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Slekith
23-01-2007, 23:36
I just remebered that the orks already had a transport aircraft, the Landa, why didn't they include it?
17171

What stats do you think it should have? Point cost?

fattdex
23-01-2007, 23:40
I think an easy way of using it would be to proxy it as a thunderhawk transporter maybe? That will probably be my plan.

orangesm
24-01-2007, 00:17
Well this model is from SG and not FW... but have faith for player rules are being worked on and any feedback someone may have on the rules would be happily listened to. Link (http://www.tacticalwargames.net/cgi-bin/forum/ikonboard.cgi?act=ST;f=78;t=8336)

grave digger
24-01-2007, 00:27
I think an easy way of using it would be to proxy it as a thunderhawk transporter maybe? That will probably be my plan.

My plans as well. The guns are not all to overpowering and it will not hold as much as a regular Thunderhawk. Good compramise if you ask me.

That is until FW makes up a rules set.

Diggs

mageboltrat
24-01-2007, 09:36
My current rules for it are.

ORK LANDA - 20 pts
additional weapon loads - 4pts
upgrade transport to jump troops - 12pts


Type: Bomber
Hits: 8
Transport: 8
Manoeuvre: Low
Max Speed: 4
Min Speed: 1
Max Altitude: 9 (Rocket Boosters)
Thrust: 1

Weapons
1. Defensive Shootas / Arc: left / Fire-Power: 6-3-0 / Damage: 5+ / Ammo: 5
2. Defensive Shootas / Arc: right / Fire-Power: 6-3-0 / Damage: 5+ / Ammo: 5
3. Tail Gunner / Arc: rear, up / Fire-Power: 2-1-0 / Damage: 5+ / Ammo: 2

Weapon Load 1
4. Rokkits / Arc: Front / Fire-Power: 0-2-1 / Damage: 3+ / Ammo: 2

Weapons Load 2
4. Bombs / Arc: Rear / Fire-Power: 10-0-0 / Damage: 4+ / Ammo: 1 / ground attack, extra damage 6+, Lowers Transport to 4

Weapon Load 3
4. Ground Attak Cannon / Arc: Front / Fire-Power: 4-2-0 / Damage 4+ / Ammo: 2 / ground attack