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TheWarSmith
03-01-2007, 18:48
So I had a giant, and my opponent said he can fire all ranks of missile fire at large targets. In this situation he only had 10 guys(5x2), so i know that he could do that, but he said that he got screwed in tournaments by ranks of goblins w/ bows(5 ranks) firing at his bone giant.

I thought it was only +1 rank, not "all ranks"

Somebody please clarify this?

Kadrium
03-01-2007, 19:23
If I recall correctly, you only shoot all ranks at targets on a hill. Large targets only allow +1 rank.

DeathlessDraich
03-01-2007, 19:45
This was discussed just before the 7th was released IIRC.
pg 8 "... a large target can be seen and shot at by enemy models over interposing friendly models that are not large targets, even by models in the back ranks ..."

All 5 ranks can shoot.

kir
03-01-2007, 19:45
everything guys can see, they can shoot. it doesn't say anything in the rulebook about large targets other then you get +1 to hit them, so i assume that the entire unit can fire, since they can all see him over the guys in front of them.
EDIT: draich posted in between of me writing and posting:S

DeathlessDraich
03-01-2007, 19:48
Hello and welcome kir, - you need to type faster:p

kir
03-01-2007, 19:49
i had to go somewhere when i typed, and could not post earlier. didn't look too well trough the rulebook i see now...

ZomboCom
03-01-2007, 19:59
Yes, ALL ranks may fire at large targets, or targets on a hill.

Kadrium
03-01-2007, 20:55
I stand fully corrected :)

Mephistofeles
03-01-2007, 21:24
Oh my, that was one rule I have never heard of, I must try that next time I face something big!

greenskin
03-01-2007, 22:31
I am not aware of that rule. Could someone please reference a page in the rulebook that allows more than the front rank to shoot at a large target?

Atrahasis
03-01-2007, 23:12
Page 9, Interposing Models.

greenskin
04-01-2007, 01:56
Excellent. Thank you, Atrahasis.

Atrahasis
04-01-2007, 03:43
You're quite welcome. An often overlooked consequence of the Large Target rules is the expanded LOS granted to ranked units.

For example, a giant which stands to the flank of a ranked unit may still be in LOS, and therefore be a valid charge target.

Braad
04-01-2007, 09:11
I noticed that rule also just after the book came out.
Now I'm working on large gobbo units with bows, and they will get a BSB with the spider banner, giving them a bunch load of poisonous arrows against those nasty large beasties.

Festus
04-01-2007, 09:24
Hi

Seriously, I don't understand the fuss.

This was the exact same rule even in 6th, although it was not that explicit, it was still there. cf. BRB6, p.59; Annual 2004, FAQ, p. 112.

Festus

kir
04-01-2007, 12:55
and you get +1 to hit, which is also nice.

beastgod
04-01-2007, 14:02
like 20-30 gnoblars in an unit walk to an giant and throw 40-60 rocks on the giant!! yes only S2 but still wounds on 6s

ZomboCom
05-01-2007, 00:30
hmm, 30 gnoblars shooting at a giant...

60 shots hitting on 4s
30 hits
5 wounds

OUCH.

bluesky322
05-01-2007, 02:07
wow i knew about the hill rule and the monster move rule but this one is new to me but it is there so cool ill have to remeber this the next time i fight a monster

Festus
05-01-2007, 10:08
Hi

...ill have to remeber this the next time i fight a monster
...but note that it must be a Large Target, not a Monster. Those two terms are not identical.

Festus

gukal
05-01-2007, 14:46
hmm, 30 gnoblars shooting at a giant...

60 shots hitting on 4s
30 hits
5 wounds

OUCH.

My experiences with this circumstance:

1. Player A moves gnoblars to threaten Giant on flank with their 8" range (probably outside range of general).
2. Player B moves the Giant to just within 6" of the gnoblars and closer to the flank than the front.
3a. Probably: Gnoblars fail miserable terror test and never recover.
3b. Hopefully: Against odds, gnoblars pass terror test.
4. March-blocked gnoblars wheel a bit (2") and move forward (2") in a futile effort to get all 6 ranks within 8".
5. Gnoblars manage to get off about 40 shots (still nothing to complain about) and inflict 3 wounds.

Threatening the Giant is a very good use of a 60-point Gnoblar unit. But given the leadership, range and movement issues, I've never seen anyone pull off the 5 wound insta-kill with sharp stuff. The odds get much better if the Giant is near the center of the action and you can rely on your general's leadership.

Atrahasis
05-01-2007, 16:02
2. Player B moves the Giant to just within 6" of the gnoblars and closer to the flank than the front.There aren't many places the giant can move to with its 6" move that satisfy this and do not place the giant in a chargeable position.

gukal
05-01-2007, 16:16
There aren't many places the giant can move to with its 6" move that satisfy this and do not place the giant in a chargeable position.

Agreed. :) But the issue under discussion was shooting down a Giant with sharp stuff.

As I stated previously, a throwaway unit of Gnoblars is an excellent guard against Giants. The main limitation (whether to shooting or charging) is still the initial terror test. I'm assuming we agree on all these points. :D

- Gukal