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View Full Version : The next "Cityfight" I'd like to see is...



Kjell
02-01-2007, 17:41
... Witchfight.

This (optional) book would contain rules for a new psychic phase, a new psychic system, a large amount of both generic and faction-specific psychic powers as well as rules (which categories of abilities they can take, bonuses/drawbacks they might have and so on) and new points costs for the psykers themselves (and their re-hashed equipment). Expanded daemons and miscellanous alien psykers would also be included along with some new scenarios.

It'd be 40K but with advanced psyker rules! Not more powerful psykers, just better rules and with a phase of their own. Psykers would likely end up more expensive since their ability to affect the battlefield in a more significant way than acting as fancy guns would be increased. The balance would all hinge on a good, solid psychic duel system. A bit like the way wizards cast spells in WHFB except, well, better!


That's my wish for the day, anyhow.

TheHereticsPaintbrush
02-01-2007, 18:49
You should try playing WARMACHINE then.

Zerosoul
02-01-2007, 19:46
You should try playing WARMACHINE then.

Hey. hey. Hey. That was a low blow. he didn't say anything to deserve that. :D

Mr Zephy
02-01-2007, 21:51
This'll be popular with Necron and Tau players...

Kjell
02-01-2007, 21:55
Necrons can have fun with pariahs (who'd need expanded rules, too, and maybe even a new Pariah Lord) to counter psychic powers and the Tau would use some of the "miscellanous alien psykers". Which, in fact, would only be in the book so that the Tau wouldn't be left out from the goodies. Maybe they wouldn't be better than IG psykers, but still.

Mr Zephy
02-01-2007, 21:57
Ok i conceed the point, in fact that would be a good thing because the new alien race might make it into the next army book.

Culven
02-01-2007, 21:58
I think that your ideas, while interesting, would require a fundamental change to the core rules and those found in the various codecies. It would be too much to publish as supplemental rules.

Elcampbello
02-01-2007, 22:01
One word: Inquisitor

Brushmonkey
02-01-2007, 22:04
After Codex: Cities of Death, I would like to see Codex: Corridores of Death (AKA How to Play Space Hulk).

T'would be a mighty laugh...:D

Kjell
02-01-2007, 22:09
True, maybe the current psychic system runs a bit too deep for it to be simply cut off and replaced. One can wish, though... And it doesn't seem too likely that 5th edition will be fundamentally different, so I'm hoping for baby steps. But, again, once can wish.

I might try large-scale Inquisitor with 28mm models but I have no idea how smooth one can make the system work even when assigning stats by hand and making "clones". I shall have to inquire about that somewhere else, though.

Lord Humongous
02-01-2007, 22:37
World Eater armies would be pretty well left out in the cold in a psycic oriented setting, as NO psycic powers are allowed to models with MoK. And the "collar of khorne" would be such a no-brainer that nobody would want to play against them.

I'd rather see a "wilderness battles" book that allowed you to simulate actual ong-range movments, ambushes, REAL hills (that are, gasp, talller than trees) and so forth.

That, or the rumoured "apacolypse" large scale battle book.

And yes, "Corridors of Death" would rock- there are SO many indoor settings you could use. But didn't Forge World already do that with the Anephelion Project or some such?

Killgore
03-01-2007, 00:12
"Corridors of Death" gets my vote as well... after the 40k Apocalypse expansion ;)

I'v got alot of SpaceHulk Corridors I'd love to use with my other 40k models :)

adreal
03-01-2007, 00:17
Hmm a book that just adds on a new phase, changes dynamics of the game and such, I would buy it, hell I might even play 40K again with it. I'm sure it will be cheaper then the boxes GW used to relase that did that same damn thing. So there is precident.

And the fantasy system works pretty well, as long as you don't go overboard, and if you don't rely on dispell scrolls like a crutch.

Acolyte of Bli'l'ab
03-01-2007, 00:38
oh man im SO for Corridors of death if its done like old school Dr who episodes where each corridor looks the same and its more running around to pad out the game! hell yes!

Bregalad
03-01-2007, 00:41
I would suggest a campaign book "Planetfall". Gives special rules, scenarios and modelling advice on different kinds of planets.
Includes jungle fight, chaos worlds, hostile atmospheres, and detailed rules on troop deployment (drop pods, flyers).
Includes a big section on a Tyranid homeworld, a Necron tomb, and Xeno cities by Eldar, Tau and orks. Accompanied by a summer campaign and a big release on Xeno terrain/buildings, of course.
How about that?

nightgant98c
03-01-2007, 01:20
I think the "planetfall" book would be great. Although most armies have armor that protects them from environmental threats. But the other terrain types could have very different rules (I never liked how difficult terrain worked anyway). Particularly chaos worlds. That could be a book by itself.

Zedric
03-01-2007, 01:41
"Corridors of Death" gets my vote as well... after the 40k Apocalypse expansion ;)

I'v got alot of SpaceHulk Corridors I'd love to use with my other 40k models :)

This (http://uk.games-workshop.com/warhammer40000/space-hulk/1/) is remarkably adaptable to pretty much any 40k force.

Slaaneshi Slave
03-01-2007, 01:45
And yes, "Corridors of Death" would rock- there are SO many indoor settings you could use. But didn't Forge World already do that with the Anephelion Project or some such?

Yes, there are expanded rules for Space Hulk type fighting in IA4: Amphilian Project.

InquisitorNiels
03-01-2007, 03:36
We have city fight, and I think FW is comming out with some air battle stuff right? Now GW is making a large scale 40k book. What does that leave us with?

~Terrian/weather book
-Diffrent types of weather such as fog, rain, better/more night fight rules, snow, extreme hot and cold. High/low/no( :eek: ) gravity battlefields. Thunderstorms.
-Hostile terrian, you know stuff that hits back, and a way to make it useful and fun. If both sides just avoid it then it turns into impassible terrian.
-Tunnels. Make it so it takes you from point A to point B. While inside you cant see (night fight) unless it happens to have lights such as a man made tunnel. Cant be shot, nor shot out of untill X amount of distance from the exit/entrence. Some sort of cover save and to hit modiffcation when shooting in our out. Rules for combat within the tunnel.
-Rules for destroying terrian. Need to slow down the enemies advance? Blow up a bridge! Enemy hidding in some woods, or those said woods blocking LoS to your heavy weapons...BURN THEM!
-Rules/effects for controlling buildings. Maybe a watch tower is a good point to shoot from, but what if instead you dont shoot but tell buddy in his tank how far the bad guys are, what their elevation is? Now you can re-roll your shot, or something or other. You in a communications tower/building? Now your commander can give his leadership to another unit (think IG vox system but alot more simple, maybe he can use it for one other unit.) Buildings with guns on them, or even better builds that are guns! You know what I mean like a missle silo, or some big nasty gun. Of course the bigger it is the more people you need to opperate it, plus it might misfire (an Ork that can command some imperial missle, sure but chances are he blows himself up :p )

I think this could be fun, but not worth a whole book. If you really wanted to a few article is WD can cover this, or some house rules.

~Codex:Creatures
One planet such as Earth as we know it today, and in its past was host to many crazy types of creatures. Now when you have millions if not billions of diffrent worlds certainly there must be a huge amount of bizzare creatures.
-Rules for diffrent types of mounts, and pets to be used by HQ models.
-Rules for creatures that roam the battle field and attack people at random. You could one very large monster that has many special rules, or just a plan scary profile, to packs of animals that act as squads. They could fly in and out of battle (roll a dice on a X the pack shows up, roll once more to see what section on board they show up on, for each unit on that section roll a die to see what unit is attacked.) You could have creature(s) that gaurd its home/lair/fallen master/its young. In such a case it will not move until someone comes within a certain distance, in which case it goes into a frenzy and assults that unit. You could have a "sleeping" monster that is hidden within a random piece of terrian. It has a chance to wake up shots are fired, or CC happens within X distance...it will wake up everytime if ordnace is fired or lands within X distance. The monster can be placed by a 3rd party, or it can just be random in which case every piece of terrian (or Moster Markers) has to be tested, untill it wakes up!
-Some VDR style rules but for diffrent monsters to be used in these roles(pets , mounts, NPCs)

Aliens are great, but who says that they must be smart?!? I like this idea because it can add some great beast to be used which is always fun, but the total random bit is my favorite. It adds an element of suprise that will make any game fun because you dont know whats going to happen. Will the pack of wolves remain docile, or will they go on the hunt and totally mess up your battle plan...or maybe they slow the enemy down at just the right time for your master plan to work!

~Codex:Jungle/Desert/Ice
-Like city fight a set of rules to show you fighing in these areas.
-Jungle would be like city fight but harder to see and cover saves would be trees not walls.
-Desert would be more about how the heat effects things (heat strokes, thirst) The more armour you wear the more you sink into the sand, the more the heat effects you, so on and so forth. Maybe even the haze that heat cause effects shooting. Seeing mirages (you "see" a unit, but it turns out thats not really a unit at all, your just going crazy!)
-Ice would be how the cold effects things, ice, slipping.

Those are my ideas, feel free to tell me how good they are! :rolleyes: :p But really let me know what you like, dont like and what you think could be used. Tell me what you would add, or take out.

mark_logue
03-01-2007, 04:17
Though partially covered by the imperial amour series I would still like to see a space hulk type supplement from GW if they gave it the same sort of treatment as Cities of Death with all the terrain kits.

I would just love to see an entire book of well thought out 40K scenarios with a bunch of ideas for running linked games and scenarios. It would also be a great resource to spread around the really good scenarios used at tournaments and make them accessible for people who don't game at tourney's regularly.

The planet fall idea is awesome, they could release drop pods and their equivalents for all the different armies finally which would be received well as heaps of people want the models.

All the sorts of death world, jungle, desert campaign etc sort of books would be really cool as well.

Mr_Smiley
03-01-2007, 12:42
http://uk.games-workshop.com/warhammer40000/creatures/1/
Not quite codex: aliens but more rules like these would be a great addition.

TheHereticsPaintbrush
04-01-2007, 06:43
Hey. hey. Hey. That was a low blow. he didn't say anything to deserve that. :D

????? You've played WARMACHINE???

ashc
04-01-2007, 08:13
Of course, you won't see an official new Space Hulk ruleset released as for GW it wouldn't sell enough models along with it to be 'justified'.

The same reason specialist skirmish level games are also now practically unsupported.

Its a shame, but there are those rules online that someone posted already.

Ash

Rlyehable
04-01-2007, 13:21
Codex: Enclosed Spaces.

Covering fighting in a space hulk, building, cavern, hive ship, etc.