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Seth81
28-12-2006, 23:00
1500pt High Elves

Heroes

Commander (70)
Armour of the Gods (35), Amulet of the Purifying Flame (15), Additional Hand Weapon (4)
=124pts

Mage (95)
Level 2 (35), Seer (30), Jewel of the Dusk (15)
=175pts

Mage (95)
Level 2 (35), Seer (30), Silver Wand (10), Channeller (10)
=180pts

Core Units

19 Spear Elves (209)
Standard (12), Musician (6), Warbanner (20)
=247pts

10 Archers (120)
Musician (6)
=126pts

10 Archers (12)
Musician (6)
=126pts

Special Units

5 Dragon Princes (130)
Full Command (45), Banner of Sorcery (50)
=225pts

6 Shadow Warriors (90)
=90pts

Rare Units

Repeater Bolt Thrower (100)
=100pts

Repeater Bolt Thrower (100)
=100pts

Total = 1493pts

C&C most welcome.

Jhayden
29-12-2006, 06:59
First off: WHAT DOES ARMOR OF THE GODS DO? I've seen it in so many lists and I just can't find any rules for it anywhere. It's driving me nuts.

Secondly, your list is fine, although I would add more infantry. You have one unit of cavalry which will get eaten up by ranged attacks and another unit of infantry which is only 19 strong. They'll last but not for long.

You have a mainly defensive army here, which is good, but your army lacks a real punch beyond 2 level 2 wizards.

If I were you I would take the Seer honor off the mage with the silver wand and replace it with a ring of fury. You'll be getting 3 spells anyway so it doesn't really matter that much. You'll likely get the spells you want.

Corrupt
29-12-2006, 14:35
First off: WHAT DOES ARMOR OF THE GODS DO? I've seen it in so many lists and I just can't find any rules for it anywhere. It's driving me nuts.


I have the same problem :(

Consider dropping the cav and point jigging a touch. Take a second regiment of infantry. AIm for one regiment of 20 and one of 19+commander. Bolt throwers between then archers guarding flanks. Shadow warriors being a pain.
Atm the dragon princes are just too big and shiny and unsupported to be much other then VP's for the enemy

Seth81
29-12-2006, 18:24
Righto.

New list.

1500pt High Elves

Heroes

Commander (70)
Armour of the Gods (35), Amulet of the Purifying Flame (15), Additional Hand Weapon (4), Pure of Heart (0)
=124pts

Mage (95)
Level 2 (35), Seer (30), Jewel of the Dusk (15)
=175pts

Mage (95)
Level 2 (35), Ring of Fury (30), Silver Wand (10), Channeller (10)
=180pts

Core Units

19 Spear Elves (209)
Standard (12), Musician (6)
=227pts

10 Archers (120)
Musician (6)
=126pts

20 Spear Elves (220)
Standard (12), Musician (6), War Banner (20)
=258pts

Special Units

6 Shadow Warriors (90)
=90pts

5 Ellyrian Reavers (90)
Bows with Spears (30)
=120pts

Rare Units

Repeater Bolt Thrower (100)
=100pts

Repeater Bolt Thrower (100)
=100pts

Total = 1500pts

Dropped the princes/a unit of archers for a spearman unit and reavers.

C&C welcome.

And btw, Armour of the God's isn't in a book anywhere.

It's offical though.

http://us.games-workshop.com/games/gaming/treasures.pdf

Corrupt
29-12-2006, 18:29
Ahhh
I love you! FInally I know where it is. I have that WD.....*sigh*
Anyways looking better
Plenty of bodies in your battle line now!
How are ye to deploy these?

Seth81
30-12-2006, 00:34
Depending on how the enemy sets up.

Reavers on flanks, Repeaters seperate or both on a hill if there is one. Archers near one of the repeaters or between the spear blocks.

Mages either in the archer block or might even put on in the spear unit if needed.

Commander in the 19 man spear block. Errr Shadow Warriors scouting.

BelgianElf
31-12-2006, 18:10
Very good list

Personally, I would try and fit in the Rign of Corin-you can choose Fury of Khaine with your Seer, and Vaul's Unmaking can 1) be exceedingly annoying and 2) has a higher casting value, so having it as a bound item can be a very good thing!:)

Just an idea though...

Seth81
01-01-2007, 16:07
Mmm I always perfer to get Ring of Fury in rather than Corin. Both would be nice but yeah.