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View Full Version : Starting Eldar, but some questions first.



Kageram
26-01-2007, 17:45
Well, i was planning to start an Pirate Eldar Fleet, but i heard that the Eldar have some issues, what are these? They are way too good? Or just crap? And what should i avoid? The Hellebore looks nice, but way too expensive... Any advice is welcome :)

ReDavide
26-01-2007, 23:11
The eldar corsairs aren't a terrible fleet. They just, well, have some issues.

1) They take most of the game's movement rules and throw them out the window. This can make them frustrating to play against for players of other fleets, for whom carefully planning turns and speed a turn or two in advance is an important part of game tactics. Watching the eldar scamper willy-nilly around the table can understandably cause a bit of jealousy.

2) Whereas most other fleets are good in the hands of a good commander and bad in the hands of a bad one, the performance of eldar corsairs depends heavily on what ships (not tactics) your opponent (not you) takes. Eldar wither in the face of long-range batteries. Chaos can easily tailor an anti-eldar fleet that will make the game no fun at all. Necrons, though they don't have the range, have speed & special rules that can become a serious problem for eldar (though the necrons at least do require some tactical ability to take advantage of their rules).

So the corsairs are in the unfortunate situation of having a reputation for cheese with some people while getting horribly mauled by other people.

Kageram
27-01-2007, 01:01
Mmm, i understand, i will try then a litle, but i will make a second fleet just in case then, thanks.

fracas
28-01-2007, 00:30
but their model line, imho, is superb.
also consider the two light cruisers from forgeworld

Kageram
28-01-2007, 00:47
Yeah, thats the main reason i am taking the Eldar Pirate Fleet :D

Radical Inquisitor
29-01-2007, 00:55
2) Whereas most other fleets are good in the hands of a good commander and bad in the hands of a bad one, the performance of eldar corsairs depends heavily on what ships (not tactics) your opponent (not you) takes. Eldar wither in the face of long-range batteries. Chaos can easily tailor an anti-eldar fleet that will make the game no fun at all. Necrons, though they don't have the range, have speed & special rules that can become a serious problem for eldar (though the necrons at least do require some tactical ability to take advantage of their rules).


I disagree with this. I play Eldar, but I also play Imperial Navy. I find that IN is far more straight forward and forgiving. It isnt hard to think one turn ahead for your own movement - but it is difficult to predict the position of enemy ships and the firing that they will be able to do.
Eldar are very different from other fleets, they can be very powerfull but they can be easily misused and if they are than they will die, even if your opponent is using a take-all-comers fleet.
If there is a fleet that needs no tactical ability to use it is the Necrons, their ships are virtually unstoppable, there is nothing that they are not good at.

orangesm
29-01-2007, 01:09
'Crons do not have Ordnance or Attack Craft and only a few ships need to be taken out to achieve victory.

Wraithbored
29-01-2007, 01:41
I agree Eldar are very brittle and it takes just an Emperor class battleship or similar vessel to really hammer them. NEcrons more so. The only fleet to have severe issues vs. Eldar are Orks.

Dividing your fleet into two equal parts and boxing the eldar in or just negating their mobility leads to a quick defeat.

ReDavide
29-01-2007, 03:50
I disagree with this. I play Eldar, but I also play Imperial Navy. I find that IN is far more straight forward and forgiving.

Err... What in my post made you think I was claiming Eldar as more straightforward and forgiving than IN? :confused:

Hellebore
29-01-2007, 04:59
Well, i was planning to start an Pirate Eldar Fleet, but i heard that the Eldar have some issues, what are these? They are way too good? Or just crap? And what should i avoid? The Hellebore looks nice, but way too expensive... Any advice is welcome :)

Aww shucks, you make me blush;)

The hellebore is actually the least useful of the eldar escorts. Try adding the cost of a nightshade and a hemlock together - you'll see that it costs 5pts more than just a hellebore. That's 5 points more for 1 extra hit, two targets, and better speed.

Despite the hellebore being my favourite eldar ship, it sucks.

Hellebore

Radical Inquisitor
29-01-2007, 22:23
Sorry for being unclear, I was not targetting that part at you but merely reinforcing my position that the Eldar are not easy to play regardless of your opponent (granted some are easier than others but that is true for everyone.)