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kozmo
28-12-2006, 21:08
Does anyone know what the armor saves should be for the Characters/units on pages 26-27 of the BfSP book? Specifically:

Thane Godri Thunderbrand
Dragon Slayer Borri Graniteskin
Big Boss Dagskar Earscrapper
Nazbad Wartfinger
Slugdroll the Troll
Dwarf Cannon Crew

Either GW forgot to put them in the book or I am blind and can't find them! Regardless, any help would be very appreciated.

Negativemoney
28-12-2006, 22:40
does it tell you what armor they are wearing?

Steel_Legion
28-12-2006, 23:13
Leader dwarf has Gromril plus a shield, slayer nothing, the goblin i THINK light armour and i would guess the shaman has nothing like most wizards, troll has nothing unless a river troll then its 5+ scally skin, dwarf crew have light armour

kozmo
29-12-2006, 03:50
does it tell you what armor they are wearing?

The BFSP book doesn't say what armor - just what weapons. I don't have the Dwarf or O&G army books either. But I don't know if it would help, since the BFSP characters are "special". For example, the Goblin Big Boss has leadership 8, which I think is excessive.

Thanks for the input though - can you point me to any references?

phobia
29-12-2006, 20:14
Does anyone know what the armor saves should be for the Characters/units on pages 26-27 of the BfSP book? Specifically:

Thane Godri Thunderbrand
Dragon Slayer Borri Graniteskin
Big Boss Dagskar Earscrapper
Nazbad Wartfinger
Slugdroll the Troll
Dwarf Cannon Crew

Either GW forgot to put them in the book or I am blind and can't find them! Regardless, any help would be very appreciated.

I sent an email to customer service asking them about this. Once I get a reply I will post it here.

kozmo
30-12-2006, 05:57
Cool - I can't wait!

bluesky322
30-12-2006, 06:40
wow your right i just spent like 5 mins looking around and couldnt find anything anywere

Captain Lysander360
31-12-2006, 16:18
i got the battale for skull pass and there aint an armor save for em

Crazy Harborc
02-01-2007, 01:48
The contents of Skull Pass are a money saver becuase of all that you get. The SP booklet is a VERY simple set of rules to allow two very new players to try it out.

Just enough gobbos and stunties to create a need for MORE minies. The simple too easy demo rules are designed to encourage newbies to read the enclosed 7th Edition rulebook and start the "real rules".

phobia
02-01-2007, 03:11
The contents of Skull Pass are a money saver becuase of all that you get. The SP booklet is a VERY simple set of rules to allow two very new players to try it out.

Just enough gobbos and stunties to create a need for MORE minies. The simple too easy demo rules are designed to encourage newbies to read the enclosed 7th Edition rulebook and start the "real rules".


So, are you saying because it is a basic set of rules that I shouldn't expect to be able to use all the minis that came in the box?

There is missing Data for the specific characters... i.e.: They are missing critical game statistics. That is what this thread is about.

Griefbringer
02-01-2007, 08:20
This problem of missing armour saves from the Skullpass character profiles was spotted here quite soon after the set was released.

Going by the RAW (rules as written), it could be claimed that they should not have any armour save (though this would be silly), so I would guess that it is just another case of sloppiness from the writers of the Skull Pass introductory booklet (which is somewhat disappointing on the content, other than the nice pictures). Unfortunately, the Skull Pass website is totally neglected, so there is no errata to reference either.

Using straight the army book armour saves is a bit questionable, because the characters in question do not perfectly match with entries from army books (and if one had the relevant army books at hand then what need would there be for using any of the Skull Pass stats?).

Another way would be to just decide on some common sense saving throws - for example, the thane could have the same save as the dwarf warriors (or at least he shouldn't have anything worse) and the cannon crew the same as the thunderers, the rest do not seem to be waering much visible armour so they could just do without saving throw.

phobia
03-01-2007, 22:35
For the purposes of the introductory scenarios, any model without an
armor save value doesn't actually have one. Once you decided to use
either of the armies from the set, their armor saves can be calculated
in their Army Book.


Mark Koscielniak

Games Workshop - Hobby Specialist

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Griefbringer
04-01-2007, 08:00
For the purposes of the introductory scenarios, any model without an armor save value doesn't actually have one.

Mark Koscielniak
Games Workshop - Hobby Specialist


Seems like RAW at its finest. :rolleyes:

As for game balance of those scenarios, I do not really think it makes a huge a difference.

Crazy Harborc
05-01-2007, 01:59
Intro scenerios are NOT designed for experienced (with the full rules) players. When the time is right I'll use the SP booklet to intro my grandchildren;)

phobia
05-01-2007, 03:09
So, um, yeah, I spent $45 on a game that doesn't come with "complete" statistics?

It should say "FOR NOOBS ONLY" on the box, that way folks who have played 1 other game don't have a reason to gripe after they open it.

Despite this, I'm not unhappy with the set. Its still a very cost effective way to purchase 100 reasonable quality miniatures.

Crazy Harborc
06-01-2007, 01:17
My first reason was the enclosed rulebook for 7th Edition. The second and "all most" first reason was the minies. The second SP box was for the minies (needed more gobbos).

Griefbringer
06-01-2007, 10:41
So, um, yeah, I spent $45 on a game that doesn't come with "complete" statistics?


Well, according to the current GW RAW (Rules As Written) policy it comes with complete statistics: since there is no saving throw listed for the characters, they will not get any. :rolleyes:

However, the introductory booklet in the box is a rather disappointing thing in my opinion: the rules are needlessly simplified (eg. no range modifiers to shooting), the stats for the characters are sloppily done (even the layout of that page looks sloppy, compared to the rest of the booklet), and the only sort of battle presented is a straight-forward bash. Seeing the extra pieces in the box (shaman hut, pony cart, tied up slayer) I was expecting to see a number of scenarios centered around these pieces, but their potential was duely ignored (they have not even bothered to put any extra scenarios on the website or WD).

However, since the purpose of the intorductory leaflet is to keep the players hooked in just long enough to buy army books, there is little incentive for the design studio to rework it, which is a great pity.