacked-up by the Deamon Prince (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn02_06.jpg), while he made 2 great invulnerable saves. His massacre roll put him in base contact with my genestealers. And since this was not part of the assault phase, I wasn't able to perform a pile in maneuver nor move (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn02_10.jpg)to get all of my genestealers in close-combat in my next turn...

Tyranids
Desprately trying to slow down their fire, I was able to stun the proxied predator on the NE side using my Carnifex, and destroy the lascannon. However, I wasn't able to stun the other predato with my shooting Hive Tyrant. I killed 3 chaos space marines on the NW side with my Devilfex (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn02_07.jpg), in my efforts to soften it up for my hormagaunts to attack.

In close combat, I was able to kill a single CSM, while he killed 2 hormagunts. (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn02_09.jpg) There were only 2-3 genestealers that could participate in combat with the daemon prince, which massacred into me. As such, I only got a single rending hit, which he saved. In turn he was able to kill 2 genestealers. Although I was within synapse range, he outnumbered me, but I was able to make my 3 "no retreat" saves.

Diagram at end of Turn 2 (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_NidsvsChUndiv_DiagramT2.jpg)
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TURN 3 (photo) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn03_01.jpg)

Chaos
He continued to lay fire on my units, adding another 2 wounds on my Devilfex. I felt that even the additonal wound on my it wouldn't make a difference. In close-combat, he killed 3 more genestealers, while I only inflicted one rending hit. He failed his invulnerable save. (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn03_02.jpg) Again, I miraculously made my 3 no-retreat saves. The CSM fighting the hormagaunts on the NW side were able to kill off 1 hormagaunt, while I failed to kill any units. I wasn't outnumbered, so that ended that part of the turn.

Tyranids
I shot at the obliterator with my Devilfex, knowing that it wouldn't be that effective. I was able to score a single wound. With my Carnifex, I was able to stun only 1 of the predators, again failing to stun the other with my shooting Tyrant. My hormagaunts were able to tie combat, each killing a few units each. However, my last genestealer was killed, not getting any rending hits. The daemon prince advanced towards my shooting tyrant.

Diagram at end of Turn 3 (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_NidsvsChUndiv_DiagramT3.jpg)
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TURN 4

Chaos
He used a few of his CSM units to kill off my Devilfex. (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn04_01.jpg) In addition his obiliterators and free predator, scored 2 wounds on the shooting Tyrant (which I felt it should have been able to kill outright in the shooting phase). Using the Daemon Prince to finish the job, he killed my shooting Tyrant (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn04_02.jpg) and consolidated into my Carnifex. (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn04_03.jpg)

Tyranids
At this point, I knew this game was a lost cause, but I wanted to keep on plugging away to learn what I could. I was able to kill 2 CSM (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn04_05.jpg), winning combat, but he passed his leadership test, being fearless, and passed his "no retreat" saves.

Diagram at end of Turn 4 (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_NidsvsChUndiv_DiagramT4.jpg)

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TURN 5 (photo) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_ChaosVsNids_Turn05_01.jpg)

Chaos
Having all of my units tied in combat, his Daemon prince scored 3 wounds on my Carnifex, while I was only able to score 1. He made his invulnerable save.

Tyranids
Again I had no shooting to worry about so combat ensued. My Carnifex got diced by the Daemon Prince, while I killed 1 CSM in the Hormagaunt/CSM battle in the NW. With no synapse, it was a waste of time to even bother going cotinuing. I respectfully conceded.

RESULT - Crushing victory for Chaos Undivided

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REFLECTIONS
The past few games has always involved the mission, Seek and destroy. So he's had the luxury of just sitting back and shoot, while his daemon prince moves around at will. I'm curious to know if his tactics would change if the mission was objective based or required move movement. I was also disappointed that I only had only 2 rending hits in the entire game, which I think really hurt me. To his credit he was great in using his massacre rolls. When his Deamon Prince did his massacre roll (after defeating the Hive Tyrant) he consolidated right into my genestealer squad. Since there's no opportunity for a pile-in maneuver, I wasn't able to get my full compliment of attacks in the first round of combat. And that beserker glaive weapon is really nasty!

I also know that only Iron Warriors can field single obliterators. He told me the following week that he deployed incorrectly, and has since then deployed correctly.

I'm also unsure about my deployment. I think I did as well as I could have. The center terrain piece made it difficult to deploy wisely and by the time his obliterators arrived, I already committed to attacking the West side (which at the time was looking vulnerable). I've been told on other forums, that perhaps I should have retreated my units and attacked the NW side. The flanking maneuver would have made the DP chase me around the board, perhaps using the hormagaunts or shooting units to slow it down. More specifically, I was wondering if any of you could comment on a theoretical movement suggestion, as I attempted to show on this diagram (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/11-25-06_NidsvsChUndiv_DiagramTM01.jpg).

Regardless, I think his list was great because in previous games he was just experimenting with his list. His deployment was strong and his tactics were sound. Conversely, I don't think I did anything right in the game, which could happen a lot now. He earned this victory and has defeated me twice in a row before the game on 12-02-2006. (Both games prior to the this one was Seek and Destroy). Most importantly, as its a new list, its done well for him so he's excited that he's being competitive in games playing other opponents.

Losing can be as effective of a teacher as winning, if not better. So I look forward to hearing your comments.

Shadow Lord
12-12-2006, 13:15
Another nice bat rep. Next time play another mission with another objective. take and hold, loot counters, etc... . This way your opponenet has to do a bit more than just sit back and shoot. Also, a DP is a great assault unit. Try to hold it up with sacrifical troops or try and insta-kill him. This is a huge blow to his moral as well as to his CC-forces.
Also, a Broodlord can really **** up any once day.
Keep up the good work!

RudyPicardo
12-12-2006, 13:46
Another nice bat rep. Next time play another mission with another objective. take and hold, loot counters, etc... . This way your opponenet has to do a bit more than just sit back and shoot. Also, a DP is a great assault unit. Try to hold it up with sacrifical troops or try and insta-kill him. This is a huge blow to his moral as well as to his CC-forces.
Also, a Broodlord can really **** up any once day.
Agreed Commander Shadow Lord. The Brood Lord could easily go toe-to-toe with most Independent Character units. Just so that you know, this is my core list that I'm trying to play with. Its a list that I'd consider taking in a RTT or if I don't know the opponent. I'm not saying that your comment about taking the Brood Lord is incorrect; I'm just trying to limit comments to ones based on tactics rather than army list. The brood lord is bad @$$ nonetheless

In regards to playing different missions, my opponent agreed. We're now using the mission chart in the rulebook to determine missions, and trying to play other missions. He's playing more objective-based games to give him experience in how to play with the unit.

Thanks again for responding.

The Song of Spears
12-12-2006, 15:49
Quote:
"oblitorators were more efficient and was able to kill my Zoanthrope, my Tyrant Guard, and put 1 wound on the Hive Tyrant"

His obliterators couldn't have done all this turn 1, so i imagine that some other units helped out?

also with the models you have got , keep the ravener and the zoan behind the fexs, until they have a clear objective, maybe a clear shot with warp blast, or a for sure assault with the ravener. the fexs soak up a lot of shots, and will be a great meat shields for these units to move up the field with. it also helps you worry just a tad less about terrain when you go to RT tourneys. other than that you have chosen a hard list to use.

future considerations:
IMO, hormagaunts/genestealers are too pricey to be your main troops, you need some gaunts (at least 40) to get the focus off your other bugs for a bit...

1 ravener gets 5 attacks on the assault, but thats not even one rend by odds, so i suggest you use two or more in a single squad

also at 100 points it will be a while before the opponant can drop two hive tyrants, especially with one having guard. so the zoan is kinda overkill, more gaunts would be better, or at very least a second ravener...

RudyPicardo
12-12-2006, 16:43
His obliterators couldn't have done all this turn 1, so i imagine that some other units helped out?
Um yeah, definitely a mistake on my part. He had other units shooting as well. I don't remember which ones unfortunately. I was a bit demoralized on how many lascannon/bolter/plasma shots he had, so I honestly lost track. During the game, I just tried to keep track what died or suffer wounds.



also with the models you have got , keep the ravener and the zoan behind the fexs, until they have a clear objective, maybe a clear shot with warp blast, or a for sure assault with the ravener. the fexs soak up a lot of shots, and will be a great meat shields for these units to move up the field with. it also helps you worry just a tad less about terrain when you go to RT tourneys. other than that you have chosen a hard list to use.
Agreed Commander Song of Spears. With the list I have now, I typically have mediocre expectations of the raveners. Ideally I want to use them with my hormagaunts to attack troops units together. (I was thinking of assaulting the obliterator). His deployment and the small board, kinda screwed with my head and I deployed poorly. I can understand that hiding the unit behind the Devilfex may have worked. In addition, if I can have a unit "waste" its attacks on a cheap ravener rather than shooting the Devilfex, well I don't consider the unit a complete failure.

In regards to my Zoanthropes, I did try to use the centerpiece as cover, which facilitated him shooting at other units. However, being an objective game, I knew that my Zoanthopes could NOT help me in scoring (Living Artillery Special Rule), so I didn't mind it when he killed them off. I would have preferred it if I used them to try to kill the DP or Choas Lieutennant, but that didn't happen.



IMO, hormagaunts/genestealers are too pricey to be your main troops, you need some gaunts (at least 40) to get the focus off your other bugs for a bit...1 ravener gets 5 attacks on the assault, but thats not even one rend by odds, so i suggest you use two or more in a single squad
Ok, I'll definitely consider this option. My troops are the hardest units for me right now, as I'm pretty satisfied with my choices for the monstorous creatures. As this isn't a horde oriented army, I was focusing on higher quality troops. I had a unit of spinegaunts in there, but I've been going back and forth between adding more gaunts or 1 unit of genestealers. They're pricey because they're technically better, but I have to learn how to use the entire army as a single unit. (Horde armies, in contrast have greater tactical flexibility)



also at 100 points it will be a while before the opponant can drop two hive tyrants, especially with one having guard. so the zoan is kinda overkill, more gaunts would be better, or at very least a second ravener...
Yeah, you're completely right on this. I originally had the 2 of them with psychic scream, which would be used in conjunction with my shooting Tyrant to make a "psychic choir."; If I have a Zonathropes with psychic scream and Warp Blast, I think they would have made more interesting choices. But I haven't played with this army too many times yet. So in this battle, I was I'm more concerned about maintaining synpase. If the mission was Recon, and I didn't hide my shooting Tyrant as much, I do wonder if just 2 Synapse creatures would have sufficient.

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In general, I've only played with this army list 3 times, loosing twice to an Eldar and Ork Speed Freek player. So far it hasn't been great, but right not its too early for me to give a definitive arguement for or against the list. I'll continue to play with it and evaluate it after 10 battles.

My sincere thanks for taking the time to respond. You've given me a lot to consider.

Shadow Lord
12-12-2006, 17:48
Sorry, if I offended you, I didn't want to tell you what to take or so, I was just making general comments...;). I'm sure that with some more games under your belt, your list will proof to be a pretty solid one. I, myself don't play Nids, so I can't give much advice on your army-composition. If, on the other hand, you want some tactical advice on Chaos, I'm more than willing to help you out!!
Friendly greetings from a fellow gamer:D

RudyPicardo
12-12-2006, 18:09
Sorry, if I offended you, I didn't want to tell you what to take or so, I was just making general comments...;). I'm sure that with some more games under your belt, your list will proof to be a pretty solid one. I, myself don't play Nids, so I can't give much advice on your army-composition. If, on the other hand, you want some tactical advice on Chaos, I'm more than willing to help you out!!
Friendly greetings from a fellow gamer:D
Commander Shadow Lord
I apolgize to you if I came across as too snobish. I certainly haven't had any impressions of rudeness to anyone so far on this forum. And you are no exception. You provided your opinions in a respectfull way. Considering I made mistakes in both games, I have every reason to listen to constructive criticisms.

Feel free to give your advice, especially when I'm wrong. As long as we're being respectful, I'm open to hear new ideas.

With deepest respects from a fellow gamer!

Shadow Lord
12-12-2006, 18:15
Aah, we both apoligized for no apparent reason but for our deepest interest in the game and our eagerness to learn from one another. Now let's move on to more serious matters, and try to help you gain a small tactical advantage on your Nemesis by sharing our know-how (I say small advantge because as an Chaos player I would like Chaos to prevail...;))

RudyPicardo
12-12-2006, 18:25
Agreed Commander Shadow Lord. We're on the same page of mutual respect.

Just out of curiosity, if you were playing the same mission against me (as the Chaos IW player), how would you have played differently? For now assume that you can't change the list, as I want to focus the post towards tactics, rather than modifying the Chaos list itself.

Shadow Lord
13-12-2006, 09:38
I don't know the configuration of the Pred's but if I was facing your Nids I would take heavy bolter sidesponsons and a twinlinked autocannon. This config is used to thin out your big troops. The DP would stay back so I can counter-assault when you get close enough at my proper time and in conditions who could be better if I could thin your general troops enough.
The obliterator's would take heavy bolters or lascannons (or melta's, don't know exactly what they can take), whatever suits them best.
My troops would all stay 7" away from one another because I don't want you to consolidate in my troops.
AC with hidden powerfists for the big creatures. That's it for the moment.
O yes, and I would bring my lucky dice as well...:D

NightLord
14-12-2006, 05:44
I have a bit of general nids advice from watching several nid players collapse against my whithering salvos of fire.
If you want to use that cheap ravenger make it a threat. Put it in a place where it will be able to attack the enemy heavy weapons of vehicles. That way they are forced to shoot at it and will waste one units shooting for an entire turn on it. If they dont shoot it than you get to assault and most likely kill a few enemies. This of course is just something I would do.
As a Tau player I am used to people drawing my fire with units. But the small units that are threats draw fire quicker than big units that are yet to be threats.
I would recomend letting the gaunts tie up his DP next time you play him because than it will be unable to gain all of its points back by the end of the game and will be a small waste.
Those are my little tips. Take them or leave them.
I would like to say once again great battle report.

RudyPicardo
14-12-2006, 21:56
I have a bit of general nids advice from watching several nid players collapse against my whithering salvos of fire.
If you want to use that cheap ravenger make it a threat. Put it in a place where it will be able to attack the enemy heavy weapons of vehicles. That way they are forced to shoot at it and will waste one units shooting for an entire turn on it. If they dont shoot it than you get to assault and most likely kill a few enemies. This of course is just something I would do.
As a Tau player I am used to people drawing my fire with units. But the small units that are threats draw fire quicker than big units that are yet to be threats.
I would recomend letting the gaunts tie up his DP next time you play him because than it will be unable to gain all of its points back by the end of the game and will be a small waste.
Those are my little tips. Take them or leave them.
I would like to say once again great battle report.
General Nightlord

Thanks for your tips. I think these are generally followed by experienced players (which I am not). If you look at the deployment diagram, my intent was to attack his left side, which was the "weaker" side. However, if you compare the deployment listing, you'll note that he deployed last with his DP. Placing the DP on that side change the general dynamic of the rest of the battle.

As far as cover, I agree that I used cover VERY poorly. In regards to the terrain, having full LOS in the middle of the table opened up huge firelanes to shoot from. He essentially had full range to shoot anything on the board, because the way he deployed. Winning initiative, he also had opportunites to attack my Zoanthrope early. I learned that attacking the DP with the ravener wasn't a good idea, and I should have either waited or attack a troops unit. I wouldn't consider attacking his armor unit becaues 1 ravener trying to get enough rending attacks to penetrate high armour is statistically difficult. In my opinion, its best to use the Sniperfex or Hive Tyranit to stun it enough times for my other units to attack.

Some suggested that I should have shifted my attack to attack the NE side, instead of heading to the NW side. This move would have allowed me to buy some time for the DP to be better dealt with. This includes shooting at it with the shooting Tyrant and attacking it with those hormagaunts, like you suggested. If the Zoanthrope survived, I also should have shot my high STR bolt at it.

Lastly, I'm not disagreeing with your comments. I learned a lot from the battle report which I used in my next one (Battlereport on Dec 2, 2006). Many of your tips follow what you reccomended.

Thanks for taking the time to respond, General Nightlord