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View Full Version : [battle report][1500 pts][Nids vs. Iron Warriors][Dec-11-2006]



RudyPicardo
12-12-2006, 22:12
In today's battle report I played a 40k general whom I've never defeated. He is a competent general who was runner up at a recent Rogue Trader Tournament. So I played a 1500 game versus his Chaos Iron Warriors army.

Mission: TAKE AND HOLD

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TABLE SET-UP
This is the table set-up (photo). (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Table01.jpg) I've also provided the reverse angle of the table (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Table02.jpg)as well. The table size was only about 4' x 5' (I wished it could have been a full 4' x 6' board). And as per to the usual protocol, the deployment zones were established so that the distance between each of us at the start of the first turn was exactly 24"

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ARMY LISTS
NOTE: The army lists shown would be used in a 1500 point tournament

Chaos Iron Warrior Units (shown in order of Deployment)
HEAVY SUPPORT
Chaos Basilisk (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits01.jpg) (The dice on the board represent deployment zone markers)
Chaos Predator with autocannon and heavy bolter sponsoons (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits02.jpg)
A unit of Havoc squads with 4 heavy bolters, 1 lascannon, and 1 plasma cannon (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits03.jpg)
A unit of Havoc squads with 4 heavy bolters, 1 lascannon, and 1 plasma cannon (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits04.jpg)

TROOPS
A unit of Chaos Space Marines (CSM) with 1 lascannon, with the rest bolters (deployed behind the havoc squad in the middle of the deployment zone) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits05.jpg)
A second unit of CSM with 1 autocannon, with the rest bolters (deployed near ruins on the NW side) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits06.jpg)
A third unit of CSM with 1 lascannon, with the rest bolters (deployed behind the unit of Chaos Havocs NE side) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits07.jpg)
A fourth unit of CSM with 1 lascannon, with the rest bolters (deployed behind the first unit of CSM at the edge of the deployment board) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits08.jpg)

ELITE
A 5 man terminator squad. The squad was armed with a Reaper autocannon and 3 powerfists (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits09.jpg)
1 obliterator deployed on the NW side near the edge of the deployment zone (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits10.jpg)
A second obliterator, deployed on the opposite side where the basilisk was deployed (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits11.jpg)

HQ
Chaos Lieutennant with Bike - Demonic Strength - Daemonic Essence - Demon Armour - Power Weapon (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits12.jpg).
A custom demon prince - Demonic Stature, Flight, Resilience, Strength, Essence, Mutation, and Aura - 2 CC weapons (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosUnits13.jpg)


Tyranid Units (Listed in order of deployment)
HEAVY SUPPORT
2 Zoanthropes (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidUnits01.jpg) – Warp Blast – Synapse
Sniperfex (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidUnits02.jpg) – Venom Cannon – Barbed Strangler – Enhanced Senses
Devilfex (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidUnits03.jpg) – 2 Twin-linked Devourers – Enhanced Senses

TROOPS
12 Spinegaunts (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidUnits04.jpg), which deployed behind the Devilfex on the SW quadrant
12 Hormagaunts (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidUnits05.jpg), which deployed behind the zoanthropes in the center of the deployment zone.
6 Genestealers (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidUnits06.jpg) – Extended Carapiece
6 Genestealers – Extended Carapiece

HQ
Hive Tyrant - Bone Sword/Lash Whip – Scything Talons – Winged – Toxin Sacs – Adrenal Gland (+1 WS, +1 I) – Implant Attack
Hive Tyrant – Venom Cannon – Twin-linked Devourer – Enhanced Senses – Toxin Sacs - Psychic Scream
2 Tyrant Guard

FAST ATTACK
1 Ravener – Rending Claws – Scything Talons
1 Ravener – Rending Claws – Scything Talons
12 Gargoyles
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DEPLOYMENT
Deployment Diagram (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidsvsIW_DiagramDeploy.jpg)

Chaos won the initiative roll.
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TURN 1
Chaos
Proving that they are experts in siege warfare, they focused much of their fire on my units on the SW side. They were able to kill 1 ravener, while wounding antother one. They also were able to place 3 wounds on the Devilfex. The basilisk was able to kill 2 genestealers.

Tyranids
Noticing that his flank was the "weaker side", I shifted my attack towards the east side (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn01_01.jpg). I was able to kill 3 CSM with my shooting Tyrant, while I was able to shake is predator with my Sniperfex.

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TURN 2 (diagram) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidsvsIW_DiagramT2.jpg)

Chaos
To support his flank, he agressively attacked my units in the SE quadrant (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn02_01.jpg), with his long range weaponry. He was able to kill off 10 gargoyles, put 1 wound apiece on my 2 zoanthropes, and killed off one Spinegaunt. In addition he had several units inflict 6 wounds from Heavy Bolters on my Devilfex; surprisingly I saved all 6, allowing it survive another turn.

In close combat, the Daemon Prince, assaulted my Hive tyrant, after his shooting units elimintated most of my gargoyles trying to protect it. He was only able to inflict one wound, while I was able to inflict 1 wound as well. I know with implant attack I was supposed to inflict 2 wounds, but I forgot about the biomorph. His Chaos lieutennant also assaulted my gaunts (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn02_02.jpg). I scored no wounds on him, while he killed off a few. I was within synapse of the Zoanthropes, so I was able to pile in.

Tyranids
In an effort to save my Hive Tyrant, I advanced my units to support the Hive Tyrant. I also moved one of my Zoanthropes atop the 3+ fortified ruins. I used my concentrated bolt and killed one Terminator. Unfortunately my Sniperfex was unable to hit the predator. I also rolled double "1"s on my psychic test to shoot at the obliterator. I rolled a 1 for the perils of the warp attack, failing to wound the Zoanthrope, but of course I also failed to hit the obliterator too.

During my fleet move, I had a poor fleet roll with one of my genestealers, who therefore couldn't assault. So I could only assault with my hormaguants, 2 gargoyles, and a few of my other genestealers (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn02_04.jpg). My genestealers that could assault were farther away, so I could only assault with 4 of them. In close-combat, I had inflicted ZERO rending attacks, which made it near impossible to even wound the demon prince. I also had some poor rolls with the Hive Tyrant, inflicting 1 wound. (I forgot that I had implant attack, so I know that at this point, it should have died). We continued combat and the DP was able to inflict another wound on the Hive Tyrant (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn02_03.jpg)
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TURN 3 (diagram) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidsvsIW_DiagramT3.jpg)

Chaos
In this phase he was able to kill off both my Zoanthropes (by the obliterator and CSM squads) in addition to finally killing off the Devilfex. My genestelers who didn't assault, were shot up by the basilisk killing 2 of them. Fortunately for me the predator inflicted 1 wound on the shooting Tyrant guard.

In close combat, I was able to kill off the Daemon Prince with some better rending attacks from my genestealers. The group consolidated towards the center of the board. The Chaos Lieutennant also killed off 1 or 2 more gaunts. I don't remember the exact number, as I was just happy that my synapse prevented him from really doing too much.

Tyranids
I moved my shooting Tyrant so that it was behind the 3+ fortified bunker, exposing only my 2 Tyrant guard. But it couldn't shoot at anything. I also rolled poorly with my Sniperfex, but was able to shake the predator. I attacked the terminators with my hormagaunts, while assaulting the obliterator with my Winged HT and genestealers. My gargolyes do to terrible positioning weren't able to assault

In close-combat, I lost 3 hormagaunts, while failing to wound the Terminators. The Chaos lieutenant killed off 2 more gaunts (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn03_01.jpg), but I was still within Synapse range. I was able to kill off the obliterators, thanks to the team effort of Hive Tyrant and 4 genestealers. During consolidation, I moved my Hive Tyrant behind cover of trees while my genestealers were in the trees.

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TURN 4 (diagram) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidsvsIW_DiagramT2.jpg) and (photo) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn04_01.jpg)

Chaos
As many of my units were in combat, he had limited options. However, he was able to inflict another wound on the Hive Tyrant, kill off 2 more genestealers (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn04_03.jpg), and finally killing off my gargoyles. In close combat he whittled away a few hormagaunts (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn04_02.jpg), while the Chaos lieutennant finally killed off all the gaunts (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn04_05.jpg). His poor massacre roll opened him up to attack, however.

Tyranids
This is where things started turing around.
I was able to destroy his Predator lascannon with my Sniperfex. I also maneurvered my genestealers who were hiding in the south to attack the Chaos lieutennant, and my Winged HT attacked the terminators. I also attacked his unit of 2 CSM in cover with my 2 genestealers.

In close combat, the Chaos lieutennant suffered 2 rending wounds, while the CSM on the NE side lost one CSM unit. Both made their leadership checks. Contrastingly, the Terminators were massacred by the Winged Hive Tyrant and hormagaunts due to some unfortunate leadership rolls after loosing combat. They were swept, and I massacred my Winged hive Tyrant up top the fortifed ruins (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn04_07.jpg).
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TURN 5 (diagram) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidsvsIW_DiagramT5.jpg) and (photo) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn05_01.jpg)

Chaos
Under a hail of siege fire, my Winged Hive Tyrant and hormagaunts were killed outright. In close combat, I was unable to wound the Chaos lieutennant, while his poor attack rolls only made him kill off 1 genestealer. On the NW side, he eventually lost his final CSM unit (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn05_02.jpg). I massacred into the 4+ cover.

Tyranids
My sniperfex advanced forward to get within scoring position (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn05_05.jpg). I was able to immoblize his Predator and destroy another side sponson. I also was able to kill off his obiliterator with my shooting Hive Tyrant, thanks to an unluckly save roll by him. In close-combat, I was able to kill off his Chaos Lieutennant with my genestealers, but had a poor massacre roll to get behind cover.
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TURN 6(diagram) (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_NidsvsIW_DiagramT6.jpg)

Chaos
In his last phase of shooting, he killed off my 2 units of genestealers earning their full victory points. However he had no units within the objective.

Tyranids
In surprising fashion, my Sniperfex moved within scoring range of the objective and immoblized the Basilisk. My shooting tyrant moved up-top the fortified ruins and shot its full compliment of weapons at a unit of Havocs who were barely within range of all my weapons. I was able to kill of only 2 Havocs in a squad of 5. He surprsingly failed his morale test, twice and fell back. Being the final turn, this was considered a destroyed unit. The game ended with my Hive Tyrant atop the Take and Hold center, with my Tyrant Guard and Sniperfex backing it up. (http://i64.photobucket.com/albums/h194/RudyPicardo/Warhammer%2040k/BattleReports/12-09-06_ChaosVsNids_Turn06_01.jpg)

At this point, I was just glad that I had enough to tie. But the end of the game we calulated VP for both units destroyed an who was at the objective. Due to this crazy last round, I had enough points to steal a win from this veteran player.

RESULT: Surprising, but consequently a tainted, victory for the Tyranids

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REFLECTIONS
Being my first victory against this opponent, who is a proven winner in our area, this victory was very hard fought. I've heard stories how Tyranids winning on the final turn, but this was one of the purest examples. I would've been happy with the draw, but was surprised with the win.

I also think that forgetting the implant attack actually helped me, as he should have been able to shoot at my unit at the top of turn 3, which would have changed the complexity of the game. Add in a few lucky immoblization rolls (for glancing hits) and some bad rolls on his part...and you can easily argue that this was a tainted victory. If this mission was recon or seek and destroy, I would have lost the game for sure.

From a tactical point of view, I thought I did as well as I could have done. I forgot that my Devilfex was an elites choice, which may have affected my deployment. But I deployed my spinegaunts in case he attempted to assault my Devilfex. I really didn't have a focused deployment "plan" because all my units took up most of my deployment zone. I also deployed a bit loose because of his basilisk. Realizing that he had a weaker flank on the NW side, I maneuvered my units that way. I was able to use the trees and fortifed ruin to help with cover. I knew that the mission was take and hold, so I sacrificed a few turns of shooting from the Hive Tyrant in order to protect him at the objective. My opponent pointed out that he would have targeted the shooting Hive Tyrant with the basilisk more frequently but behind the bunker they were within the 36 inch minimum range of the gun. My spinegaunts did exactly what they were supposed to do; hold up a serious HQ unit for a few turns to allow me to think about other units. Finally, I also waited until turn 3 to move my Sniperfex within scoring range.

I'm still having trouble how to use my gargolyes, but they surprised me by surviving to turn 3. I really don't know if I used them effectively - its only the third time I've used them in a game situation. So I'd appreciate any opinions in how I could use them better. I'm committed in using the gargoles, so I don't consider a unit replacement as an option.

From a battle report perspective, I should have taken more close-up pics. Unfortunately I was on a strict time schedule, so I took mostly wide-angle pics to help me remember the game.

I know that when Tyranids play Chaos Iron Warriors, they are difficult to win against. I just got lucky in this game. My opponent was gracious with his loss, not hesitating to give me props on another forum, in addition to sending me the list he used. I look forward in playing him again, because he brings it to me every game.

My time is up - I thank you for yours:

NightLord
12-12-2006, 22:46
WOOT! Very nice. I like the pictures and great description of what is going on.
My only question is about his army list.
It says. "A unit of havocs with 4 heavy bolters, 1 lascannon and one plasma cannon..." I have a choas codex and I am certain that they can only have 4 heavy weapons in a sqaud is there a special rule im missing?
I also like your paint jobs. (the complete ones lol)

RudyPicardo
12-12-2006, 23:00
My only question is about his army list.
It says. "A unit of havocs with 4 heavy bolters, 1 lascannon and one plasma cannon..." I have a choas codex and I am certain that they can only have 4 heavy weapons in a sqaud is there a special rule im missing?
I also like your paint jobs. (the complete ones lol)
Commander NightLord

I'm pretty sure I screwed this up on the list. I haven't had the chance to ask my opponent yet. In the e-mail list he sent me, this is what he put on for his Havocs:

2 Havoc squads with 6 men each, 4 Heavy Bolters each,and Mark of Chaos Undivided
He didn't tell me what the other weapons were, so I guessed the weapons; I thought it was a lascannon and plasma cannon, but they may have just been bolters. He is aware about this thread, so I'll be sure to make that inquiry. I hope to have a more definitive answer in the next 36 hours. Again, I think I screwed up the interpretation of his e-mail.

Thanks for liking the finished paint jobs. I'm working as fast as I can to get all of mine painted.

NightLord
12-12-2006, 23:17
Thanks for clarifying! I think they were bolters. I am excited to hear more battle reports from you. Dont do your army to quickly or else it isnt fun to do. It is a hobby not a job. Throw in games in between your painting sessions.

InquisitorNiels
13-12-2006, 01:05
Yes, and the only time a CSM army can take a Plasma cannon is on a dread.
I know Iron Warriors are a shooty army, but seeing as its a take and hold mission Im supprised he didnt move a few more units. I guess he was hoping to win with his fast moving HQ's.

Good fight, great report keep them comming.

Elttaes
14-12-2006, 19:55
Well done Commander RudyPicardo!


You played well, used sound tactics and wrote it up well.

I have one question for you. Did the Flyrant get a cover save for being on top of the fortified bunker? (If not, why not put him behind the bunker?)

I do have one bone to pick with you, and that's the whole 'tainted victory' thing. Sure, you made a mistake, but it was in your opponent's favor. If you had killed the DP earlier, you wouldn't have been wounded by him and your Flyrant should have been able to get behind cover (looking at your diagram there) such that only a few things could shoot him and it'd be less likely he'd take even that one Wound. You won the battle fair and square. I understand pointing out your mistakes so that you won't make them again, but c'mon, give yourself some credit! :)

jamm1066
14-12-2006, 20:07
good report and great victory. nothing tainted about it.

Bishop
14-12-2006, 20:44
Great battlereport! best I've ever seen.

Just weird that he didn't move his units towards the objective at some point in the game.

RudyPicardo
14-12-2006, 21:45
I was surprised too that he didn't surge forward. I'm guessing that perhaps he thought I was going to go up to the bunker and expose myself to shoot at units. Which I did think about doing; I hated not being able to shoot with the shooting Tyrant. However, I thought it was the best option at the time, and surprisingly enough helped determine the game.

I'm still trying to get clarification on those Havoc units..sorry about the delay.



I have one question for you. Did the Flyrant get a cover save for being on top of the fortified bunker? (If not, why not put him behind the bunker?)

I do have one bone to pick with you, and that's the whole 'tainted victory' thing. Sure, you made a mistake, but it was in your opponent's favor. If you had killed the DP earlier, you wouldn't have been wounded by him and your Flyrant should have been able to get behind cover (looking at your diagram there) such that only a few things could shoot him and it'd be less likely he'd take even that one Wound. You won the battle fair and square. I understand pointing out your mistakes so that you won't make them again, but c'mon, give yourself some credit! :)
Commander Elttaes:

The Flryant did get a 3+ coversave. I didn't mention it because it didn't matter. I think every unit first shot at the Hive Tyrant, as I think the range was around 18-24" (estimate of course). With that many units shooting, it was the volume of attacks that killed it off, especially since it only had 1-2 wounds left. Any remaining attacks were fired at the hormagaunts, which only had a 6+ save. My fleet was poor enough that I couldn't hide behind the gaunts in or behind the bunker. And since my Hive Tyrant was originally behind the terminators, not even a 6 on the massacre roll would have put it behind the bunker. The best option was to have it on the bunker.


We've had this discussion before about being humble about my victories. Again, we both agree reports are made so people can ask question, think about stategies, and most importantly find mistakes. If I went the other way and was more cocky or even incognizant of the error, that would have left me open for personal character attack. I want the game to be fun, but I absolutely detest being accused of cheating/cheesy/beadry, or whatever. So being critical of myself is something I don't consider bad. And I really think that mistake would have changed the game. The turn I should have killed the DP should have been in my turn. So even with the massacre roll, I would have been open to shooting attacks, instead of another round of combat.

Besides no one will ever question my character or how I treat the integrity of my play, if I admit mistakes; whether I'm right or wrong, they'll know that this battle report attempts to be as objective as possible.

My thanks, commander Elttaes on defending my win.

Shadow Lord
15-12-2006, 09:21
As always: fun to read, great battle report and a humble person too. A real addition to the Warseer Community.
Keep up the good work!

damiengore
15-12-2006, 13:27
Nice bat rep, very well documented! Almost as if I were there! The Iron Warrior army has very few mobile units with which to claim objectives (ok basically none) He must win by just shooting the crud out of his opponent, weak list for objective based missions. Well played!