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ardude
22-12-2006, 22:51
had a plan to make a magic savage horde, well this is it:

savage orc great shaman level 4
boar, pig sticka, amulet of protectyness, kicking boots OR iron gnashas ( not sure witch to use jet).

when he charges against a ranked up unit he has 6 S5 attacks or 5 S5 attacks with killing blow.
and a resonable save against elite units.
not bad for a shaman right?

11 savage orc big 'un boar boys, spear and shield
banner mucisian
waaagh banner

the hammer of the army.
and when I call the waagh a charge range between 16 and 26" !

3 savage orc shamans level 2
idol or mork
itty ring
helm of urgok

magic:)

3x24 savage orcs 2 choppa;s
full command.

can give a hitty charge with 3 S4 attacks per model.
and not a to bad charge range with the Waagh and the spell Waaaaagh

well what do you think?
does it stand any change at all?:rolleyes:

Tate
23-12-2006, 00:17
Honestly, I say no. It has no chance.

No its not really _that_ bad. My big concern is that you have 4 units. Just 4?! My tomb kings have more than that at 1k pts!!

You need to support your units, that is the biggest thing. For each big unit you need at least 1 support unit. This could be some wolfriders, a few trolls, a small unit of 15 savages or 5 boarboys, even squigs and definatly chariots. Your army is very plain and with nothing to shield your frenzied troops any opponent would bait you around easily.

Drop two mages and get some support, I say.

greenskin
23-12-2006, 01:17
How are you not playing Waaagh! Paint?