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View Full Version : Aeronautica Imperialis - A short review



Forbiddenknowledge
09-01-2007, 09:38
Well, my book arrived this morning, so I though I would give a short review on it.


Rules: Well written, concise, unlike some GW publications (cough Eldar Dex cough) all the rules are in one place, right at the start. You've got your basic rules for movement, shooting, and then some advanced rules. Simple to understand, and play from what I have seen.

Army list:
The army list, so to speak, is all on one page. It lists the points costs for each aircraft, along with any payload upgrades it can take, for all released armies. Very useful.

Army Descriptions: Each plane has a description of its stats, for all its inbuilt weapons, and any payloads it can take. All stats are here, max speed, max altitude etc. Also its type, and all weapon stats for all its guns/bombs/missiles. Ground defences are also in here. Each race has a page or two with all its stats grouped on, so is easy to find.

Colour Sections:
Typical glossy forgeworld material, with nice pics of sample armies, etc.

Fluff:
Brief description on each plane, with some "stats" like speed (real world sort of thing, not game wise). Probably off with todays stuff, buts its nice to see. Adds flavour. Couple of photoshop pictures of each, then a couple of the pics showing colour schemes etc.

Scenarios: Very nice, lots of variation, between protect the convoy, to destroy an airbase. All scenarios are taken from a 40k "historical" event, example, for Taros fans, you can re-enact the Elysian drop of Operation Comet from Taros. You get a nice bit of fluff on the scenario, sample army, and any special rules needed.




Overview: I like it. Its a simple game to pick up, the points costs (a basic fighter is between 20 and 30 points) means you won't need hundreds of planes. Myself, for my Eldar, I plan to have 3 Nightwings, 2 Phoenix and a Vampire, which is about 150-200 points.
Rules look good. Games will be fun, and tactical (if using the ammo rules) and the manoevre rules mean you can some really nice ariel dogfighting. With bonus' if you can get on the enemies tail, and the turn system (all craft have 11 turns of fuel, turn 12, you head for home). Ranges are quite close, but will prove to be very tactical, not just fly, shoot, kill.

I would give it 9/10, personnaly, as I still have yet to playtest.

I would reccommend having someone at you club pick up a copy, as this is a nice game, and even with forgeworld prices () you only need half dozen models, for a good game.

Warwolt the skaven
09-01-2007, 10:45
If I where a rich fancy pants, i´d buy it. But im stuck to my necromunda. Would love to play it tough

marv335
09-01-2007, 11:10
still waiting for mine to turn up.
i ordrered on 24th. still not here :(

Melchor
09-01-2007, 11:19
Is there a way to play a linked campaign like Necromunda, Mordheim and BFG? You know, the kind where your squadron gains experience and skills and cool stuff like that.

Forbiddenknowledge
09-01-2007, 11:57
There are sections dedicated to a whole air based campaign, I did only flip through there, as I had to dash to work, but it appears possible.

Voronwe[MQ]
09-01-2007, 13:12
If I where a rich fancy pants, iŽd buy it. But im stuck to my necromunda. Would love to play it tough
Play it later on (two, three years perhaps), and make sure there is someone else who you know that already have the rules book and is more than willing to let you borrow it and read through it (of course I can only go from my own experiences, but when somebody has a relative flood of money or is at a good level he or she is more willing to help others in the hobby to be generous - not that they gives away money, but for some reason people can become more helpful when they've got it towards the rest of the group).

Voronwe

Forbiddenknowledge
09-01-2007, 13:34
Model wise, its not too bad. You're looking at a 200 point wing, consisting of about 6-8 models. Money wise, that ain't terrible. Yes the book is a bit, but as a fluff nut as well as a gamer, I found it to be worth every penny.

I'm looking into working out an army for Imperials, and buying it as well so I can get opponents playing, then, they can get their own, buy them off me or something.

buffedbug
09-01-2007, 13:47
Got my copy today and am well pleased, and the best part? Grot bombs! I just love the idea of flying a wave of these at some poncy space elf :evilgrin:

Xavier
09-01-2007, 15:56
Boo, I want my copy as well :( Ordered before the 18th and it still hasn't turned up... I feel a lynching is in order...

Voronwe[MQ]
09-01-2007, 17:59
200 points Wing - a good size I'll also go with when I get around to order it. It might be a bit expensive, but the background and rules seems promising.

Voronwe

Sylass
09-01-2007, 18:23
Quite possible that I'll have to break my oath not to buy any FW products before there's a FW miniature of Nagash available. :(

Despite being 40kish, this game *does* sound interesting!

Destris
09-01-2007, 18:50
Quite possible that I'll have to break my oath not to buy any FW products before there's a FW miniature of Nagash available. :(

Despite being 40kish, this game *does* sound interesting!

That'll be a couple of weeks then... :p

The game is looking awesome, and even better I have enough stuff to play 40K scale :evilgrin:.
Steve

CELS
10-01-2007, 00:37
How much fluff is there other than the stuff that describes each aircraft? I mean, is there any information about the organisation of aircraft in the Imperial Navy and the like? Or is it done in a rather shady GW-style with "No one knows exactly how the vast Imperial Navy is organised..."? :rolleyes:

Spacker
10-01-2007, 07:18
How much fluff is there other than the stuff that describes each aircraft? I mean, is there any information about the organisation of aircraft in the Imperial Navy and the like? Or is it done in a rather shady GW-style with "No one knows exactly how the vast Imperial Navy is organised..."? :rolleyes:

It's neither - no reference is ever made to the organisation, so there's not even an shadiness :P

Each aircraft overview is just that - a description of the aircraft, sometimes including information about origins (like STC for the Lightning), but mostly about the role of the aircraft.

CELS
10-01-2007, 07:50
Blast! Do you think it would be safe to assume, at least, that Aeronautica Imperialis is the air-based division of the Imperial Navy?

Oh gods, why do they neglect the fluff like this? :cries:

Voronwe[MQ]
10-01-2007, 09:40
It'd be safe, though I hope that it might sooner or later come a background book about the Imperial Navy, or at least the air-based organisation of it.

Voronowe

rkunisch
10-01-2007, 13:46
The only thing I am a little disappointed about is the quality of the manoeuvre cards. There is no way to cut them yourself and have them looking equally professional as the rest of the product. I wish they would find a way to produce a decent set. Maybe Sabertooth would be the right part of Games Workshop for it?

Have fun,

Rolf.

CyberShadow
10-01-2007, 14:02
I am not cutting mine up. Use them as a reference sheet, and use playing cards with the relevant number on them instead. I will probably even make some tokens with vehicle transfer sheet numbers on them to use. Much easier and less damaging. (Although, extra cards are also available from FW at 2.50 pounds for two sheets if you really have to use them.)

Forbiddenknowledge
10-01-2007, 14:44
If you want to cut them up professionnally and nicely - just use a guillatine!

rkunisch
10-01-2007, 15:01
If you want to cut them up professionnally and nicely - just use a guillatine!
I did, but still I would prefer professional produced cards with rounded edges.

Have fun,

Rolf.

Greblord
10-01-2007, 16:06
I am going to photocopy mine and paste them onto playing cards. And no, I'm not selling them on, so I think I'm within my rights to 'make a back up for personal use'

CELS
10-01-2007, 16:09
Doesn't have to be a back up. You can make a million of them as long as it's for personal use :)

orangesm
10-01-2007, 17:44
There is also nothing against you sharing you technique and helping others do the same.

DarkWarrior1981
10-01-2007, 17:53
I did, but still I would prefer professional produced cards with rounded edges.

Have fun,

Rolf.
Maybe you could use a machine to laminate them after you cut them apart. Then they should last some time.:)

Arhalien
10-01-2007, 20:07
This sounds interesting. Are there any pics of the plane models available anywhere? Looks like a specalist game I may consider doing(excpet for BFG, always been attracted to that), unless the whole thing hugely expensive (being forgeworld I;m worried that it will be)

also, what sort of scale are the models. I;ve seen epic mentioned, but not sure how these would compare to normal scale models (I mean 28-30mm scale, as GW seems to be now)

Forbiddenknowledge
11-01-2007, 11:34
Its meant to be Epic scale, but with a lil math, you could have a 40k scale game, if you have that much money.

You need maybe half a dozen models per game.

Greblord
11-01-2007, 11:39
Are there any pics of the plane models available anywhere?

try the forgeworld AE site (http://www.forgeworld.co.uk/acatalog/RULES_AND_ACCESSORIES.html)

Epic scale is approx 10mm, or 1:285

CyberShadow
11-01-2007, 14:06
try the forgeworld AE site (http://www.forgeworld.co.uk/acatalog/RULES_AND_ACCESSORIES.html)

Epic scale is approx 10mm, or 1:285

Just a quick correction. Epic is 6mm, which is 1/285 or 1/300 (depending on which country you are in!).

Greblord
11-01-2007, 14:50
I'd try measuring some of those little men some day. it may be advertised as 6mm, but I doubt many of the troops would be the same size as other 6mm manufacturers...

Arhalien
11-01-2007, 15:26
I;ve seen the models on the forgeowrld stie and hey look very good. And 6-7 models for a game, hmm, not that expensive then euithther (considereing thios is forgeworld). I persume more planes will be released as it gets older? And are the current models the only planes that have rules?

Greblord
11-01-2007, 16:37
There are rules for planes that haven't been released yet (thunderhawk, grot bomb, arvus lighter etc) - pics of some of the unreleased models are in the rumours section...

Arhalien
11-01-2007, 17:39
Thanks Greblord, going there now

CyberShadow
11-01-2007, 17:49
I'd try measuring some of those little men some day. it may be advertised as 6mm, but I doubt many of the troops would be the same size as other 6mm manufacturers...

True, while they are advertised as 6mm, they are closer to 8mm (although not as bad as Alternative Armies '6mm' stuff!).

Spacker
13-01-2007, 20:08
Don't forget that scale is not the entire height of the model - 6mm is supposed to be from the ground to the eyes of a normal human model. Marines are supposed to be 8ft tall, so 8mm for a marine is about right for a 6mm scale game.

Stouty
13-01-2007, 23:00
If it's epic scale can you use epic models?

Slekith
14-01-2007, 00:48
If it's epic scale can you use epic models?

They are the same models!! :D So YES you can use them....
(actually they sell packs of click-bases for those who already had the aircrafts prior to the AI release)

Ubik_Lives
14-01-2007, 02:55
If it's epic scale can you use epic models?

You can, but the FW epic models are larger than the GW epic models. If you mix and match people will be able to tell you've done it.

Spacker
14-01-2007, 08:41
It doesn't matter if you mix them. All measuring and determination of fire arcs is done from the base, the model is simply there to show which aircraft it is. You could have different coloured balls on the bases and still be able to play - even LOS is done to the base arcs, not the model.

mageboltrat
19-01-2007, 22:20
I'm using Specialist games Fighta-Bombaz as my Ork Fightaz (they are much smaller), and I'm using forgeworld Fightaz and Fighta-Bombaz as my Ork Fighta-Bombaz the FW fightaz are almost the same size as FBs. I have converted the FW Fightaz by adding a rear gunner and more missiles.

Capt. Kaihara
19-01-2007, 23:43
Has anyone actually played this yet? Can we get a gameplay/mechanics review?

grave digger
20-01-2007, 00:00
I'm using Specialist games Fighta-Bombaz as my Ork Fightaz (they are much smaller), and I'm using forgeworld Fightaz and Fighta-Bombaz as my Ork Fighta-Bombaz the FW fightaz are almost the same size as FBs. I have converted the FW Fightaz by adding a rear gunner and more missiles.

I'm planning on doing the same thing. The FW Fighta Bommaz are just so nice. The SG Fightaz are really nice as well. The 5 I currently have are all different and thus so much more Orky.

Diggs

CyberShadow
20-01-2007, 10:33
Has anyone actually played this yet? Can we get a gameplay/mechanics review?

I am still waiting for a few more aircraft/bases to arrive, but after reading through the rules mechanics, there is an outline here:

Last post on this page (http://www.tacticalwargames.net/cgi-bin/forum/ikonboard.cgi?act=ST;f=78;t=8267;st=15)

Let us know if you have any specific questions.

Hellebore
20-01-2007, 10:44
I would have preferred if the cards were hexagonal to, because you could line the model's base against a flat edge instead of some manoeuvres causing you to attempt to line up arrows on the base to arrows in the corners of cards.

I am going to be copying my cards with the wizzbang photocopier at work - full colour and double sided. And then use the guillotine to chop them up.

Hellebore

CyberShadow
20-01-2007, 11:14
Yes, I have colour-copied my cards onto clear acetate to cut up as well.

Mkstein
20-01-2007, 16:28
This is literally everything I have been waiting for GW to do; if you've spent all your life living on RAF and Armee de l'air (French) bases then having a 40k flying wargame (or any reliable one at that) marketed is a dream come true1 Just a pity that Christmas has passed, and I'm half way into an Armoured Battlegroup... :-(

Niroe
20-01-2007, 23:31
I got my copy 2 days ago but I've been working double shifts due to the weather so I havent gotten the chance to even open it yet.

njbumper
22-01-2007, 00:34
The book is formatted nice, to much fluff, cheap cards that are not even PRECUT, plus overpriced but what do you expect from FORGE WORLD

CELS
22-01-2007, 04:57
Too much fluff. I think... no, that's definitely the first time I've ever heard a 40k fan say that. And I hope it's the last time too.

Imber
09-02-2007, 16:57
I've just ordered some, and haven't even read the rules yet. So its good to hear such reviews with the money i've spent on it.

Morph
11-02-2007, 23:36
The fluff is very nice, the only problem is that you end up with a big hardback book that you have to cart round just for only a few pages of rules.

But that's a minor quibble, having played the game a few times I love it.

MacVurrich
14-02-2007, 18:25
We intending to run an open "Aeronautica Imperialis" tournament at the club on the 25th August 2007 if any intrest

AQUILA 07
details to follow

tanker
16-02-2007, 19:06
I just received my copy yesterday. I agree it looks like a fun game. Overall it is well done. Typical FW typos but better than some of the previous books. I agree with others that it would have been great if FW also provided the rules in a small booklet format as none of the fluff is needed for play.

The great mix of air-to-air, bomber screening, and ground attack missions I think will keep this game on the table for awhile. I look forward to more AI stuff from FW.

If you like air combat at all or just want a fun fast play game I'd say check it out.

tanker
28-02-2007, 06:54
There is an AI review at http://www.viewfromtheturret.com

SirMartov
08-03-2007, 06:31
So, after firmly stating that I would *never* pay the outrageous prices for FW books, I caved and bought a copy of the AI book.

Honestly, I'm very suprised. The rules are simple, short, and yet and the sime time, very well executed and offering plenty of options to keep the game interesting and fun without getting too bogged down in rules.

I've played three games of it now, and I must say it's been an absloute blast. I'm starting up a campaign with a buddy of mine here shortly, and I can't want to see how the campaign system plays out. IMO, it looks better than anything else out there save necromunda.

So, three thumbs up for FW on this one, they did an awesome job! Here are some pictoral battle reports of my first two games, if you want to see what a game being played is like. I posted these on B&C, but not everyone plays marines, so they're here now as well.

Game 1 (http://z8.invisionfree.com/SLNerds/index.php?showtopic=52)

Game 2 (http://z8.invisionfree.com/SLNerds/index.php?showtopic=53)

mageboltrat
08-03-2007, 07:33
what are you using for the game shots? rather cool

Tyra_Nid
08-03-2007, 12:12
As far as my detective work goes, they might somehow be done in the MMOG "Second Life". Not sure how, but it certainly piques my interest in the game. Looks mighty pretty.

Am i correct in my inferences, Martov?

marv335
08-03-2007, 13:22
armybuilder seems to have AI lists now.
also, try keeping one set on cards uncut as a reference guide for choosing your manuovres.

mattjgilbert
08-03-2007, 14:08
Good tip on Army Builder.. just got the new files. Cheers :)

SirMartov
08-03-2007, 15:44
You would indeed be correct in your summization, Tyra_Nid. I've used SL to recreate the models, and we've been playing a little bit in there.

Gotta say, it's a fairly faithful recreation of the mechanics, and even better, we can play over actual elevation levels, which is mighty neat.

Second Life is free and (especially if you have some 3d modeling experience) quite easy to use. I'd be happy to show anyone what we've done if you are so inclined.

Kron
09-03-2007, 00:00
So how long does a normal game usually last?

Is there much book-keeping involved or is it a nice fast paced game? (this one would need to be above all others)

I am really pysched by the look of this too!!

"Eagle Two, Box 3!" :D

Steam_Giant
09-03-2007, 00:39
Hey people, thought i'd chip in to this thread, the rules arrived Yesterday along with two of the thunderbolts i order'd !! Theres a Delay on the hell Blades tho :mad: Anyway i proxy'd the Blades today so i could test the rules. Its Great, the basic rules are quick to pick up, by the 3rd or 4th turn it was natural. Its a very fast game, very tactical, and sometimes frustrating but that just makes it more satisfying when you finally destroy something ! As for book keeping i thought their would be alot more of it, but i consoled myself by writing the pilots call signs, The two thunderbolts were "Priest" and "Wyvern" The three Blades were "Decay", "Savage" and "Round-boy" (<- round boy's proxy was a tau drone) Oh i also scratch built a Flack cannon which sat near the middle of the table to stir up trouble but never got a chance to shoot. My main complaint are the manouver cards, I was expecting them to be pre-cut, is it too much too ask ? I'd have glady traded a few pages of flashy artwork for a ready to go set of cards. I wouldn't let my GF cut them up without a guilotine so we had to use them on their sheet, which was farcical (spelling?)

Cant wait for my Blades to arrive :skull:

*EDIT*

MacVurrich
09-03-2007, 10:23
We usualy take the same time as 1500 pts 40k game for a 150 pt AI

for Aquila 07 we running at about 1 and half hours - 2 hours for a 160 pts game